I dont think specifically, no. But you just set the stage's height higher. I dont know if that'd require a tutorial for just 1 line edit.
Odb718 said, February 13, 2017, 08:39:23 pmI dont think specifically, no. But you just set the stage's height higher. I dont know if that'd require a tutorial for just 1 line edit. Ok. Is there a recommended height?
Honestly, just find a stage that has a similar height to the one you want to make. Then read the boundhigh in the stage's .def. My Debug Room usesboundhigh = -450 With a localcoord = 1280, 720 So it's not -450 compared to other stages. It's probably 225 or 112.5. It seems a little short in my opinion. I'd think that 550 would be good. But it'd be a very high super jump. My Adon stage has a high(er) jump compared to the original stage. It's boundhigh is only -75 with no defined localcoord. It's pretty short but higher than regular stages.
Odb718 said, February 14, 2017, 12:28:42 amHonestly, just find a stage that has a similar height to the one you want to make. Then read the boundhigh in the stage's .def. My Debug Room usesboundhigh = -450 With a localcoord = 1280, 720 So it's not -450 compared to other stages. It's probably 225 or 112.5. It seems a little short in my opinion. I'd think that 550 would be good. But it'd be a very high super jump. My Adon stage has a high(er) jump compared to the original stage. It's boundhigh is only -75 with no defined localcoord. It's pretty short but higher than regular stages. Thank you for taking time out to answer my question.