;--------------------------------------------------------------------------
; ƒ{ƒ^ƒ“”z’u
[Remap]
;-----ƒfƒtƒHƒ‹ƒg-----
a = a
b = b
c = c
x = x
y = y
z = z
s = s
;-----PSƒRƒ“ƒgƒ[ƒ‰[—pH-----
;a = z
;b = c
;c = b
;x = x
;y = y
;z = a
;s = s
;--------------------------------------------------------------------------
; AIƒXƒCƒbƒ`ƒRƒ}ƒ“ƒh
[Command]
Name = "AI01"
Command = ~D,U,D,U,D,U,D,U,D,U,a
Time = 1
[Command]
Name = "AI02"
Command = ~D,U,D,U,D,U,D,U,D,U,b
Time = 1
[Command]
Name = "AI03"
Command = ~D,U,D,U,D,U,D,U,D,U,c
Time = 1
[Command]
Name = "AI04"
Command = ~D,U,D,U,D,U,D,U,D,U,x
Time = 1
[Command]
Name = "AI05"
Command = ~D,U,D,U,D,U,D,U,D,U,y
Time = 1
[Command]
Name = "AI06"
Command = ~D,U,D,U,D,U,D,U,D,U,z
Time = 1
[Command]
Name = "AI07"
Command = ~U,D,U,D,U,D,U,D,U,D,a
Time = 1
[Command]
Name = "AI08"
Command = ~U,D,U,D,U,D,U,D,U,D,b
Time = 1
[Command]
Name = "AI09"
Command = ~U,D,U,D,U,D,U,D,U,D,c
Time = 1
[Command]
Name = "AI10"
Command = ~U,D,U,D,U,D,U,D,U,D,x
Time = 1
[Command]
Name = "AI11"
Command = ~U,D,U,D,U,D,U,D,U,D,y
Time = 1
[Command]
Name = "AI12"
Command = ~U,D,U,D,U,D,U,D,U,D,z
Time = 1
[Command]
Name = "AI13"
Command = ~B,F,B,F,B,F,B,F,B,F,a
Time = 1
[Command]
Name = "AI14"
Command = ~B,F,B,F,B,F,B,F,B,F,b
Time = 1
[Command]
Name = "AI15"
Command = ~B,F,B,F,B,F,B,F,B,F,c
Time = 1
[Command]
Name = "AI16"
Command = ~B,F,B,F,B,F,B,F,B,F,x
Time = 1
[Command]
Name = "AI17"
Command = ~B,F,B,F,B,F,B,F,B,F,y
Time = 1
[Command]
Name = "AI18"
Command = ~B,F,B,F,B,F,B,F,B,F,z
Time = 1
[Command]
Name = "AI19"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1
[Command]
Name = "AI20"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1
[Command]
Name = "AI21"
Command = ~F,B,F,B,F,B,F,B,F,B,c
Time = 1
[Command]
Name = "AI22"
Command = ~F,B,F,B,F,B,F,B,F,B,x
Time = 1
[Command]
Name = "AI23"
Command = ~F,B,F,B,F,B,F,B,F,B,y
Time = 1
[Command]
Name = "AI24"
Command = ~F,B,F,B,F,B,F,B,F,B,z
Time = 1
[Command]
Name = "AI25"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1
[Command]
Name = "AI26"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1
[Command]
Name = "AI27"
Command = ~F,B,F,B,F,B,F,B,F,B,c
Time = 1
[Command]
Name = "AI28"
Command = ~F,B,F,B,F,B,F,B,F,B,x
Time = 1
[Command]
Name = "AI29"
Command = ~F,B,F,B,F,B,F,B,F,B,y
Time = 1
[Command]
Name = "AI30"
Command = ~F,B,F,B,F,B,F,B,F,B,z
Time = 1
[Command]
Name = "AI31"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1
[Command]
Name = "AI32"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1
[Command]
Name = "AI33"
Command = ~F,B,F,B,F,B,F,B,F,B,c
Time = 1
[Command]
Name = "AI34"
Command = ~F,B,F,B,F,B,F,B,F,B,x
Time = 1
[Command]
Name = "AI35"
Command = ~F,B,F,B,F,B,F,B,F,B,y
Time = 1
[Command]
Name = "AI36"
Command = ~F,B,F,B,F,B,F,B,F,B,z
Time = 1
[Command]
Name = "AI37"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1
[Command]
Name = "AI38"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1
[Command]
Name = "AI39"
Command = ~F,B,F,B,F,B,F,B,F,B,c
Time = 1
[Command]
Name = "AI40"
Command = ~F,B,F,B,F,B,F,B,F,B,x
Time = 1
[Command]
Name = "AI41"
Command = ~F,B,F,B,F,B,F,B,F,B,y
Time = 1
[Command]
Name = "AI42"
Command = ~F,B,F,B,F,B,F,B,F,B,z
