Those are all wonderful. Regarding the fire lighting,it should be vastly bigger in radius; when I look at it is now,itfeels like the fire is dying. Or better yet,just make the area around lighter to reflect the light from the flames more. Otherwise nice upgrade on the forest itself!.
Looks good! I may just do a rebuild completely once it's done. I realize now that individually coding each tree with it's own delta movement was a real kick in the dick trying to adjust simple things like stage width/height later lmao, worth it visually though.
I honestly dont remember. I just know it was completed besides Hercules movements. Iirc we landed on wanting a new sky/new bg elements. And nah, the width was like that originally, its just when I attempted to adjust it later, I had to replace all the trees. So it'd be easier to redo it lol.
After nearly 2 months of standing in the same place in the dark, we are finally ready to move forward with the programming phase. EDIT: Played around with the day variant's palette to make it less reliant on Photoshop layer mode trickery:
-Forest, snowfall variant-The Forest stage and all variants will be coded by our very own Vegaz Pareli, So while you're waiting for that, here's an early WIP sneak-peek at the next stage:Spoiler, click to toggle visibiltyYeah, that planet.
Still working on these stages as slowly as possible, but here's some Planet Kaioshin progress:I'm probably going to redo the floor so it looks a bit cleaner/simplified.