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satuzinki S and Gloria from pre-to updated 27/02/11 (Read 5209 times)

Started by Nanashi_1337, February 27, 2011, 04:40:05 pm
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satuzinki S and Gloria from pre-to updated 27/02/11
#1  February 27, 2011, 04:40:05 pm
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Last Edit: February 27, 2011, 04:55:39 pm by Nanashi_1337
Re: satuzinki S and Gloria from pre-to updated 27/02/11
#2  February 27, 2011, 06:18:43 pm
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Since I don't want to fill the first post with a huge feedback, and because Spoilers do not work, I'm double posting. Sorry about this.

Gloria:

- pre-to should check debug mode at least once. There's infinite problems appearing on screen. Also, nearly all you do provoke other debug problems.

- The mobility of this character sucks. Walk is really slow, while dash covers nearly all the screen. Jump is also slow and you're open to attacks if you jump. If she did more damage, a.k.a. tank style, maybe. But she doesn't (which is good if we compare it to pre-to style).

- Btw, the dash makes her lose all hitboxes. Don't do that, pre-to.

- She doesn't change inmediately to look to a player's position to another when she moves behind the opponent.

- All normal attacks have infinite priority. She also seems to miss crouch "b" and "c" and aerial "c", for some reason.

- It's hard, but possible, to do an infinite with "a", "b", "D,F,b", then repeat.

- A well-timed "D,B,c" can do 225 damage if you use it three times.

- "D,B,b" attack is unblockable if you're really close to the character. It shouldn't be.

- "D,D,a" is unblockable if you're crouching, which doesn't make sense. Also, it's range is way too big.

- "D,D,b" is unblockable if you're crouching. It covers all the ground area, btw. However, it hardly does damage, so it's quite balanced (include the fact that when your hitstun disappears is the only moment Gloria can move makes this attack).

- "D,D,c" is a grab. Lacks cooldown, and it's range is too big.

- "D,F,y" and "D,B,y" is cheap. Makes her summon a lot of swords that cover the entire screen, are unblockable and also may force the opponent to look into the other player's position. Must be nerfed right now.

- "D,B,y" makes her summon three energy balls. They should do damage when they explode after crashing into the ground, not when they appear in the air.

- "D,F,D,F,a" las hit is unblockable, so blocking this attack is not a good idea. Dodging is hard because the hitboxes are big and because there's a part of the attack that makes her dash forward, making her go closer to you.

- "D,F,D,F,b" is terrible. It's unblockable, has short range but really small startup. The worst of this attack is that it has the awesome effect from pre-to called "bleeding effect", which makes the opponent lose health until the end of the round. For a level 1 super, that's too cheap.

- "D,F,D,F,y" is... well, it makes her summon that swords I commented before. As you know, they are unblockable, and forces the opponent to look into another player's position. The difference with the special version is that it doesn't cover the area in front of Gloria, so you're safe if you go there (though you have to be quick). But making this attack do 378 damage if all the swords hit and giving Gloria complete invincibility frames is not the best way to go.

- "z" is a level 2 super counter. Takes a lot of time to vanish. Oh, and it does 580 damage :(

- "D,F,D,F,z" is a short range unblockable attack that does 500 damage. Oh, and it's a level 2 super :-\

- "HCF+y" is really bad. Level 3 super that makes her use a full-screen unblockable attack. She's invincible while she uses that attack. Also, if you're inside the barrier the max damage may be 500, more or less. But if you're outside, it's equal to a 1-Hit KO move. Either way, this attack is cheap.

- "HCF+a". Covers a huge area in front of the character. Does 480 damage. It's unblockable. Need I say more?

- 12 pallete is an AI controlled mode. Also, it has an effect that makes sword appear constantly on the screen. And you know already what's wrong with them. Problem is, there's two moves I can't do that are only available at that pallete because the AI takes control of the character.

