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Sol-Badguy WIP (Read 3282 times)

Started by 50M36UY, October 28, 2010, 06:22:29 pm
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Sol-Badguy WIP
#1  October 28, 2010, 06:22:29 pm
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Just a long time leecher growing some nads to give some content back to the mugen comunity.

As of now, sol is "testable". Give as much/little/heavy/light feedback as you want, just read the "READ!!" file first.

GET HERE (UPDATE 02/08/2011):
www.mediafire.com/?jje21irxaegvzc7

Also, I NEED MOAR PALETTEZ! Use this pic as a base if you want to help me out.

Last Edit: February 08, 2011, 10:45:02 pm by 50M36UY
Re: Sol-Badguy WIP
#2  October 28, 2010, 07:23:05 pm
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-I'm pretty sure the GGX tyrant Rave had him punch you before firing the blast off, so you should add that.
-I'm sure that Tyrant Rave Omega isn't just a giant punch like Amachi's Sol's EX mode has. I think it was a sequential fierypunches, and that it was Order-Sol's move. And its a bit too similar to classic Tyrant Rave, so I suggest swapping it out for his GGXX EX form Tyrant Rave.
+The portrait is pretty nice though.
+Small port is cool as well.
-Are you going to add his AC Super Dragon Install? It lasts for the entire match but drains health I believe.
-Love the use of Accent Core voices. You should try to make a bonus George voicepack as well.
-You shoudl try using the Accent Core Destroyed pop up if it can be ripped. I saw a screenshot of a Len using the Accent Core Burst meter so I'm sure they can be ripped.
-Will he have an EX mode?
-If he's going to have two Fafnirs (Thoguh I just don't see why) then perhaps the HSlash version should use GGX TR sprites like it did in GGX 1.5
-The GIANT Sol effect in his Force Breaks is a bit tacky.
-He doesn't seem to have Wild Throw (623+Kick)
+The small fire effect in his Gun Fake is a prettynice touch.
-the readme is a mess.
+the Holy Zen references are cute.
-I think the Dragon Installed Gun flame is a little too combo friendly get them in the corner and juggle them for fun
-Speaking of that combo, it also shows that a Damage dampener is needed in Dragon Install mode. I know it smean tot make him more powerful but still.
-I'm pretty sure that he doesn't gradually gain Tension power in Dragon Install.
-Slash Volcanic Viper is an infinite, since it can repeatedly OTG. And in Dragon Install Mode its as good as a 100%
-Considering how it looks and if it stays, Made In Heaven (I'm calling the Omega TR that now and it is a nice Queen reference) shoudl take all of the Tension gauge.
-If he does have an EX mode, you should replace Napalm Death with All Guns Blazing as the standard IK for that mode.
-100%: Dragon Install, 4 Gun Flames in the corner, GGX Tyrant Rave, Slash Volcanic Viper a few times.
-Come to think I'm sure that after Dragon Install runs out, the whole Tension Bar doesn't empty.
-GGXX Tyrant Rave is meant to have Wall bounce, if I recall.

Then again, it is still at 30-odd%

One last thing: Is he gonna have the Dustloop?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Sol-Badguy WIP
#3  October 28, 2010, 09:45:16 pm
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1.I'm not really sure about that but I'll look into it. If you'd point me to some videos that would help.
2.I know It's not omega. I confuse which rave has which name. As for the RTL knock off... that does sound better...  ;)
3, 4, 12, 14. Thanks! :D
5. maybe... I'm not really going for accuracy, but it sounds like a good idea.
6. George... If I can find some rips then... probably...
7. As far as I know, ripping from AC & AC+ is REALLY hard to do
8. for right now, no.
9. I'll probably take the  normal one out...
10. It's just a place holder... :_blank:
11. I'm not done with the bindings yet...  :sweatdrop:
13. it'll be cleaned later...
15. would a juggle limit suffice?
16. but I already have a dampener... :gonk: will double check to see if it's working properly.
17. will double check on local copy of GGXXAC+
18. i might have messed up the HitDef...  :oops:
19. Made in Heaven... I Like!  :kugoi:
20. considered...
21. The helpers don't have a dampener yet...  :gonk:
22. After DI in AC, sol doesn't keep his tension... although double checking wouldn't hurt...
23. the "special" hit states will be added later...

FINAL: Dustloop... I'm not that good of a coder yet... :sweatdrop:
Re: Sol-Badguy WIP
#4  October 28, 2010, 10:20:27 pm
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15. A juggle limit will be fine.

Personally I wouldn't mind if hte Dustloop was absent.

