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Shion Uzuki (Read 9592 times)

Started by KOSMOSinusa, March 14, 2015, 11:37:00 pm
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Shion Uzuki
New #1  March 14, 2015, 11:37:00 pm
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Well, thanks to Toonar12X, I was able to fix her voice problem and continue working on her! So now, it's completed! This is version1 (for now). I plan to make a better release once I get better at making chars. If you want to take a spin on it, go right ahead!
Screenshots:
Spoiler, click to toggle visibilty
Video:
http://youtu.be/g-ygS_lwPwA
DL: http://sta.sh/02ct4b07xjtj
Please enjoy and tell me what you think!
(Yes, I know she's a KFM sprite-swap, but besides that... ^^;)
UPDATE:
http://sta.sh/0ehpzyml3f6 Ver 2.0 With another Palette, and some fixed CLSNS. Sadly, my computer got attacked by a virus yesterday, and to be safe, I'm going to stay away from MUGEN for a while. If you would like to continue on her, be my guest. I can guarantee she doesn't have any viruses linked to her, Feel free to scan the file if you must. But thanks for all of the help and the constructive criticism! Hopefully I can continue working on her sometime in the future! I just can't right now.
Last Edit: March 20, 2015, 07:56:00 pm by KOSMOSinusa
Re: Shion Uzuki
#2  March 15, 2015, 12:24:11 am
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Alright, I'm gonna do a little feedback from the few things I saw :

- CLSN are messed up!
    - Why a so little box for the head ? It should be the same size as the whole head.
Spoiler, click to toggle visibilty
    - Again, boxes aren't aligned with her body.
Spoiler, click to toggle visibilty
    - Attack boxes are too big, it should be as big as the hand.
Spoiler, click to toggle visibilty
    - Some blue boxes aren't even on her body, basically, she can get hit while nothing touched her actual sprite.
Spoiler, click to toggle visibilty
    - Some of these blue boxes are clearly from KFM, you didn't modified them. Over a half of her body is completely untouchable.
Spoiler, click to toggle visibilty
- Why does she Crouch and does a "spin" while Jumping Forward ?
Spoiler, click to toggle visibilty
(BTW, I figured out that it was a sprite-swap but was too lazy to delete what I wrote eh...)
- Only 2 attacks ? That's 4 useless buttons!
- She can pass through the enemy's body like a ghost, she shouldn't be able to do that.
- Only one sprite for Walking, she looks like a moving statue, at least, make it like she is "flying", it sure must hurt her feet!
- Big portraits (9000,1) are about 120 x 140 pixels, her big portrait is way too big !
- Small portraits (9000,0) are about 25 x 25 pixels, again her small portrait is too big.
- No palette at all ? Because warnings are flooding in my MUGEN console...

There are other little problems but that's all I am able to explain for now. If you want a decent character, you'll have to work at least a little bit on the codes... With some work, I'm sure you'll be able to make it a much better character. Good luck ~
Re: Shion Uzuki
#3  March 15, 2015, 01:19:07 am
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  • I need help coding! SOMEONE help me!
Thanks for the feedback! This was my first ever completed character, so she has quite a bit of flaws, I do plan on fixing her and making her better. and as for the sprites not exactly fitting, it's due to a lack of sprites. NamcoxCapcom only had so many sprites I could work with. So, I honestly don't know what to do with that since A: I suck at art. B: I suck at drawing on the computer. But I think I could fix the collisions easily. And I don't have pallet swaps since she never did in the game, so that's why. As for the portrait, how do you suggest I go about fixing it?
Re: Shion Uzuki
#4  March 15, 2015, 09:31:01 am
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Well if you have any program that edits images, just make a new image with the size I told before, copy and pasty your actual portrait and put it in the character, it should do something like that :
And for the little portrait (I guess you're working with Fighter Factory), take a full sprite on FF, and do your best to make it 25x25 pixels with the eraser, crop the image and you'll see the size on the left. Once you're done, remember to change the Axis to 0 (X = 0 and Y = 0).

The collisions boxes are easy to fix, I'm sure you'll be able to do that easily.

For the Palette (again I guess you're working with Fighter Factory), go in the palette section, import a sprite of the standing and save it as an .act. After that, you'll be able to modify that act and to make newer pals for your character by clicking on the color you want to modify. I tested it and it works fine with all your sprites, so you won't have to edit any of them:
Remember to add it to the .def, and to make sure that all your sprites shares the palette.

Then for the sprites, I don't know, maybe find a spriter or just let it like that...

Good luck ~
Last Edit: March 15, 2015, 12:00:27 pm by Betalille
Re: Shion Uzuki
#5  March 17, 2015, 02:54:15 pm
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She needs some work, but damn this is really great. Congrats so far for the release and keep it up! :D
Re: Shion Uzuki
#6  March 18, 2015, 03:19:57 am
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Thanks guys! =) Betalille, would you mind if I used your picture as a portrait? And CLSN's are easy to manage. As for the palette's still undecided if I want to do them, I mean, they look nice and all, but it wouldn't really be accurate to NamcoXCapcom OR Xenosaga... I'm not sure yet. =)
Re: Shion Uzuki
#7  March 18, 2015, 01:13:50 pm
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It's not a problem if you don't do any other palette than the original but you must do one because as I said, warnings flood in MUGEN's console x)

Oh and of course you can use my picture! x)
Re: Shion Uzuki
#8  March 18, 2015, 07:37:11 pm
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  • I need help coding! SOMEONE help me!
Oh, in that case, I guess I have no choice. XD okay, I will. =) And thanks so much! =)