Time = 1
[Command]
Name = "AI43"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1
[Command]
Name = "AI44"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1
[Command]
Name = "AI45"
Command = ~F,B,F,B,F,B,F,B,F,B,c
Time = 1
[Command]
Name = "AI46"
Command = ~F,B,F,B,F,B,F,B,F,B,x
Time = 1
[Command]
Name = "AI47"
Command = ~F,B,F,B,F,B,F,B,F,B,y
Time = 1
[Command]
Name = "AI48"
Command = ~F,B,F,B,F,B,F,B,F,B,z
Time = 1
[Command]
Name = "AI49"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1
[Command]
Name = "AI50"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1
;------------------------------
; ’´•KŽE‹ZƒRƒ}ƒ“ƒh
[Command]
Name = "236236X+Y"
Command = ~D, DF, F, D, DF, F, x+y
Time = 20
[Command]
Name = "236X"
Command = ~D, DF, F, x
Time = 20
[Command]
Name = "Spellcard 5"
Command = ~D, DF, F, D, DF, F, x
Time = 20
[Command]
Name = "236Y"
Command = ~D, DF, F, y
Time = 20
[Command]
Name = "Spellcard 2"
Command = ~D, DF, F, D, DF, F, y
Time = 20
[Command]
Name = "236Z"
Command = ~F, DF, D, z
Time = 20
[Command]
Name = "236236Z"
Command = ~D, DF, F, D, DF, F, z
Time = 20
[Command]
Name = "214X"
Command = ~B, DB, D, x
Time = 20
[Command]
Name = "Spellcard 3"
Command = ~D, DB, B, D, DB, B, x
Time = 20
[Command]
Name = "214Y"
Command = ~B, DB, D, y
Time = 20
[Command]
Name = "Spellcard 4"
Command = ~D, DB, B, D, DB, B, y
Time = 20
[Command]
Name = "214Z"
Command = ~D, DB, B, z
Time = 20
[Command]
Name = "623Z"
Command = ~F, D, DF, z
Time = 20
[Command]
Name = "623623Z"
Command = ~F, D, DF, F, D, DF, z
Time = 20
[Command]
Name = "421Z"
Command = ~B, D, DB, z
Time = 20
[Command]
Name = "421421Z"
Command = ~B, D, DB, B, D, DB, z
Time = 20
;ƒŒƒo[‰ñ“]
[Command]
name = "guru"
command = ~B, D, F, U, z
time = 30
[Command]
name = "guru"
command = ~D, F, U, B, z
time = 30
[Command]
name = "guru"
command = ~F, U, B, D, z
time = 30
[Command]
name = "guru"
command = ~U, B, D, F, z
time = 30
[Command]
name = "guru"
command = ~B, U, F, D, z
time = 30
[Command]
name = "guru"
command = ~U, F, D, B, z
time = 30
[Command]
name = "guru"
command = ~F, D, B, U, z
time = 30
[Command]
name = "guru"
command = ~D, B, U, F, z
time = 30
;------------------------------
; AI—pƒRƒ}ƒ“ƒh
[Command]
Name = "236236236236C"
Command = ~D, DF, F, D, DF, F, D, DF, F, D, DF, F, z
Time = 1
[Command]
Name = "214214214214C"
Command = ~D, DB, B, D, DB, B, D, DB, B, D, DB, B, z
Time = 1
[Command]
Name = "4123641236C"
Command = ~B, DB, D, DF, F, B, DB, D, DF, F, z
Time = 1
[Command]
Name = "6321463214C"
Command = ~F, DF, D, DB, B, F, DF, D, DB, B, z
Time = 1
;------------------------------
; •KŽE‹ZƒRƒ}ƒ“ƒh
[Command]
Name = "214A"
Command = ~D, DB, B, x
Time = 15
[Command]
Name = "214B"
Command = ~D, DB, B, y
Time = 15
[Command]
Name = "214C"
Command = ~F, F, y
Time = 15
[Command]
Name = "Spellcard 1"
Command = ~D, DB, B, D, DB, B, z
Time = 20
[Command]
Name = "214A+X"
Command = ~D, DB, B, x+z
Time = 15
[Command]
Name = "214B+X"
Command = ~D, DB, B, y+x
[Command]
Name = "214A+Y"
Command = ~D, DB, B, x+y
Time = 15
[Command]
Name = "214B+Y"
Command = ~D, DB, B, y+z
[Command]
Name = "236A"
Command = ~F, x
Time = 15
[Command]
Name = "236B"
Command = ~D, DF, F, z
