Solid Snake / PokeMon Trainer "Red"

Started by tetsuo9999, August 26, 2007, 03:09:53 AM

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Snake



those are just a couple. Is this the set Palette order you are using *the way the colors are odered in the .act file* ? If not, i can possibly come up with an .act file you could apply to the sprites to make palettes easier

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********

tetsuo9999

#41
Quote from: Azel on August 31, 2007, 08:58:45 PM


those are just a couple. Is this the set Palette order you are using *the way the colors are odered in the .act file* ? If not, i can possibly come up with an .act file you could apply to the sprites to make palettes easier
Those pics won't work for me in any programs  ???
It would be easier if you made an .act file.

if you can..
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Snake

here are the .act files for those. you can use these as test palettes to find clashing and/or shared colors

http://mugenshtuff.lidonet.net/palettes/redstance1.act
http://mugenshtuff.lidonet.net/palettes/redstance2.act
http://mugenshtuff.lidonet.net/palettes/redstance3.act
http://mugenshtuff.lidonet.net/palettes/redstance4.act

so yes to making a new .act file for palette order? ok, i'll get on that. Do you intend to have the pokemon and anything else in the palette? if yes, need .pcx files of said items, so i can tell what colors go on who

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********

tetsuo9999

Quote from: Azel on August 31, 2007, 09:54:30 PM
here are the .act files for those. you can use these as test palettes to find clashing and/or shared colors

http://mugenshtuff.lidonet.net/palettes/redstance1.act
http://mugenshtuff.lidonet.net/palettes/redstance2.act
http://mugenshtuff.lidonet.net/palettes/redstance3.act
http://mugenshtuff.lidonet.net/palettes/redstance4.act
Thanks :D

Quote from: Azel on August 31, 2007, 09:54:30 PM
so yes to making a new .act file for palette order? ok, i'll get on that. Do you intend to have the pokemon and anything else in the palette? if yes, need .pcx files of said items, so i can tell what colors go on who
What do you mean about the palette order? the palettes you gave me work fine..
Not all the pokemon are shared but the main 3 are.
Heres the pcx files for the pokemon
http://www.sendspace.com/file/m0hkzc <-
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BurgerKing

Is he going to have the small lifebar portraits? i'm just wondering because your lifebars don't.
Quote from: \"oohwhap\"dont requset my chars tey r prevet

Snake

palette order: The way the colors are oganized inside the act file.

gonna use another picture to describe

the colors below Mukai are teh Palette Order. The modification i mentioned would be to make a new palette order, so the clothes colors would be close to each oter, and the skin tones would be close to each other. IMO makes making palettes easier.

@BK: WIPs at this stage commonly don't have small portraits yet, cause basics are being considered before asthetics

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********

tetsuo9999

Quote from: Azel on August 31, 2007, 10:23:20 PM
the colors below Mukai are teh Palette Order. The modification i mentioned would be to make a new palette order, so the clothes colors would be close to each oter, and the skin tones would be close to each other. IMO makes making palettes easier.
Oh, Okay.
But how do i do that?

and am i gonna have to apply the new palette to the sprites again?

Quote from: BurgerKing on August 31, 2007, 10:20:36 PM
Is he going to have the small lifebar portraits? i'm just wondering because your lifebars don't.
Yea he is..
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Snake

eh, just forget the palette order thing, for now: yeah, you'd have to recompile the .sff again after applying the new .act to the sprites. that parts easy for me though *applying new palette to all sprites, cause i have Photoshop, and actions built for such things.*

easiest to do, though i guess, is wait for an actual release. then, at that point i can do it without messing anything up

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********

BrundleFly

good lucks this looks interesting  :sugoi:

Zata

Quote from: Spirit_Moon on August 31, 2007, 08:36:47 PM
get magikarp to belly flop but does no damage what so ever its kinda of a joke super if u get what i mean.

lol make that his taunt

tetsuo9999

My ??? W.I.P
Solid Snake, From MGS series.
Hes a 4 button character

Any Suggestions for moves, etc.
are welcome.
;D
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Snake

if you are serious = :buttrox:
if not = you're a dead man


Taunt: Lights a smoke

Moves
-Grab: the molestation choke. ya know, where it looks like Snake humps the enemy
-Knife Stab/Slit Throat

hell...whatever is shown in the MGS games. needs Gray Fox Striker BTW

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********

Spirit_Moon

lol kl a snake char for mugen now ive seen it all anyway heres a few suggestions for moves.

-rocket launcher
-stealth of somekind
-planting c4 around the stage
-machine gun action
-crawling
-decoy of somekind

thats all i can think of at the moment.

tetsuo9999

Quote from: Azel on September 01, 2007, 04:55:40 AM
if you are serious = :buttrox:
if not = you're a dead man


Taunt: Lights a smoke

Moves
-Grab: the molestation choke. ya know, where it looks like Snake humps the enemy
-Knife Stab/Slit Throat

hell...whatever is shown in the MGS games. needs Gray Fox Striker BTW
Im coding the grab thing right now...ill have a screen in a few mins or tomorrow...

Quote from: Spirit_Moon on September 01, 2007, 05:06:42 AM
lol kl a snake char for mugen now ive seen it all anyway heres a few suggestions for moves.

-rocket launcher-
-stealth of somekind-
-planting c4 around the stage
-machine gun action
-crawling
-decoy of somekind

thats all i can think of at the moment.
Ill add all of that(Im not sure about the decoy and the stealth).
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Spirit_Moon

well he could have stealth as he had a stealth devise in the game so he could be like reptile from mk where the oppoent cant see you but u can hit them lol.

Animugen

Well well well Solid Snake for mugen.Ain't this something?How long will it take before you release this one?

Spirit_Moon

also what about his dart gun that put u to sleep, i remember that fondly about the game it would be kl to put the enemy into a 4 sec sleep or something so i can get a sneaky attack in.

Snake

intro with diSnake in a box is a must. even better if you can get an exclamation point to go above the opponents head for a moment, then have snake pop out

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********

Spirit_Moon

#58
lol kl ideas coming ur way snake is just a kl char i can see alot of ppl helping out on this one.

this idea is a bit over board but i would like to see metal gear rex smash through the ground to unleash a barrage of laser and machine gun attacks, it would be a lv3 super of course.

tetsuo9999

Quote from: Animugen on September 01, 2007, 05:33:45 AM
Well well well Solid Snake for mugen.Ain't this something?How long will it take before you release this one?
Not Long because most of the sprites are done.

Quote from: Spirit_Moon on September 01, 2007, 05:36:51 AM
also what about his dart gun that put u to sleep, i remember that fondly about the game it would be kl to put the enemy into a 4 sec sleep or something so i can get a sneaky attack in.
Woudln't that be alittle cheap?

Quote from: Azel on September 01, 2007, 05:37:21 AM
intro with diSnake in a box is a must. even better if you can get an exclamation point to go above the opponents head for a moment, then have snake pop out
Ill add this :)
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PSN / XBLA - ViewtifulSuxx