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Ringlerun the Wizard

Started by Count Monte, July 06, 2009, 09:37:22 PM

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Count Monte

I'm a huge fan of the LJN Dungeons & Dragons toyline, so I decided to make Ringlerun the Good Wizard -- someone who can fight Valdoll in the ultimate duel of wizards.

I used Draven by ihoo1836 for the spells and actual coding, and Shang Tsung's sprites by Binho and changed the palettes.

Here's some pictures of Ringlerun:





And here's the video of Ringlerun in action: (he has about 15 different spells in total btw)

http://www.youtube.com/watch?v=8zBKlAeHxkw

Iced

Thats really interesting, I like how you went and di up the effects from the capcom dungeon and dragons.
Hope to see more of you as you keep improving.

electrocaid

may i remind you that this post is located in the "Your Releases" part of the forum...?  :S

Iced

its on edits and add ons, it always was.

electrocaid

....

The Mugen Fighters Guild Forum > M.U.G.E.N Central > Your Releases > Edits & Add-ons > Ringlerun the Wizard

...

:thinking2:


:woeh:

Randomish

Welcome to the House of Fighting.


Momotaro

Just post in the projects section, man. :P
This is not the place if it's not even a release.

Count Monte

Sorry, I didn't want to post a download link without getting permission from Binho etc. first

Orochi Gill

Then you shouldn'tve even made a release thread.

People assume there's a link when a release thread is made, y'know?

darkninja333

Umm.... epic fail until dl link is posted lol

Randomish

maybe you should add some black on his sprites
Welcome to the House of Fighting.

Count Monte

I was able to do some color changes on the original palette, but still restricted to what is there in terms of if you change a color how it affects the image (if I add black on the red part of his robe, it'll show up everywhere there is red). 

There's a couple of issues in the code I can't seem to resolve - when the AI controls him, the sprites on his spell select options jitter, but they don't if you manually control him.  Also, instead of walking backward, he turns to face the other way.  I went through his animations and tried to correct this, but I think there's something in the code telling it to do this and for the life of me I can't seem to find it.