[Command]
Name = "236A+X"
Command = ~F, DF, D, x+z
[Command]
Name = "236A+S"
Command = ~F, x+s
Time = 15
[Command]
Name = "236B+X"
Command = ~D, DF, F, z+x
[Command]
Name = "236A+Y"
Command = ~F, x+y
Time = 15
[Command]
Name = "236B+Y"
Command = ~D, DF, F, z+y
Time = 15
[Command]
Name = "236C"
Command = ~F, F, z
Time = 15
[Command]
Name = "236236C"
Command = ~F, DF, D, F, DF, D, x
Time = 20
[Command]
Name = "623A"
Command = ~F, D, DF, x
Time = 15
[Command]
Name = "623B"
Command = ~F, D, DF, y
[Command]
Name = "623C"
Command = ~F, D, DF, z
Time = 15
[Command]
Name = "421A"
Command = ~B, D, DB, x
Time = 15
[Command]
Name = "421B"
Command = ~B, D, DB, y
Time = 15
[Command]
Name = "421C"
Command = ~B, D, DB, z
Time = 15
[Command]
Name = "22X"
Command = ~F, F, x
Time = 15
[Command]
Name = "41236A"
Command = ~F, DF, D, DB, B, x
Time = 20
[Command]
Name = "41236B"
Command = ~F, DF, D, DB, B, y
Time = 20
[Command]
Name = "41236C"
Command = ~F, DF, D, DB, B, z
Time = 20
[Command]
Name = "41236X"
Command = ~B, DB, D, DF, F, x
Time = 20
;------------------------------
; ƒNƒ‰ƒbƒVƒ…ƒRƒ}ƒ“ƒh
[Command]
Name = "22A"
Command = ~D, D, x
Time = 15
[Command]
Name = "22B"
Command = ~D, D, y
Time = 15
[Command]
Name = "22C"
Command = ~D, D, z
Time = 15
;------------------------------
; ƒ_ƒbƒVƒ…ƒRƒ}ƒ“ƒh
[Command]
Name = "66"
Command = F, F
Time = 15
[Command]
Name = "44"
Command = B, B
Time = 15
;------------------------------
; •œ‹AƒRƒ}ƒ“ƒh
[Command]
Name = "recovery"
Command = x+y
[Command]
Name = "recoveryA"
Command = /F,x
[Command]
Name = "recoveryA"
Command = /F,y
[Command]
Name = "recoveryA"
Command = /F,z
[Command]
Name = "recoveryB"
Command = /B,x
[Command]
Name = "recoveryB"
Command = /B,y
[Command]
Name = "recoveryB"
Command = /B,z
;------------------------------
; ˆÚ“®‹N‚«ã‚ª‚è—pƒRƒ}ƒ“ƒh
[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1
[Command]
Name = "holdx"
Command = /$x
Time = 1
[Command]
Name = "holdy"
Command = /$y
Time = 1
[Command]
Name = "holdz"
Command = /$z
Time = 1
;------------------------------
; ’P”ƒRƒ}ƒ“ƒh
[Command]
Name = "2"
Command = D
Time = 1
;------------------------------
[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1
[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1
[Command]
Name = "start"
Command = s
Time = 1
;------------------------------
[Command]
Name = "holdfwd"
Command = /$F
Time = 1
[Command]
Name = "holdback"
Command = /$B
Time = 1
[Command]
Name = "holdup"
Command = /$U
Time = 1
[Command]
Name = "holddown"
Command = /$D
Time = 1
[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1
;==============================
[StateDef -1]
;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
; ƒvƒŒƒCƒ„[‘€ì
;--------------------------------------------------
;------------------------------@âM•„uƒ~ƒVƒƒƒOƒW‚³‚Üv
[State -1, 3080]
Type = ChangeState
Value = 3080
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Var(57) = 0
TriggerAll = Command = "Spellcard 1"
TriggerAll = StateType != A
TriggerAll = Power >= 3000
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,204]) && MoveContact
Trigger4 = StateNo = 1040
Trigger5 = StateNo = 1041
;------------------------------@uz–K‘åí@` “y’…_˜b vs ’†‰›_˜bv
