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Sprites of Hi Res Character? (Read 2172 times)

Started by Hephaistos31, October 20, 2016, 08:52:38 pm
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Sprites of Hi Res Character?
#1  October 20, 2016, 08:52:38 pm
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Guys, I have a question.
pictures of chars for Mugen 1.0 are .pcx and indexed pictures.

What about Mugen 1.1? the sprites can be .png? in this case what about the palettes? with this amount of color it should be hard to do?

Thanks to help me to understand.  :mad:

My question is: what is the format of sprites for Mugen 1.1? ^^
Re: Sprites of Hi Res Character?
#2  October 20, 2016, 11:52:06 pm
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please, can someone explain to me? :)
Re: Sprites of Hi Res Character?
#3  October 21, 2016, 07:18:09 pm
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png and pcx

the char sprites is indexed,so ppl can apply the pal
if it's not they can't do that
zzz
Last Edit: October 21, 2016, 07:38:10 pm by cldz
Re: Sprites of Hi Res Character?
#4  October 22, 2016, 07:21:11 am
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An array of bytes.

Whatever format you use is converted to the SFF's internal format which is just some array of bytes in some encoding it recognizes. Which could be a number of formats according to the SFFv2 specification. Add a couple more for SFFv2.1 and yeah. Still an array of bytes of pixels and color indices or just an array of colors and alpha values for non-indexed images.


So you could use 24-bit PNG's, yes. You could use .PCX, yes. You could probably use an indexed BMP if Fighter Factory supports it (which I don't think it does). Convert a JPG to an array of colors and you could use that if you like ass formatting that will be converted with the same compression as anything with higher quality.
Last Edit: October 22, 2016, 07:24:20 am by Jesuszilla
Re: Sprites of Hi Res Character?
#5  October 22, 2016, 07:34:54 am
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Re: Sprites of Hi Res Character?
#6  October 22, 2016, 07:37:35 am
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Good, makes sense. It's an easy format to read and write.
Re: Sprites of Hi Res Character?
#7  October 24, 2016, 01:56:34 pm
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Thanks for your answers, guys! :)
yeah as I supposed, png issue can be the palettes that will not work. I understand why.
Re: Sprites of Hi Res Character?
#8  October 24, 2016, 08:50:27 pm
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being png is not the issue
if you save the sff as 1.1,i think all the sprites inside it will be png

indexing is must when it comes to sprite based fighting game[at least for the char],so ppl can change the char color
zzz
Last Edit: October 24, 2016, 08:55:11 pm by cldz
Re: Sprites of Hi Res Character?
#9  October 24, 2016, 09:02:38 pm
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yes, I was speaking with someone that wanted to extract sprites from a 3D model, and do a character with it.
He wanted to work with .png sprites, because of the colors but after that came in my mind the palette issues.. You confirmed my point. :)