REVERSAL DEF PROBLEM

Started by Keymon2324, July 05, 2024, 07:00:59 AM

Previous topic - Next topic

Keymon2324

HOW TO DO REVERSAL ATTACK ?

;===================< KANZUKIRYU YASHA GAESHI >========================

[Statedef 3700]
type=S
physics=N
movetype=I
anim=3400
ctrl=0
velset=0,0
sprpriority=1
poweradd=-2000
facep2=1

[State 3000, Button]
type=varset
trigger1= var(10)!=0
var(10)=0

[State 3000, LV-2]
type = AfterImage
trigger1 = Animelem = 1
time = 9999
TimeGap =2
FrameGap=4
length = 32
palbright = 0, 40, 40
paladd = -10, -10, -10
palmul = 0, 1, 1
trans = add
ignorehitpause = 1

[State 0, Helper]
type = Helper
trigger1 =time=0
helpertype = normal ;player
name = "portrait"
ID = 6036
stateno = 6036
postype = back
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 99999
size.xscale =.5
size.yscale =.5

[State 3000, Black BG]
type = Explod
trigger1 = Time = 0
removetime = -1
id = 6035
anim = 6035
pos = 0,0
postype = Left
scale = 1,1
sprpriority = -99999
facing = 1
vfacing = 1
ownpal = 1
bindtime = -1
ontop = 0
ownpal = 1
supermove = 1
pausemove = 1
removeongethit = 1
ignorehitpause = 1
persistent = 1
supermovetime = 60
pausemovetime =  60

[State 0, Helper]
type = Helper
trigger1=!time
helpertype = normal ;player
name = "Super Fx"
ID = 2062
stateno = 2062
pos=8,-55
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 48

[State 3000, nhb]
type=nothitby
trigger1= animelemtime(6)<0
time=1
value=SCA

[State 3000, Snd]
type=playsnd
trigger1= time=12
value=4,11
channel=0

[State 3000, superpause]
type=superpause
trigger1=!time
time=60
movetime=60
p2defmul=1
unhittable=1
anim=-1
sound=s0,8501
darken=0

[State Corner Push]
type=varset
trigger1= time=12
fvar(5)= 0

[State xxx, Explod]
type = Explod
trigger1 = Time = 0
anim = 2224
ID = 2224
pos = -30,20
postype = p1
facing = 1
vfacing = 1
bindtime = 1
scale = 1,1
sprpriority = 0
ontop = 1
ownpal = 1
removeongethit = 1
ignorehitpause = 1
persistent = 1
supermovetime = 9999
pausemovetime =  9999

[State 3000, End]
type=changestate
trigger1= animtime= 0
value=3701
ctrl=0

;--------------------------------------------------------------------

[Statedef 3701]
type = S
movetype = A
physics = N
velset = 0, 0
ctrl = 0
anim = 3701
juggle = 0
poweradd = 0

[State 6026, HyperBG]
type=helper
trigger1= !time
helpertype=normal
stateno=6026
ID=6026
name="HyperBG"
postype=Back
supermovetime=99999
pausemovetime=99999
ownpal=1
ignorehitpause=1
size.xscale=.6
size.yscale=.6

;ADD REVERSAL
[State 3701, Reversal]
type=reversaldef
trigger1=animelemtime(3)<=0
reversal.attr=SA,NA,SA,HA
pausetime=0,20
sparkno=-1
sparkxy=0,0
p1stateno=3710
p2stateno=4058
forcestand=1

;[State 0, HitOverride]
;type = HitOverride
;trigger1 = animelemtime(3)<=0
;attr = SCA,NA,SA,HA
;slot = 0
;stateno = 3710

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = 4,3
channel=1

[State 0, VelSet]
type = VelSet
trigger1 = time >= 0
x = 0

[State 0, ChangeState]
type = ChangeState
trigger1 =  animtime=0
value = 0
ctrl = 1

;------------------------------------------------------------------------

[Statedef 3710]
type = S
movetype = A
physics = N
velset = 0, 0
ctrl = 0
anim = 3710
juggle = 0

[State 1200,CAMERA]
type = helper
trigger1 = pos X != 0
trigger1 = Time = 0
name = "Camera"
id = 6005
pos = 0,0
postype = p1
stateno = 6005
helpertype = normal
ownpal = 1
keyctrl = 1

[State 3410, Spark]
type=helper
trigger1= !time
helpertype=normal
stateno=7020
ID=7088
name="Spark"
postype=p1
pos=32,-86
facing= -1
ownpal=1
pausemovetime=65535
supermovetime=65535
ignorehitpause=1

[State 800, 1]
type = HitDef
Trigger1 = time=0
attr = S, HT          ;Attributes: Standing, Normal Throw
hitflag = MAF          ;Affect only ground people who are not being hit
priority = 1, Miss    ;Throw has low priority, must be miss or dodge type.
sparkno = -1          ;No spark
sprpriority = 1       ;Draw in front of p2
p2facing = 1          ;Force p2 to face player
p1stateno = 3711
p2stateno = 3715
fall = 1
fall.recover = 0
forcestand=1
getpower=0

[State 820, 1]
type = ChangeState
Trigger1 = animtime = 0
value = 0
ctrl = 1

THIS IS KARIN'S SUPER MOVE
WHEN I USE REVERSALDEF ITS SHOWING INMUNE WHEN OPPONENT ATTACKS NOT WORKING. PLEASE ANYONE HELP ME TO FIX THE ISSUE.

Odb718

I'm not sure what you mean exactly. Does P2 attacks go through your character?
Remember reversaldef is for Red clsn on Red clsn boxes.
https://mugenguild.com/forum/msg.2163970
Read that for all the info on reversaldef ^^

What happens if P2 attacks P1 during the reversaldef state?
vVv Gouken718 vVv SabreTooth718 vVv