[State -1, 3050]
Type = ChangeState
Value = 3050
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Var(56) = 0
TriggerAll = Command = "Spellcard 2"
TriggerAll = StateType != A
TriggerAll = Power >= 3000
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,204]) && MoveContact
Trigger4 = StateNo = 1040
Trigger5 = StateNo = 1041
Trigger6 = StateNo = 210 && MoveContact
;------------------------------@“y’…_u•ó‰iŽl”N‚ÌÔŠ^v
[State -1, 3020]
Type = ChangeState
Value = 3020
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Var(56) = 0
TriggerAll = Command = "Spellcard 3"
TriggerAll = StateType != A
TriggerAll = Power >= 2000
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = StateNo = 1040
Trigger4 = StateNo = 1041
Trigger5 = StateNo = [300,302]
;------------------------------@“y’…_uƒPƒ‚¿‚á‚ñ•—‰J‚É•‰‚¯‚¸v
[State -1, 3030]
Type = ChangeState
Value = 3030
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(55) = 0
TriggerAll = Var(56) = 0
TriggerAll = Command = "Spellcard 4"
TriggerAll = StateType != A
TriggerAll = Power >= 2000
Trigger1 = Ctrl
Trigger2 = (StateNo = [100,109]) && (StateNo%5 = 2) && (Time > 0)
;------------------------------@“y’…_u޵‚‚Ì΂Ǝµ‚‚̖Øv
[State -1, 3040]
Type = ChangeState
Value = 3040
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Var(56) = 0
TriggerAll = Command = "Spellcard 5"
TriggerAll = StateType != A
TriggerAll = Power >= 1000
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,204]) && MoveContact
Trigger4 = StateNo = 1040
Trigger5 = StateNo = 1041
;------------------------------@—쌂i’Êíj
[State -1, 800]
Type = ChangeState
Value = 800
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "22C"
TriggerAll = Var(43) > 0
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (StateNo = [100,109]) && (StateNo%5 = 2) && (Time > 0)
;------------------------------@—쌂iUŒ‚ƒLƒƒƒ“ƒZƒ‹j
[State -1, 801]
Type = ChangeState
Value = 801
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "22C"
TriggerAll = Var(43) > 0
TriggerAll = StateType != A
Trigger1 = StateNo = 200 && MoveContact
Trigger2 = (((Var(12)=205)&&(StateNo=119))||(StateNo=206)) && MoveContact
Trigger3 = StateNo = 210 && MoveContact
Trigger4 = StateNo = 220 && MoveContact
Trigger5 = StateNo = 230
Trigger6 = StateNo = 240 && MoveContact
Trigger7 = (StateNo=[400,403]) && MoveContact && (Var(21) < 6)
Trigger8 = StateNo = 406 && MoveContact && (Var(21) < 8)
Trigger9 = StateNo = 420 && MoveContact
Trigger10 = (((Var(12)=425)&&(StateNo=119))||(StateNo=426)) && MoveContact
Trigger11 = StateNo = 440 && MoveContact
Trigger12 = (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger13 = (StateNo=[300,329]) && (StateNo%5=2)
Trigger14 = (StateNo=[500,529]) && (Time>14)
Trigger15 = (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger16 = (StateNo=[1040,1059]) && (AnimElem=9,>0)
[State -1, 801]
Type = ChangeState
Value = 801
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "22C"
TriggerAll = Var(43) > 0
Trigger1 = ((Var(12)=225)&&(StateNo=119)) && MoveContact
Trigger1 = AnimElem = 6, <=1
Trigger2 = (StateNo=[1020,1039]) && MoveContact
Trigger2 = (Anim%10=0) && (AnimElem = 6, <=1)
Trigger3 = ((Var(12)=1030)&&(StateNo=119)) && MoveContact
