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Stage Selector Image Fonts 0x3B ';' and 0x5B '[' Issue (Read 2185 times)

Started by shushiboi1234, July 12, 2017, 03:12:56 am
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Stage Selector Image Fonts 0x3B ';' and 0x5B '[' Issue
#1  July 12, 2017, 03:12:56 am
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Hi everyone :) :wugoi: :help:

In my font folder, my .fnt file which displays image fonts (for certain text characters) for when I'm selecting a stage works perfectly fine for all these characters (which are 92 characters)
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and for each of these characters I have assigned an image of a stage rather than a font image, which I'm using as a thumbnail/image stage selector, such as right here


but in the .def stage file which corresponds to each of these stage images, instead of having displayname display the actual name of the stage, I have the letter which corresponds to the image of that stage, like this
displayname="A" ;"Blazblue Cocoon"

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So my problem at this point is using these hexadecimal numbers (0x3B) (0x5B) on Font Factory and as display stage names in the .def stage files.
When I added two stages for both of these characters and I assigned their images to these character numbers, these were the results I got,


as you could tell instead of mugen reading these hexadecimal numbers as a single character, :beatnik2: it literally reads each individual character that makes each hexadecimal numbers separately, so it reads the 0 and uses the stage image that corresponds to it, and x's image, and 3's and B's stage image as well, so what displays are each of those images cluttered together.

Does anyone have an idea on what's going on and how I could fix this :sombrero:

I'm currently using winmugen plus, and I'm using all the characters for stages, including 0x3B and 0x5B which aren't working (well over 94 stages for 94 characters available in Font Factory.exe :dealwithit:

I appreciate your guy's interest and thank you for your time!  :gugoi:
Last Edit: July 12, 2017, 03:19:59 am by shushiboi1234
Re: Stage Selector Image Fonts 0x3B ';' and 0x5B '[' Issue
#2  July 20, 2017, 08:00:41 am
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I don't understand why mugen should treat a string as a hex value?

There are 3 types of font
Old style, single picture with a palette. you define each letter by telling the FNT file where the letter starts and ends based on where you tell mugen that image lives in the picture

SFF where each image in the sff corresponds to its ASCII code

True type. Just a font. Write some text and you're done.

I see nothing that says mugen should know how to interpret hex inside a string. Why do you think you should use hex? Just use the letter that matches the stage.


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