"Sprite doesn't exist" error

Started by MegaSobi, January 22, 2017, 01:19:05 AM

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MegaSobi

This is a stage I'm working on. An attempt at a robotics lab. I want to, specifically, add this robot head I extracted from another background and place it behind the barrier/partition/whatever. I put in the necessary code corresponding to the group and number of the sprite, as I've been doing. However, when I start up MUGEN, it tells me that the sprite with the number I entered doesn't exist. I've double-checked, triple-checked, and so forth, but I can't find my error. I need someone to tell me what I did wrong, this is probably the furthest I've come towards creating content for MUGEN, so if someone could help me, that would be greatly appreciated.

Here is my code. The .sff opened in whichever Fighter Factory should verify that the corresponding sprite number in the .def is an exact match. I deleted it so you could see the stage in question, as MUGEN won't boot it with this code for whatever reason.

;----------
[BG head]
type = normal
spriteno = 3,2
start = 0,160
delta = 0.7,0.7
mask = 1

Cyanide

But you don't have a 3,2 in the sff file. There are 5 sprites

0,1
0,2
0,0
2,0
2,1

That's it. No 3,2 in there at all. Now, if you think it is there, your saving has failed, or the sprite you added corrupted (it happens) or you've just labeled things wrong and gotten confused.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

MegaSobi

Figured it out. Fighter Factory apparently saved my sprite to the wrong folder as opposed to the "stages" folder with the required .def file.

I have no idea how this happened, and, as per my last topic, I apologize. It might just be easier to make a topic in the "Projects" section, as I tend to have a lot of questions regarding this one stage. As of about a few hours ago I've been manually using the Save As option in FF3 so this mistake won't repeat itself.