Ripping full effect

Started by ^^, August 31, 2007, 09:01:57 AM

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^^

Hi, I was about to rip some sprites from Marvel vs Capcom using winkawaks, as I encounter problem like I was ripping the hyper effect:



I can't seems to rip the effect completely as the screen covers as shown which I drew a circle. Are there any way to rip the sprites fully so that some effect will not chop off?

Cyanide

Grab nebula, you can offset the sprites up and down before you rip them.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

^^

Quote from: Cyanide on August 31, 2007, 09:37:25 AM
Grab nebula, you can offset the sprites up and down before you rip them.
Thanks for the infomation ;) so if there is any possible way to enable the sound code just like neogeo kof games in Marvel vs Capcom? If so, how to I enable, I can't seems to figure out

Bastard Mami

nebula also has a jukebox, though i am not sure how and if it does works.

^^

Quote from: R[E]ika on August 31, 2007, 04:52:48 PM
nebula also has a jukebox, though i am not sure how and if it does works.
I try it, it works but the sound code numbers need to guess to get the sound right for ripping

Renzo F

Normally the generic sound FXs are in the beginning, after the BGMs. Please, is not that hard to find them. I ever use that method.

^^

Quote from: Renzo on August 31, 2007, 06:30:31 PM
Normally the generic sound FXs are in the beginning, after the BGMs. Please, is not that hard to find them. I ever use that method.
I see, thanks for the information