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Sakura Kasugano (update 04/12/2023) (Read 33483 times)

Started by Lyrica, April 01, 2023, 01:53:36 am
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Re: Sakura Kasugano released
#21  April 06, 2023, 02:12:44 am
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Speaking of Sakura Shime, am I the only one not keen on the length of it? The startup for it and the crunching (if you wanna call it that) part are a bit too slow for my taste. It's like that in PotS' too, unless its been like that in source.

https://streamable.com/ycl7gi
Here is how it is in source, the first throw is without mashing, the second is mashing.

I get the feeling that it is a little bit faster in source. At least I know the startup is the same, bc I counted the frames. The crunching part is tricky because of mashing, it's hard to get it right without breaking it. Anyway, it doesn't bother me...
Re: Sakura Kasugano released
#22  April 06, 2023, 02:24:38 am
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https://streamable.com/ycl7gi
Here is how it is in source, the first throw is without mashing, the second is mashing.

I get the feeling that it is a little bit faster in source. At least I know the startup is the same, bc I counted the frames. The crunching part is tricky because of mashing, it's hard to get it right without breaking it. Anyway, it doesn't bother me...

The CvS2 mashing definitely seems faster than what I get here. The startup could at least get a bit of a speedup tbh.
WIP Schedule:
Most likely my next full-game
Re: Sakura Kasugano (update 04/10/2023)
#23  April 11, 2023, 03:24:28 am
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Sakura has been updated as of 10/April/2023.
https://crepa.neocities.org/mugen/chars

First post also edited with the new download link.

Perhaps the biggest change is the addition of 1.0 sff and RemapPal, allowing her to change palettes when transforming.
Since I added this, I went crazy and made intros against my Akuma (which by the way is also updated, so you don't need to patch him). If you're using an edited version, you'll need to manually patch it.
Configuring palettes has also changed, but is explained in the ReadMe. It's not hard, just read carefully!

Also, only Sakura (both modes) can now transform mid fight, Normal Sakura only and Dark Sakura only can not transform by default. You can still change it by editing the respective .st file in "States" folder.

I also tweaked and fixed many things. Here is the full changelog (also present in the ReadMe.txt):
Spoiler, click to toggle visibilty

Feedback is still appreciated and I'm sure there is more to update, I just didn't want to make you guys wait.
I hope you enjoy!
Re: Sakura Kasugano (update 04/10/2023)
#24  April 11, 2023, 09:22:31 am
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The Master of Fist? :yuno:

Akuma is up to date or he getting updated soon? :hugoi:



It's ok if I drop some clips here of Sakura?

Might make some videos later :D
:devil:
Re: Sakura Kasugano (update 04/10/2023)
#25  April 11, 2023, 02:04:29 pm
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The update on Akuma was just for the special intro, for now.
As I said in the first post I need to update all my older chars, I just don't know when it will happen. :lol:

It's ok if I drop some clips here of Sakura?

Sure!
Re: Sakura Kasugano (update 04/10/2023)
#26  April 11, 2023, 08:49:26 pm
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Hey what About you Versión Akuma By Edited RagingRowen
Re: Sakura Kasugano (update 04/10/2023)
#27  April 12, 2023, 12:32:51 am
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Re: Sakura Kasugano (update 04/10/2023)
#28  April 12, 2023, 12:50:04 am
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WIP Schedule:
Most likely my next full-game
Re: Sakura Kasugano (update 04/10/2023)
#29  April 12, 2023, 01:52:54 am
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Not sure if DauntlessMonk7 already addressed these, but I found two errors on Sakura and a general one on her and everyone else:
-After the special intro with your Akuma depending on her mode, the palette for the projectiles are the opposite colors (Normal uses red and Dark uses blue).
-When performing any air special when jumping over the opponent, the commands are reversed (For example, Air Hadouken will be done with D, DB, B, p instead).

I realized the latter applies to all of your characters. But for Akuma's Zanku Hadoken, he will fire it backwards where the opponent is instead of in front of him. I don't think this is intentional as the character shouldn't suddenly switch directions when performing an air special over the opponent. I noticed Sennou-Room's characters could do that and feels cheap.
I will still do detail and aesthetic feedback for the rest.
Re: Sakura Kasugano (update 04/10/2023)
#30  April 12, 2023, 02:54:54 am
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Ah, the palette swap for the projectiles is a 1.0 thing. I didn't notice because I was testing on 1.1 and it doesn't happen there. Shouldn't be hard to fix, thanks for pointing it out.
About the reverse commands, it is intentional, it's part of the Explodsive Buffering System: https://mugenguild.com/forum/msg.2366955
HOWEVER, you're right, Akuma shouldn't change direction like this, will be fixed.
Re: Sakura Kasugano (update 04/12/2023)
#31  April 13, 2023, 03:32:03 am
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Another update.

12/April/2023
Fixed palette error during intro with Akuma
Fixed mispelling in the code that made Sakura able to cancel lv1 Shinkuu Hadouken into any lv1 super
Fixed Max Mode bar disappearing late in some lv3 supers
Fixed a few issues that were not noticiable (?) during transformation
Added cancel from specials to transformation

Hopefully everything is ok now.
Last Edit: April 13, 2023, 02:08:27 pm by DeathScythe
Re: Sakura Kasugano (update 04/12/2023)
#32  April 20, 2023, 03:11:37 am
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holy shit, it looks good.

also unrelated, but great job on being global moderator.
Re: Sakura Kasugano (update 04/12/2023)
#33  April 22, 2023, 07:06:10 pm
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Your powers shall feed my ambitions nicely!