Trigger3 = AnimElem = 6, <=1
Trigger4 = (StateNo=1075) && MoveContact
;------------------------------@—쌂iƒK[ƒhƒLƒƒƒ“ƒZƒ‹j
[State -1, 802]
Type = ChangeState
Value = 802
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "22C"
TriggerAll = Var(43) > 0
Trigger1 = StateNo = 151 || StateNo =153
Trigger2 = StateNo = [130, 131]
Trigger2 = PrevStateNo = [150, 153]
Trigger3 = StateNo = 140 && StateType != A
Trigger3 = PrevStateNo = [150, 153]
;------------------------------@ŽlŽŸŒ³–X
[State -1, 1100]
Type = ChangeState
Value = 1100
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "41236X"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = 230) && (Time>20)
Trigger4 = StateNo = 1040
Trigger5 = StateNo = 1041
;------------------------------@ŽlŽŸŒ³–XiƒK[ƒhƒLƒƒƒ“ƒZƒ‹j
[State -1, 1102]
Type = ChangeState
Value = 1102
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "41236X"
TriggerAll = StateType != A
TriggerAll = Var(43) > 0
TriggerAll = Power >= 3000
Trigger1 = StateNo = 151 || StateNo =153
Trigger2 = StateNo = [130, 131]
Trigger2 = PrevStateNo = [150, 153]
Trigger3 = StateNo = 140 && StateType != A
Trigger3 = PrevStateNo = [150, 153]
;------------------------------@Žè’·‘«’·‚³‚Ü‚`
[State -1, 1040]
Type = ChangeState
Value = 1040
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "214A"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger4 = (StateNo=[300,329]) && (StateNo%5=2)
Trigger5 = (StateNo=[500,529]) && (Time>14)
;------------------------------@Žè’·‘«’·‚³‚ÜB
[State -1, 1041]
Type = ChangeState
Value = 1041
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "214B"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger4 = (StateNo=[300,329]) && (StateNo%5=2)
Trigger5 = (StateNo=[500,529]) && (Time>14)
;------------------------------@ƒJƒGƒ‹ƒAƒbƒp[i‰¼j
[State -1, 1020]
Type = ChangeState
Value = 1020
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "623A"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,204]) && MoveContact
Trigger4 = StateNo = 210 && MoveContact
Trigger5 = StateNo = 220 && MoveContact
Trigger6 = (StateNo = 230) && (Time>20)
Trigger7 = StateNo = 420 && MoveContact
Trigger8 = (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger9 = (StateNo=[300,329]) && (StateNo%5=2)
Trigger10 = (StateNo=[500,529]) && (Time>10)
;------------------------------@‰k–î‚Ì“S‚Ì—Ö‚`
[State -1, 1000]
Type = ChangeState
Value = 1000
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "236A"
TriggerAll = StateType != A
;TriggerAll = NumHelper(1010)!
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,203]) && MoveContact
Trigger4 = StateNo = 210 && MoveContact
Trigger5 = StateNo = 220 && MoveContact
Trigger6 = (StateNo = 230) && (Time>20)
Trigger7 = StateNo = 420 && MoveContact
Trigger8 = (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger9 = (StateNo=[300,329]) && (StateNo%5=2)
Trigger10 = (StateNo=[500,529]) && (Time>14)
Trigger11 = (StateNo = 250) && (Time>20)
;------------------------------@‰k–î‚Ì“S‚Ì—Ö‚a
[State -1, 1001]
Type = ChangeState
Value = 1001
TriggerAll = Var(58) = 0; ’Ê탂[ƒh
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "236B"
TriggerAll = StateType != A
;TriggerAll = NumHelper(1010)!
