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Super Street Fighter 2 Turbo HD Remix Screenpack (Read 47614 times)

Started by parse, May 25, 2010, 08:39:43 am
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Super Street Fighter 2 Turbo HD Remix Screenpack
New #1  May 25, 2010, 08:39:43 am
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    • parsemugen.webnode.com.br/
I was playing with the lifebar and I ended up making a screenpack.

I tried to be faithfull to the original game. Therefore there is only 18 slots, and the names at simul and turns are not very good placed. I know there's a lot of spaces, but I won't create more slots, or do something that is not at the original game. If you wish to, you can edit it.

There's a lot of things missing though. I couldn't add "first attack", some fonts need to be more aligned, there is no intro, nor ending and gameover screens, I couldn't make a continue screen with timer just like the original game (I don't know if it is possible), I couldn't add the "Super" animation when the powerbar is full (I really don't know how to do that at the screenpack), and some other minor things. If you can do or help me with this, contact me, please!

Most of the sprites and fonts are made by me in photoshop, so this is far from perfect.

Install instructions at the readme.

Default resolution is 1280x720p, and it includes 840p and 1024p. Mugen 1.0 only.

Screens:
Spoiler, click to toggle visibilty

Download link: http://parsemugen.webnode.com.br/
Last Edit: July 27, 2010, 06:01:04 am by parse
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#2  May 25, 2010, 11:46:41 am
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Nice ScreenPack
It's The Best ScreenPack I See it
Nice Work Keep Going And Thanks For The Sprites
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#3  May 25, 2010, 03:24:36 pm
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Ah. It's Perfect.

Maybe one Day We can have a Perfect SSF2HDR Full game if People Stay True the the game.

Parse, You're my Street Fighter Hero :)

PSN: Cashman1242
Gamertag: Cashman124
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#4  May 25, 2010, 03:30:09 pm
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Nice! it stays true to the original version
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#5  May 25, 2010, 04:30:52 pm
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    • Romania
    • network.mugenguild.com/NG3o
ah man , u beat me to it ... i planned to release a full sp of ssf2hd remix too >_< , curious how did u got the timer font , combo font and the names font ? u ripped the game ? cuz ive been trying to get those for a long time ...

EDIT : i saw that the lifebars are missing the Win Icons
Last Edit: May 25, 2010, 04:36:24 pm by -NG3o-
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#6  May 25, 2010, 04:54:25 pm
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    • parsemugen.webnode.com.br/
ah man , u beat me to it ... i planned to release a full sp of ssf2hd remix too >_< , curious how did u got the timer font , combo font and the names font ? u ripped the game ? cuz ive been trying to get those for a long time ...

EDIT : i saw that the lifebars are missing the Win Icons

The win icons are ok here. Is anyone having the same problem?
The fonts are made by myself at photoshop, using the pen tool and blending options. I based at screenshots and videos. They took me some time... But I was lazy, the select screen and vs screen names font don't have lower case, and I didn't make the victory font (I used Arial black). It is really time consuming to code fonts (where it begins and ends), it is much easier to make the font itself then coding it.

EDIT: I was looking for your lifebars, but I couldn't find them, so I ended up making this screenpack...
Last Edit: May 25, 2010, 05:08:20 pm by parse
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#7  May 25, 2010, 05:14:53 pm
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not bad works but it's Super Street Fighter 2 Turbo HD Remix Screenpack  --;

sorry for irony

@ -NG3o- / delecroix

You Stole my old Avatar !  kyosx lol you keep the same filename !

burn in hell !


...

whatever it's just a custom pix  ;P
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#8  May 25, 2010, 07:35:59 pm
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    • network.mugenguild.com/NG3o
@ [SX] yeah i couldn't help myself ^_^ it was too awesome to not be saved lol
          - yeah i know .. my bad , my bad :p

@ parse .. why not do a full game ? im sure a lot of people will like it ...

Cap

Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#9  May 26, 2010, 03:41:35 am
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@ parse .. why not do a full game ? im sure a lot of people will like it ...
IMO, this doesn't need a full game. All the SSF2HDR characters are easily found right here at the Guild; no reason to make people lazy-er than they already are.
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#10  May 26, 2010, 04:58:09 am
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Nice work!!!  :sugoi:

Salu2!
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#11  May 26, 2010, 10:27:38 am
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  • I like to draw fighting game characters...
Interesting!
I'll try it. :)
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#12  May 26, 2010, 11:07:52 am
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    • network.mugenguild.com/NG3o
@ parse .. why not do a full game ? im sure a lot of people will like it ...
IMO, this doesn't need a full game. All the SSF2HDR characters are easily found right here at the Guild; no reason to make people lazy-er than they already are.
do u know how a full game should look ? im not talking about a shitty ass compilation , im talking about a real FullGame bro .. if u consider a shitty compilation a full game then thats ur problem

but yeah ... i gotta say parse u did an awesome job with the sp , using the pen tool and the blending option based on screens and videos , u got my respect  8)
Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#13  May 26, 2010, 05:53:54 pm
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    • parsemugen.webnode.com.br/
For now, I don't plan to make a full game. I know it would be great to have one, but I just don't have the time to do it. There is no way to rip the stages sprites for now, and for a full game one of the most important thing for me is the AI, wich I don't even know how to start coding.

Cap

Re: Super Street Fighter 2 Turbo HD Remix Screenpack
#14  May 27, 2010, 12:23:07 am
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  • Get your hands off of me, you damn dirty ape!
    • USA
@ parse .. why not do a full game ? im sure a lot of people will like it ...
IMO, this doesn't need a full game. All the SSF2HDR characters are easily found right here at the Guild; no reason to make people lazy-er than they already are.
do u know how a full game should look ? im not talking about a shitty ass compilation , im talking about a real FullGame bro .. if u consider a shitty compilation a full game then thats ur problem
I actually agree with this. When I think of a full game, it tends to bring up images of some guy taking a screenpack, putting the respective characters in, and saying it's his "full game". When you look at a well done full game, it compiles sounds, stages, characters, everything to emulate the original game from which it is based. However, in order for parse to add sounds/stages, they'd have to be released. If they're released, then the community can easily add them themselves, eliminating the need for a full game to be made.