1. As for the GGX tyrant Rave I don't have a video but a screenshot might help:

Spoiler, click to toggle visibilty

2. I believe the EX form Tyrant Rave would be Tyrant Rave Alpha.

9. Okay then.

Hope it helps.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Sol-Badguy WIP
#5  October 31, 2010, 10:56:56 pm
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MINOR UPDATE
Progress ~36%
NEW
*2 palettes: New Gold & New Shadow
*Toss/ Wild Throw Added!
*Added preliminary hit states to Bringer, Sidewinder

FIXES
*redid some sprite alignments
*fixed VolViper Slash HitDef
*fixed damage dampener not working during DI
-->modified dampener to SEVERELY cut down damage during DI
*removed NORMAL Fafnir
*modified Rave GGX version
*Rave Omega is now Made in Heaven. Thanks 4 teh name MightyKombat!
*redid "READ!!" file
*others I can't remember...

this is the only update for a while.
check first  post for the new download link.
Re: Sol-Badguy WIP
#6  November 15, 2010, 05:52:08 pm
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UPDATE
Progress ~4?%
NEW
*4 palettes:
   >Ky-ish
   >Redheaded Black & Blue
   >Tanned Mono & Cerulean
   >Rose Red & Indigo Blue
*Aerial Revolver Added!
*Added preliminary hit states to Fist, Stamp, Fafnir, Rave Old School, Rave Beta, Rave GGX, & Made in Heaven

FIXES
*redid MORE sprite alignments & bindings
*reworked almost all anims
*modified Sidewinder hit states
*Gun Flame DI juggle limit fixed... hopefully...

due to some real life crazy-bad stuff I can't update as often as I want. I'll try to at least give a monthly update...
Anyway, check first post for the new download link

MDD

Re: Sol-Badguy WIP
#7  November 16, 2010, 01:57:19 am
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  • Only here for one night let me put it on ya face

Ragna the Bloodedge

I'l try to make a few more palettes. Don't count on them anytime soon though, as a shitload of people have already requested for me to make palettes for their WIP's.
Re: Sol-Badguy WIP
#8  November 16, 2010, 03:00:07 am
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Brock (Season 1)

I've been feeling Pokemon-ish lately, don't know why. Hope you like. :)
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[22:18] <Ebil_Homer> well that's a fucking shame
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Sol-Badguy WIP
#9  November 17, 2010, 05:23:00 pm
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thanks for the palettes!  ;D
also, if you guys don't mind, i would like to add a few extra touches.
Re: Sol-Badguy WIP
#10  November 29, 2010, 05:18:27 pm
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11/29/2010
NEW
*3 Palettes:
   >Zero-Sennin's Brock Palette (that flat-eye guy from the pokemon anime...  -_-)
   >Rasta Bison's Ragna Palette
   >Dante-ish Palette (awesome devil hunter from Devil May Cry)
*Air Throw Implemented!
*Air Volc. Viper Slash & H.Slash Implimented!
*GGXXAC Victory Screen Portrait!

FIXES
*Modified Knockdown to recognize the aerial volc. vipers
*adjusted a few velocities

TO DO
*Fix Helpers
*Re-Rip system SFX & rebuild snd file

 ;D Special thanks go to Rasta Bison & Zero-Sennin!
Check first post for new download link.

MDD

Re: Sol-Badguy WIP
#11  November 30, 2010, 12:13:59 am
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  • OG Pallette Goon
  • Only here for one night let me put it on ya face
Mind changing my name is Maladingdong in the next update? Rasta Bison is just a cover-up name. :P
Re: Sol-Badguy WIP
#12  November 30, 2010, 12:17:10 am
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Okay,I admit that I just fucked up. I played some AC today and as it turns out, Sol DOES lose whatever left he had in the Tension gauge after Dragon Install runs out.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Sol-Badguy WIP
#13  February 08, 2011, 10:44:30 pm
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Sorry for the lateness, blame real life and my computer. Anyway, it's update time! :)
Progress: ~5?%
+NEW+
*Custom DI Air Revolver!
*ALL DI Volcanic Vipers!
*Preliminary Destroy activation!
*Preliminary Destroy attack: Napalm Death!
+FIX+
*Global:
   >adjusted sprite alignments
   >adjusted more velocities
   >modified a few collision boxes
   >modified most special hit states
   >rearranged some sprites & states
   >misc. coding optimizations
*Riot Stamp: modified y velocity during the attack part
*Knockdown: Recognition for all of the DI Volcanic Vipers
*Dragon Install:
   >adjusted damage
   >modified damage scaling
   >applied a preliminary replacement for the red flash/blinking when DI is active
*Helpers: Hopefully modified so there will be no LULZy-ness
+TO DO+
*rebuild SND file...
   >All the sounds are ripped and ready, I'm just too lazy to build the SND file now...

Check first post for the new link!

P.S. Due to technical difficulties with current computer, I've lost some of the palettes I've made... :disappointed: But meh...