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Shiki Tohno (Read 7175 times)

Started by Infinite Daze, March 26, 2022, 11:24:37 pm
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Shiki Tohno
#1  March 26, 2022, 11:24:37 pm
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Re: Shiki Tohno
#2  March 26, 2022, 11:27:02 pm
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WOW, you finally back, thanks for this release Mr. Infinite!

PS: Whats your next char?
Last Edit: March 26, 2022, 11:30:24 pm by Akito
Re: Shiki Tohno
#3  March 27, 2022, 11:03:38 am
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nice release

shiki has no stun state , he can't get hit if he is stunned or if a super that forces a stun state hits him he disappears.

shiki's get grab animation is misalligned sometimes his sprites disappears
Re: Shiki Tohno
#4  March 27, 2022, 11:23:42 am
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His cousin (Arcueid) are proud of this release. Nice job. Better than Rajaa one.
Re: Shiki Tohno
#5  March 27, 2022, 11:26:47 am
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Yes! The release!
Time to test!

I'm also very curious about your next project!
Re: Shiki Tohno
#6  March 27, 2022, 07:27:40 pm
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shiki has no stun state , he can't get hit if he is stunned or if a super that forces a stun state hits him he disappears.
I double checked, he has stun animation what character are you testing against?
Quote
shiki's get grab animation is misalligned sometimes his sprites disappears
which grab are you talking about?
Re: Shiki Tohno
#7  March 27, 2022, 08:38:40 pm
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Re: Shiki Tohno
#8  March 28, 2022, 01:48:02 am
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Just some small feedback I found:
-The palette of the small portrait on the select screen is using (1,0) instead of (1,1) as it gives off a darker hue to his default color.
-The air dash effect when air dashing backwards is reversed as it's the same direction when it using it forward.
-The air dash sound effect cuts off when he uses a basic while still in the air.
-The air dash could be scaled to be a little smaller as it stretches to both the top and bottom of the screen.
-The black background on Boundary Peak and Mystic Eyes of Death Perception should fade after the Glass Break effect when it successfully hits, not before it as the stage music goes back on once it fades, stops again when the glass effect plays, then goes back on again.

Just mostly aesthetics. For the first one, I even had the palette selector on and (1,0) is never used. So I have no clue why it forces the select screen to use it. I swapped it around and causes the character to be stuck to the default palette.
I will still do detail and aesthetic feedback for the rest.
Re: Shiki Tohno
#9  March 28, 2022, 11:28:43 pm
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-The palette of the small portrait on the select screen is using (1,0) instead of (1,1) as it gives off a darker hue to his default color.
Yeah, 1,0 is only supposed to be a dummy palette for the palette selector but since it is taking the dummy palette for the small portrait  so I just put the 1,0 as the same as 1,1.
Quote
-The air dash effect when air dashing backwards is reversed as it's the same direction when it using it forward.
tweaked
Quote
-The air dash sound effect cuts off when he uses a basic while still in the air.
fixed
Quote
-The air dash could be scaled to be a little smaller as it stretches to both the top and bottom of the screen.
tweaked
Quote
-The black background on Boundary Peak and Mystic Eyes of Death Perception should fade after the Glass Break effect when it successfully hits, not before it as the stage music goes back on once it fades, stops again when the glass effect plays, then goes back on again.
tweaked
Quote
Just mostly aesthetics. For the first one, I even had the palette selector on and (1,0) is never used. So I have no clue why it forces the select screen to use it. I swapped it around and causes the character to be stuck to the default palette.
It's cool, Thanks  Guys for the comments and feedback, newer characters coming soon, I'm not trying to take as long as Shiki took just have been dealing with RL situations that have been holding me back.
Re: Shiki Tohno
#10  March 30, 2022, 11:17:58 am
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Hey man, RL always first in my book. Now time to test another master piece, from one of my favorite creators.
Re: Shiki Tohno
#11  March 30, 2022, 03:21:12 pm
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Very solid character. As to be expected. I do like how SNK got credit for creating the original character tho. Lol!

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Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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[/quote said: