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Roger Smith(American Dad) (Read 21959 times)

Started by DarkSpinDoctor, September 29, 2011, 02:19:19 am
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Roger Smith(American Dad)
#1  September 29, 2011, 02:19:19 am
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I have now successfully released Roger the alien for MUGEN! So let me properly introduce him! Roger has 4 basic attacks, a dodge, charge, 3 special moves, and 2 supers! He doesn't do the generic hitting or swinging sounds when fighting, and has his own voice from the show!

LINK:

http://www.mediafire.com/?m4icntlay0z1fb5

He is right there for download! Be sure to read his read-me file too! I will be releasing a YouTube trailer soon! :sugoi:

EDIT:

CHANGED LINK TO WORKING ROGER!!!!!!!!
Last Edit: September 29, 2011, 02:42:35 am by DarkSpinDoctor
Re: Roger Smith(American Dad)
#2  September 29, 2011, 02:24:28 am
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Screenshots, please? Gotta know what we download.

Re: Roger Smith(American Dad)
#3  September 29, 2011, 02:24:38 am
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Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1
Re: Roger Smith(American Dad)
#4  September 29, 2011, 02:28:04 am
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Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1

That's strange...here's the coding for it:

; Rocker Costume
[Statedef 900]
type = S
ctrl = 0
anim = 131415
velset = 0,0,0

[State 900, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = intro

[State 900, woosh]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 0

[State 900, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
Re: Roger Smith(American Dad)
#5  September 29, 2011, 02:32:50 am
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Roger Smith(American Dad)
#6  September 29, 2011, 02:36:16 am
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Re: Roger Smith(American Dad)
#7  September 29, 2011, 02:37:12 am
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.

Ok, I will check on that. I just put the versiondate as 1.0 like KFM720, but I guess I shouldn't have done that. Give me a minute to fix it. :)
Re: Roger Smith(American Dad)
#8  September 29, 2011, 02:42:14 am
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.

Ok, I will check on that. I just put the versiondate as 1.0 like KFM720, but I guess I shouldn't have done that. Give me a minute to fix it. :)

I would appreciate that Because I want to test this and help you make him a decent character, I went through fighter factory in his sounds and noticed you use kfms sounds, i would reccomend finding some slap sounds or others would probably work well. I have many ideas for this characters as I am a fan of roger :P

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Roger Smith(American Dad)
#9  September 29, 2011, 02:43:43 am
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  • Gold rush!!!
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.

Ok, I will check on that. I just put the versiondate as 1.0 like KFM720, but I guess I shouldn't have done that. Give me a minute to fix it. :)

I would appreciate that Because I want to test this and help you make him a decent character, I went through fighter factory in his sounds and noticed you use kfms sounds, i would reccomend finding some slap sounds or others would probably work well. I have many ideas for this characters as I am a fan of roger :P

Ok, I updated his link so the versiondate is erased and I tested it, he works again.
Re: Roger Smith(American Dad)
#10  September 29, 2011, 02:44:14 am
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Needs more Pecan Sandies.

I'm.....curious, why does he summon Angry Birds as a Super?

2OS

Re: Roger Smith(American Dad)
#11  September 29, 2011, 02:45:11 am
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Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1

That's strange...here's the coding for it:

; Rocker Costume
[Statedef 900]
type = S
ctrl = 0
anim = 131415
velset = 0,0,0

[State 900, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = intro

[State 900, woosh]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 0

[State 900, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

1.0 has no support for Z-Axis offsetting and supposedly it's a ""standard"" to get rid of all of them.

Just because it stopped parsing there doesn't mean there isn't more.



Removing ""mugenversion=1.0"" renders ^ that invalid and it looks like that's what you're doing yea you just did that.
Re: Roger Smith(American Dad)
#12  September 29, 2011, 02:46:49 am
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  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1

That's strange...here's the coding for it:

; Rocker Costume
[Statedef 900]
type = S
ctrl = 0
anim = 131415
velset = 0,0,0

[State 900, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = intro

[State 900, woosh]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 0

[State 900, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

1.0 has no support for Z-Axis offsetting and supposedly it's a ""standard"" to get rid of all of them.

Just because it stopped parsing there doesn't mean there isn't more.



Removing ""mugenversion=1.0"" renders ^ that invalid and it looks like that's what you're doing.

Aw, I just updated it. He really does work now. I just ran another test, all moves, all palettes, etc.
Re: Roger Smith(American Dad)
#13  September 29, 2011, 02:49:56 am
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Screenies please, before I check out?
Thanks for reading my signature.
Re: Roger Smith(American Dad)
#14  September 29, 2011, 02:55:32 am
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ok well first off hes to stiff needs more walking animation not scooting across,

his Blue CLSN is GOD AWFUL he is not a stick figure and the clsn does that to him... his blue clsns DO NOT match with his red ones on most of his attacks.

damage is ridiculous on specials and why in the world does he only have 2 bars?

he cant combo worth anything and gets his asskicked rather easily. 

if you really want to continue this character you need to do a COMPLETE REVAMP on sprites and everthing just start from scratch man this is horribly bad.  I love roger but I do not love this character. 

Please do not give up though I would love to have a good roger for mugen but right now he is not even close to decent.



You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Roger Smith(American Dad)
#15  September 29, 2011, 03:27:20 am
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  • Gold rush!!!
    • darkspindoctormugen.webs.com/
ok well first off hes to stiff needs more walking animation not scooting across,

his Blue CLSN is GOD AWFUL he is not a stick figure and the clsn does that to him... his blue clsns DO NOT match with his red ones on most of his attacks.

damage is ridiculous on specials and why in the world does he only have 2 bars?

he cant combo worth anything and gets his asskicked rather easily. 

if you really want to continue this character you need to do a COMPLETE REVAMP on sprites and everthing just start from scratch man this is horribly bad.  I love roger but I do not love this character. 

Please do not give up though I would love to have a good roger for mugen but right now he is not even close to decent.

It's a first though, honestly. I think it's rather good for a first. I was thinking about also making a Stewie Griffin, and I will take note of this advice for him.
Re: Roger Smith(American Dad)
#16  September 29, 2011, 03:28:51 am
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  • Gold rush!!!
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Re: Roger Smith(American Dad)
#17  September 29, 2011, 04:37:01 am
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MAAEEHHHH!

I got excited when I saw this because he is one of my favorite characters on American Dad, but just like what happened with another illegal alien character Invader Zim this character needs a lot of improving.

Although, I'm sure you will work on it to make him great.   Up until this point, the only Roger we have seen in Mugen is when Warner's character (Kang from the Simpsons) pukes him out of his mouth.  Either way nice to see someone try to make a playable Roger. 

Good luck on him! MAAEEHHHH! (Random thought: would be funny if Roger were to appear on random rounds and stick his head out of the corner and make that sound "MAAEEHH", kinda like the whoopsie Mortal Kombat guy)
Last Edit: September 29, 2011, 06:12:59 am by Zingo
Re: Roger Smith(American Dad)
#18  September 29, 2011, 07:07:32 am
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havnt tried it yet but im guessing the sprites came from the american dad vs family guy flash game, but hey Great to see Roger enter the fray  :sugoi:
Re: Roger Smith(American Dad)
#19  September 29, 2011, 07:16:14 am
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no they didnt zombie he made these himself the  flash game has roger in a wonder woman outfit.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Roger Smith(American Dad)
#20  September 29, 2011, 07:17:11 am
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 ;D oooooooooohhhhhh yeah thats right, i only played it once a good while back ago