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,203]) && MoveContact
Trigger4 = StateNo = 210 && MoveContact
Trigger5 = StateNo = 220 && MoveContact
Trigger6 = (StateNo = 230) && (Time>20)
Trigger7 = StateNo = 420 && MoveContact
Trigger8 = (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger9 = (StateNo=[300,329]) && (StateNo%5=2)
Trigger10 = (StateNo=[500,529]) && (Time>14)
Trigger11 = (StateNo = 250) && (Time>20)
;------------------------------@ƒNƒ‰ƒbƒVƒ…Œ
[State -1, 240]
Type = ChangeState
Value = 240
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "22A"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,203]) && MoveContact
Trigger4 = StateNo = 210 && MoveContact
Trigger5 = StateNo = 220 && MoveContact
Trigger6 = (StateNo = 230) && (Time>20)
Trigger7 = StateNo = 420 && MoveContact
Trigger8 = (StateNo = 250) && (Time>20)
;------------------------------@ƒNƒ‰ƒbƒVƒ…R
[State -1, 440]
Type = ChangeState
Value = 440
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "22B"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,204]) && MoveContact
Trigger4 = StateNo = 210 && MoveContact
Trigger5 = StateNo = 220 && MoveContact
Trigger6 = (StateNo = 230) && (Time>20)
Trigger7 = StateNo = 420 && MoveContact
Trigger8 = (StateNo = 250) && (Time>20)
;------------------------------@ƒ_ƒbƒVƒ…—§‚¿Œ
[State -1, 205]
Type = ChangeState
Value = 205
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "x"
TriggerAll = Command != "holddown"
TriggerAll = Command = "holdfwd"
Trigger1 = StateNo = 100 && Time > 5
;------------------------------@ƒ_ƒbƒVƒ…—§‚¿R
[State -1, 225]
Type = ChangeState
Value = 225
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "y"
TriggerAll = Command != "holddown"
TriggerAll = Command = "holdfwd"
Trigger1 = StateNo = 100 && Time > 5
;------------------------------@ƒŒƒo[R
[State -1, 230]
Type = ChangeState
Value = 230
TriggerAll = Command = "y"
TriggerAll = Command = "holdfwd"
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = ((StateNo = [200,204])) && MoveContact
Trigger3 = (StateNo = 220) && MoveContact
Trigger4 = (StateNo = [400,403]) && MoveContact
;------------------------------@—§‚¿ŒƒVƒ‡ƒbƒg‚P
[State -1, 300]
Type = ChangeState
Value = 300
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = P2Dist X > 100
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
[State -1, 300]
Type = ChangeState
Value = 300
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = ((StateNo = [200,203])) && MoveContact
Trigger4 = (StateNo = 220) && MoveContact
Trigger5 = (StateNo = [400,403]) && MoveContact
;------------------------------@—§‚¿ŒƒVƒ‡ƒbƒg‚Q
[State -1, 305]
Type = ChangeState
Value = 305
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command = "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = P2Dist X > 100
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
[State -1, 305]
Type = ChangeState
Value = 305
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command = "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = ((StateNo = [200,203])) && MoveContact
Trigger4 = (StateNo = 220) && MoveContact
Trigger5 = (StateNo = [400,403]) && MoveContact
;------------------------------@—§‚¿RƒVƒ‡ƒbƒg
[State -1, 310]
Type = ChangeState
Value = 310
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "y"
TriggerAll = Command != "holddown"
TriggerAll = P2Dist X > 100
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
;------------------------------@—§‚¿ŽËŒ‚‚P
[State -1, 320]
Type = ChangeState
Value = 320
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "z"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,203]) && MoveContact
Trigger4 = StateNo = 210 && MoveContact
Trigger5 = StateNo = 220 && MoveContact
Trigger6 = StateNo = 230 && MoveContact
Trigger7 = (StateNo=[400,403]) && MoveContact
Trigger8 = StateNo = 420 && MoveContact
;------------------------------@—§‚¿ŽËŒ‚‚Q
[State -1, 325]
Type = ChangeState
Value = 325
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "z"
TriggerAll = Command = "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (StateNo = [200,203]) && MoveContact
Trigger3 = (StateNo = [211,239]) && MoveContact
Trigger4 = (StateNo = [400,403]) && MoveContact
Trigger5 = StateNo = 409 && MoveContact
;------------------------------@‚µ‚Ⴊ‚ÝŒƒVƒ‡ƒbƒg
[State -1, 500]
Type = ChangeState
Value = 500
