Been working on this about a week now, still have a lot to do, but I made a video to share with people an irc channel I frequent, and figured I'd share it here and see what people think.
This character is being made specifically for Saltybet, and as such isn't /particularly/ balanced for normal gameplay, but I will share it with the community when it is finished.
See poorly made video here:
https://dl.dropboxusercontent.com/u/9331202/sans%20fight.webmA few specifics to mention: Sans has 1 hp, 1 atk, and 1 def, similarly to his appearance in Undertale which I am trying to recreate as much as possible here. He doesn't take actual damage, instead when he gets hit the attack misses, he teleports behind the opponent and his special meter depletes. Once he runs out, hes vulnerable and can be killed in one hit. Each action he does lowers the bar, and he begins to sweat as it gets lower and lower. Getting hit lowers the bar quite a bit, but you can proactively dodge attacks with a teleport (replaces dash).
Currently, I have programmed standard bone attacks and gaster blasters, as seen in the video. Bones can be spawned on either side of the opponent, and the blasters can be spawned in eight directions. Only three of any of these can be on screen at a time, so as to limit Sans a bit. In addition, you are limited to: three small bones, two medium bones, one tall blue bone, and one blaster. Additionally, he does 'poison' damage, that builds up anytime the opponent is hit.
I plan on adding his throw and various 'supers', as well as multiple game over screens, introductions based on the round (using dialogue from Undertale), and a few other assorted things.
As its not finished, the damage and special meter costs aren't final and I plan on balancing them as well as I can for a character like this. As bullshit as Sans is, he should still be beatable.