News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

Self Sprite.

Started by BC, February 20, 2009, 12:46:28 AM

Previous topic - Next topic

TITAN MADRE

the timing of the 2nd one is better

BC

Quote from: Rydath on March 09, 2009, 06:51:14 PM
Lookin' very nice. I thought that your stomp felt a little light, though, so I hope you don't mind me making a quick little edit to show how it could appear to have a little more weight behind it.

Original

Quick edit
Just one frame added and edited to be lower on impact. Feel free to disregard me, and good luck on your project. *returns to lurking*

that looks much better thanks
Accepting commissions

ARCoolguy

post your standing walking and running pics online for us to see

I really want to see them

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

fer619

Quote from: Rydath on March 09, 2009, 06:51:14 PM

Original

Quick edit

stompin' a mudhole, hahaha.

Nice edit.


BC

Quote from: ARCoolguy on March 10, 2009, 08:34:47 PM
post your standing walking and running pics online for us to see

I really want to see them


the stance is being re-done, just need to draw up a suitable animation.

walking isn't done yet as its the hardest thing to animate in my opinion.(especially when you dont have alot of experience like me)

there will be no running just a forward dash.
Accepting commissions

TITAN MADRE

bc, are you acept request?

BC

#86
concepts are ever changing..lol

this one has been flipped horizontal, me being left handed ruins the sprite if its viewed from the back rather than the front so i positioned the camera so it shows me in a southpaw stance but in a right hand stance view

this way im more visible.

no detail on the legs because i cant sprite knees with squares lol.

i like it, but i need more practice




Also if anyone would like to help animate this stance for me id be grateful(a request) if not no prob...  everything else i can do, just i only had a stationary reference for the stance not a video reference like all my others.

ill have ago myself in the mean time.

something like bouncing arms with shoulders rising up and down and knees bending slightly would be cool if anyone can do it.
Accepting commissions

BC

#87


frames i have drawn today for the jump...

needs an extra frame to smooth it out and a land frame.

legs on frame 2 look a bit shit, but i can always tweak it, i got confused at the start that this was gonna be stand to crouch  :sugoi: untill frame 3 & 4 lol




Also doesnt look too bad in game(considering its flipped)

Spoiler (click to show)
Accepting commissions

~*Ishida-Uryuu*~

Seriously, though, what's with the frontward lightsource?

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)

BC

the stance shading needs fixing a little i know.

front light source yea, it all starts from the light source in the room i was recording in , seeing as im totally green to spriting and shading its kinda a comfortable way i learned, of course ill try having a light source from above or something seeing as its only a wip.


but thanks for being honest about it ill review some cvs sprites and see what fits best
Accepting commissions

BC

ok so i tried another light source, im not sure ive even applied it correctly, what do you guys think?



source is coming from above(his right arm side)

im not sure the pants shading is correct but hopefully someone cant point me in the right direction or suggest a better light source
Accepting commissions

Anjel

IIRC the CvS light source comes from the top right.
Try that.
My shitty mugen stuff:

BC

so this one i did is top left?

because if you was the character the light source would be from the top right thats what i thought i did.
Accepting commissions

BC

Accepting commissions

ARCoolguy

Well i cannot really tell because i am no expert at shading but i have to say you are a great spriter

How did you learn plz give me some tips

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

G_Love

This is some impressive work, BC. About how long would you say a single sprite is taking you to make on average?

BC

#96
Quote from: ARCoolguy on March 16, 2009, 06:14:14 PM
Well i cannot really tell because i am no expert at shading but i have to say you are a great spriter

How did you learn plz give me some tips
Quote from: G_Love on March 16, 2009, 06:21:01 PM
This is some impressive work, BC. About how long would you say a single sprite is taking you to make on average?

it ranges from about 15 to 30 mins.

and thanks :)



heres an update,(defined features like ankle and toes(well only big toe was really needed to seperate from little ones) and changed shading to match the light source better(mainly pants, legs and arm)


wait did i say pants -_-








@ ARcoolguy take a video (if doing animations, if not snap a webcam shot of yourself in a stance)  screenshot and paste in paint.net... resize to about 28% out of 100 (depends how big or small you want your sprite)  then add new layer, outline the photo, remove the photo layer, then colour the outlined sprite and shade it...

check other characters shading for tips and stuff, im still fairly new still.

when doing animations pause the video in keyframes and use the same method.
Accepting commissions

BC

#97
i just edited the post.

doing it that way seems to give correct proportions.


also

Spoiler (click to show)

looks better face to face
Accepting commissions


BC

yea  :blush: :hump:


if you think thats shocking you wanna see my video for get tripped, i jumped and landed on my back with my legs in the air  --;  on a matress of course :P


but that jump has an extra frame for smoothness now and a land frame.


i know people say game physics are different to real, which is totally true, but the motion is there so..
Accepting commissions