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger1 = P2Dist X > 80
Trigger2 = StateNo = 101
Trigger2 = P2Dist X > 80
Trigger3 = StateNo = 510
[State -1, 500]
Type = ChangeState
Value = 500
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = StateNo = 510
;------------------------------@‚µ‚Ⴊ‚ÝRƒVƒ‡ƒbƒg
[State -1, 510]
Type = ChangeState
Value = 510
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "y"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = P2Dist X > 100
Trigger1 = Ctrl
Trigger2 = P2Dist X > 100
Trigger2 = StateNo = 101
Trigger3 = StateNo = 520
;------------------------------@‚µ‚Ⴊ‚ÝŽËŒ‚
[State -1, 520]
Type = ChangeState
Value = 520
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "z"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo = [200,203]) && MoveContact
Trigger4 = StateNo = 210 && MoveContact
Trigger5 = StateNo = 220 && MoveContact
Trigger6 = StateNo = 230 && MoveContact
Trigger7 = (StateNo=[400,403]) && MoveContact
Trigger8 = StateNo = 420 && MoveContact
;------------------------------@‹ó’†ŒƒVƒ‡ƒbƒg‚P
[State -1, 700]
Type = ChangeState
Value = 700
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command != "holddown"
TriggerAll = P2Dist X > 100
TriggerAll = StateType = A
Trigger1 = Ctrl
[State -1, 700]
Type = ChangeState
Value = 700
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command != "holddown"
TriggerAll = StateType = A
Trigger1 = Ctrl
;------------------------------@‹ó’†ŒƒVƒ‡ƒbƒg‚Q
[State -1, 705]
Type = ChangeState
Value = 705
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command = "holddown"
TriggerAll = P2Dist X > 100
TriggerAll = StateType = A
Trigger1 = Ctrl
[State -1, 705]
Type = ChangeState
Value = 705
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "x"
TriggerAll = Command = "holddown"
TriggerAll = StateType = A
Trigger1 = Ctrl
;------------------------------@‹ó’†RƒVƒ‡ƒbƒg
[State -1, 710]
Type = ChangeState
Value = 710
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "y"
TriggerAll = P2Dist X > 100
TriggerAll = StateType = A
Trigger1 = Ctrl
;------------------------------@‹ó’†ŽËŒ‚‚P
[State -1, 720]
Type = ChangeState
Value = 720
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "z"
TriggerAll = Command != "holddown"
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = StateNo = 600 && MoveContact
Trigger3 = StateNo = 620 && MoveContact
;------------------------------@‹ó’†ŽËŒ‚‚Q
[State -1, 725]
Type = ChangeState
Value = 725
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Var(41) = 0
TriggerAll = Command = "z"
TriggerAll = Command = "holddown"
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = StateNo = 600 && MoveContact
Trigger3 = StateNo = 620 && MoveContact
;------------------------------@—§‚¿Œ‚S
[State -1, 204]
Type = ChangeState
Value = 204
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "x"
TriggerAll = Command != "holddown"
TriggerAll = Command != "holdfwd"
TriggerAll = StateType != A
Trigger1 = StateNo = 203 && MoveContact
Trigger2 = StateNo = 220 && MoveContact
;------------------------------@—§‚¿Œ‚R
[State -1, 203]
Type = ChangeState
Value = 203
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "x"
TriggerAll = Command != "holddown"
TriggerAll = Command != "holdfwd"
TriggerAll = StateType != A
Trigger1 = StateNo = 202 && MoveContact
;------------------------------@—§‚¿Œ‚Q
[State -1, 202]
Type = ChangeState
Value = 202
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "x"
TriggerAll = Command != "holddown"
TriggerAll = Command != "holdfwd"
TriggerAll = StateType != A
Trigger1 = StateNo = 200 && MoveContact
;------------------------------@—§‚¿Œ
[State -1, 200]
Type = ChangeState
Value = 200
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "x"
TriggerAll = Command != "holddown"
TriggerAll = Command != "holdfwd"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
;------------------------------@ƒŒƒo[Œ
[State -1, 210]
Type = ChangeState
Value = 210
TriggerAll = Command = "x"
TriggerAll = Command = "holdfwd"
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = ((StateNo = [200,203])) && MoveContact
Trigger3 = (StateNo = 220) && MoveContact
Trigger4 = (StateNo = [400,403]) && MoveContact
;------------------------------@—§‚¿R
[State -1, 220]
Type = ChangeState
Value = 220
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "y"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