Again, trademark of pre-to to do interesting characters with horrible gameplay. Btw, was Gloria that cheap before?
Last Edit: February 27, 2011, 07:24:30 pm by Nanashi_1337
Re: satuzinki S and Gloria from pre-to updated 27/02/11
#3  February 27, 2011, 06:52:23 pm
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Re: satuzinki S and Gloria from pre-to updated 27/02/11
#4  February 27, 2011, 07:23:52 pm
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Btw, was Gloria that cheap before?

It's Pre-to.

I mean, I think Gloria wasn't that cheap the first time she was released. Also, feedback of Satsuzinki:

Satsuzinki:

- pre-to, do Ctrl+D in Training Mode. Debug mode will appear this way. You will see then that having characters, like this one and the one above, with infinite debug problems is something that is not supposed to happen.

- Her forward and backwards dash makes her lose all her hitboxes.

- Again, infinite priority in all the normal attacks. Worse, they even go behind the character. And again, missing crouch "b" and "c" and aerial "b" and "c" attack. He must have been lazy here.

- "D,F,a" hitboxes cover even the character and behind it. Wtf?

- "D,F,c" is an infinite in the corner. Timing, that's all you need.

- "D,B,a" range is way too big (include infinite priority there), and it also makes her dash forward, making the range of that attack be even more bigger.

- I wish pre-to would make the "D,B,b" and "D,B,c" counters last less time. And make startup vulnerable to attacks.

- "x" is a teleport that makes her completely invincible (no hitboxes) from startup to the end. It also puts her above and behind the opponent, giving a nice unfair chance of a counter, as the only aerial normal attack Gloria uses has huge hitboxes and infinite priority.

- Wow at this ("D,D,b"):

Guess what's the red thing? Funny thing is, the real ones that hits you cover Gloria, and they are put in a proper way. Question is, what's that huge hitbox for, then?

- "F,D,b" is really random. Makes her appear in 4 different directions: In front, behind, above and below the opponent, and makes her attack. Unfortunately, the one that makes her appear behind is really hard to block, the others are easy. So pray she doesn't use that one. Also, she's invincible at startup, so I don't really like this.

- "y", "D,F,y", "D,B,y", "D,D,y"  makes her throw knifes. They have way too long blockstuns. Also, "D,B,y" covers the entire screen, which is not good. "D,D,y" also have invincibility frames (no hitboxes), makes her move from one corner to the other and covers quite a huge area.

- "D,F,D,F,a" misses if you're close to Gloria.

- "D,F,D,F,b" has invincibility frames on startup, is short-range unblockable with too much range, that does way too much damage for a level 1 super.

- "D,F,D,F,c" does 480 damage, and it's only a level 1 super.

- "D,B,D,B,a" is unblockable, even if you crouch, which doesn't make sense. It also does 384 damage, which is too much for a level 1 super. She's also invincible in that super.

- "D,F,D,F,a" aerial version covers a lot of the screen. Way too much, IMO.

- "D,F,D,F,b" aerial version covers half the screen, can even reach 350 damage, which is too much for a level 1 super, and makes her completely invincible during the entire move.

- "D,F,D,F,y" doesn't have hitsounds for the last hit of the attack.

- "D,B,D,B,y" is an unavoidable attack (fortunately it's blockable) that makes her completely invincible.

- "HCF+a" imitates Shiki's Arc Drive, but in a wrong way. It's a level 3 super unblockable that does 700 damage. Covers a lot of distance. And it's impossible to dodge if you're in the way because while the slowdown effects makes you really slow, it doesn't make Satsuzinki as slow as the opponent, meaning you don't have the time to dodge. Also, there's a strange problem in which if she's really close to the opponent, she appears again in the same place as she was before the attack, instead of appearing behind the opponent. I'm sure that wasn't intentional.

- "HCF+b". Level 6 super. Full-screen. Unblockable. Takes nearly all your health. Le sigh.

- Don't know what "a+b+c" does. I can't trigger it, no matter what I try.

- Palette 12 is quite normal. I mean, compared to the previous characters that had it, it's normal. If you attack her, she teleports, but she still takes damage. She also is invincible for a little moment after teleportation. But really, that's all she has. I'm surprised.

Has issues, but it's not as cheap as Gloria IMO.