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Shana (updated 6-27-16) (Read 44070 times)

Started by Kohaku~★, June 17, 2016, 02:07:14 am
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Shana (updated 6-27-16)
#1  June 17, 2016, 02:07:14 am
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Shana has been released along with updates with the rest of my AP characters.

Shana has been updated as of 6-27-16:

6-27-16
v1.11
- Aerial version of Red Lotus can now cancel to other attacks upon landing, provided the attack isn't blocked or whiffed

6-26-16
v1.1
- Fixed error where certain opponents wouldn't block any of Shana's attacks (notably in training mode)
- Blazing Heart damage increased
- Infernal Blade damage increased
- Fixed error where Judgment's buff would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Blaze Wing hit pause decreased
- Red Lotus/Crimson Rose hit pause/hit stun decreased, aerial version can no longer cancel to other attacks upon landing
- Red Lotus AP charge increased, AP consumption while in Awakening increased
- Cancelling window from Blazing Flame into applicable EX Drives increased
- Blazing Flame start up increased, fixed error where it would be unblockable at point blank range
- Fixed error where certain attacks were able to cancel to other attacks after landing
- Wilhelmina assist cooldown increased, damage increased, removed shadow from bandages
- Fixed error where some voice clips during victory poses were being omitted
- Added time over/lose animation
- Adjusted hit sparks
- Special intro with Sennou-Room's Kirito added

----------

Senna v1.3
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- Usage of EXE Finshers while Choukaifuku is active will temporarily pause its effects and duration
- Tsubaki Ran damage decreased
- Shijuusen damage increased
- Fixed error where dust effects would appear when using Oukahishousen while in the air
- Voice clips added when activating Awakening

Homura v1.4
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- Life decreased from 1000 to 900
- Dread Chase ammo cost increased from 3 to 4
- Pipebomb and Reinforced Bomb base detection range increased, bonus detection range from SP decreased, and will now detect vertical range
- Can now cancel to most attacks when landing from a jump
- Voice clips added when activating Awakening
- New voice clips added

Taiga v1.5
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using T&D Connection increased
- T&D Connection rush distance decreased, recovery time after block or whiff increased, initial hitbox changed
- Fixed error where the black background would disappear when T&D Connection was blocked
- Usage of EXE Finishers while Eye of the Tiger is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Voice clips added when activating Awakening

Rentaro v1.3
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using Final Strike increased
- Increased size of Final Strike hit boxes
- Usage of EXE Finishers while Terminal Horizon is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Updated big portrait
- Voice clips added when activating Awakening

Miyuki v1.2
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using Diamond Dust increased
- Usage of EXE Finishers while Niflheim is active will temporarily pause its effects and duration
- Horizontal range and damage of Niflheim wind blasts increased
- Azure Lotus damage decreased
- Tatsuya assist cooldown decreased
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Voice clips added when activating Awakening
- Special intro with Shana added

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
Last Edit: June 28, 2016, 04:16:05 am by Magical Amber
Re: Shana
#2  June 17, 2016, 02:32:30 am
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Yesssss ive been waiting for this!
Re: Shana
#3  June 17, 2016, 04:57:56 am
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LET'S GOOOO!!!!

I'm so happy right now!  :joyful
Re: Shana
#4  June 17, 2016, 05:00:49 am
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I'm So Happy Shana Is Going To Be Release I Can Wait Till Kuroyukihime Will Be Here

lui

Re: Shana
#5  June 17, 2016, 05:03:47 am
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yes the most broken character in dbfc can finally be broken in mugen too!

lol seriously though YESSSSS kohaku you are our messiah and savior for us mugen weebs

can't wait to see who you do next, hell if you do the entire dbfc (not counting ignition) roster at this point i wouldn't be surprised since that game has a really small cast lol
Re: Shana
#6  June 17, 2016, 06:39:09 am
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    • kohaku.trinitymugen.net
I'll reveal who my next character is in my WIP thread soon enough. I was going to reveal it before I released Shana, but it kind of slipped my mind.
Re: Shana
#7  June 17, 2016, 07:15:14 am
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She plays like a gem, haven't found anything so far. Great work. :)

Is there anything you plan on adding to her?
Re: Shana
#8  June 17, 2016, 08:02:37 am
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thanks for shana chan
Re: Shana
#9  June 17, 2016, 08:43:42 am
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She plays like a gem, haven't found anything so far. Great work. :)

Is there anything you plan on adding to her?

At some point in time, I would like to implement a burst like feature considering I feel as though my AP system lacks some defensive options.
Re: Shana
#10  June 17, 2016, 09:38:06 am
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ho ho ho nice release there kohaku and here's a vid for your shana

First Gameplay of Shana with a total full effort



this time i showcase almost everything on her moveset i think :v
Last Edit: June 17, 2016, 09:57:36 am by Sima Shi
Re: Shana
#11  June 17, 2016, 10:11:41 am
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Re: Shana
#12  June 17, 2016, 10:26:18 am
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I remember in original game,she share a special intro with Taiga .Happy for Shana came out
.>_<
Re: Shana
#13  June 17, 2016, 01:10:08 pm
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Well, the character does look nice.

I'll download it and see if it was any good.
Hug the Pikachus!

Hug A Pikachu Today!
Re: Shana
#14  June 17, 2016, 01:45:26 pm
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I'm so happy! Thanks for released Shana!
Re: Shana
#15  June 17, 2016, 03:33:31 pm
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    • kohaku.trinitymugen.net
Nice video, you two. Thanks for making it.

I remember in original game,she share a special intro with Taiga .Happy for Shana came out
.>_<

Shana does have a special intro with my Taiga. I already added that in Taiga's previous update hence why it's not listed in update notes.

I'm so happy! Thanks for released Shana!

That's what I forgot. I was planning on adding the intro with your Kirito, but I guess that slipped my mind as well.
Re: Shana
#16  June 17, 2016, 08:17:06 pm
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Nice!! I waited your Shana!!
Re: Shana
#17  June 19, 2016, 08:35:48 pm
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Re: Shana
#18  June 20, 2016, 04:58:27 am
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Thanks for making the video. I already have an update planned that addresses some issues and changes to some of her move set.
Re: Shana
#19  June 20, 2016, 05:28:07 am
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Re: Shana
#20  June 20, 2016, 10:13:59 am
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Thanks for making the video. I already have an update planned that addresses some issues and changes to some of her move set.
meh i like her current moveset  dont change it :v

it would be better if miuiki gets the changes (tbh i feel stiff using her)