;------------------------------@‚µ‚Ⴊ‚ÝŒ
[State -1, 400]
Type = ChangeState
Value = 400
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "x"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = StateNo = 220 && MoveContact
;------------------------------@‚µ‚Ⴊ‚ÝR
[State -1, 420]
Type = ChangeState
Value = 420
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "y"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
;------------------------------@‹ó’†R
[State -1, 600]
Type = ChangeState
Value = 600
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "y"
TriggerAll = StateType = A
Trigger1 = Ctrl
;------------------------------@‹ó’†Œ
[State -1, 620]
Type = ChangeState
Value = 620
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "x"
TriggerAll = StateType = A
Trigger1 = Ctrl
;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
; ƒvƒŒƒCƒ„[‘€ìi‹¤’Êj
;--------------------------------------------------
;------------------------------@ƒ_ƒbƒVƒ…
[State -1, 100]
Type = ChangeState
Value = 100
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "66"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger1 = StateNo != 100
[State -1, 100]
Type = ChangeState
Value = 100
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "holdfwd"
TriggerAll = Command = "z"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger1 = StateNo != 100
[State -1, 100]
Type = ChangeState
Value = 100
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "holdfwd"
TriggerAll = Command = "holdz"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger1 = StateNo != 100
Trigger1 = StateNo = 0
Trigger1 = PrevStateNo = 101
;------------------------------@ƒoƒbƒNƒXƒeƒbƒv
[State -1, 105]
Type = ChangeState
Value = 105
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "44"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = [100,101]
[State -1, 105]
Type = ChangeState
Value = 105
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "holdback"
TriggerAll = Command = "holdz"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = [100,101]
;------------------------------@‹ó’†ƒ_ƒbƒVƒ…
[State -1, 110]
Type = ChangeState
Value = 110
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "66"
TriggerAll = Var(10) > 0
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3 = (StateNo=[700,729]) && (StateNo%5=2)
Trigger4 = (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5 = (StateNo=[1040,1059]) && (AnimElem=9,>0)
[State -1, 110]
Type = ChangeState
Value = 110
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "holdfwd"
TriggerAll = Command = "z"
TriggerAll = Var(10) > 0
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3 = (StateNo=[700,729]) && (StateNo%5=2)
Trigger4 = (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5 = (StateNo=[1040,1059]) && (AnimElem=9,>0)
;------------------------------@‹ó’†ƒoƒbƒNƒ_ƒbƒVƒ…
[State -1, 115]
Type = ChangeState
Value = 115
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "44"
TriggerAll = Var(10) > 0
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3 = (StateNo=[700,729]) && (StateNo%5=2)
Trigger4 = (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5 = (StateNo=[1040,1059]) && (AnimElem=9,>0)
[State -1, 115]
Type = ChangeState
Value = 115
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "holdback"
TriggerAll = Command = "z"
TriggerAll = Var(10) > 0
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3 = (StateNo=[700,729]) && (StateNo%5=2)
Trigger4 = (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5 = (StateNo=[1040,1059]) && (AnimElem=9,>0)
;------------------------------@‚‘¬ƒWƒƒƒ“ƒv
[State -1, 102]
Type = ChangeState
Value = 102
TriggerAll = Var(49) = 0; AI•s‰Â
TriggerAll = Command = "holdup"
TriggerAll = Command != "holddown"
TriggerAll = Var(11) > 0
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = StateNo = 101
Trigger3 = (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger4 = (StateNo=[300,329]) && (StateNo%5=2)
Trigger5 = (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger6 = (StateNo=[1040,1059]) && (AnimElem=9,>0)
;------------------------------@ƒK[ƒh
[State -1, 120]
Type = ChangeState
Value = 120
TriggerAll = Var(49) = 0; AI•s‰Â
Trigger1 = Command = "holdback"
Trigger1 = P2MoveType = A
Trigger1 = InGuardDist
Trigger1 = StateNo = 101
NOTE: Yep, I'm trying to edit one of Saepon's chars...