Specials attack help

Started by ArSoNiSt_JoE, October 18, 2007, 04:37:43 PM

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ArSoNiSt_JoE

I have just started working on Ken from Street Fighter II Turbo. I have finished all of the basic attacks but I'm not quite sure how to code his signature move, the shoryuken. I have an acute knowledge of hitdefs but I am very stron g when it comes to velocities. I'm kinda new to mugen so please bear with me! ;D
Mugen's greatest creator, Street fighter's greatest character, my greatness is UNLIMITED!!

Elix


Bastard Mami

#2


collision boxes are very important in this move, be careful with them.

you should split it in 4 parts, when you get more used to mugen code you can merge those as you see fit.

1)start up. statetype = S meaning that the character will be in the ground, movetype = A, you will have one hitdef here, as well as a velset for x and Y for the start up velocity after a few frames; when pos Y < 0 you cahnge to the next state.

2)shoryuken attacking. statetype = A, movetype =A, physics = IN; no velset of 0,0 , so delete it if you have it in your statedef. use either a gravity sctrl or a veladd for Y, also a velmul for X, both with trigger1  = 1. you also have a hit def there, the triggering might depend on the previous move hitting or not. when vel Y > 0 you change to the next state.

3)shoryuken falling. same as previous one, but movetype = I, gravity etc.. holds true, no hitdef there, when pos Y >= 0 change to next state.

4) recovering from shoryuken. statetype=S, physics = S, movetype =I, just an almost empty state witha  change state to 0 when animtime = 0.

PotS

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ArSoNiSt_JoE

Mugen's greatest creator, Street fighter's greatest character, my greatness is UNLIMITED!!