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Symbiote Spider-Man (MVCX) (Updated + AI) (Read 9887 times)

Started by Annamquocnhin, July 21, 2023, 11:30:48 pm
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Symbiote Spider-Man (MVCX) (Updated + AI)
New #1  July 21, 2023, 11:30:48 pm
    • USA
This was originally the next version of the A.I Patch but I ended up changing so much outside of AI that it deserves a standalone upload. This is intended for regular MUGEN 1.0 and over.

This is an overhaul from CrossoverLover's edit of the MvCX Spidey

Here are the changes:
- Improved AI, and even better than the AI patched version. Spidey will be have a more optimized combo compared to the previous A.I Patch I did.
- Improved hitbox time when doing Ultimate Web throw, for some reason Ultimate Web throw in the original only last one frame and not the main frame where it lasted longer. Also slightly increased Ultimate Web Throw damage
- Made the Maximum Spider/Venom Web hyper uninterruptable on hit, it won't have a collision. When it gets interrupted before, there's a bug where the spider web stays on until the next round or you successfully perform the next hyper. It's still going to be punishable on block.
- Added a custom big portrait drawn by me. Haven't got the time to make a quote portrait.
- Added 2 more win poses, with a new voice line from Spectacular Spider-Man related to the Symbiote.
- Replace some of the generic Spidey win quotes with symbiote-related win quotes.
- Restored the ability to taunt, two taunt variants. Also, increased the recovery frame, since taunting adds to your hyper meter, it needs to have some risk.

Shout out to KELN who made AI for GM's SF3 Ryu for the guard code and anti-air behavior. and whoever made AI for Kong's MvC2 Spider-Man for the jump behavior.

The combo behavior is mainly me (ie: ground and air combo) with a bit of randomness from the original AI. On certain strings like comboing to a Spider-Sting, it will hit confirm on Crouch Medium Punch, meaning it will only commit to the combo if it's a hit. At easy 1, the AI will still be able to perform combos but will not perform specific abilities. At easy 3 onward, the AI will be better at guarding and air spontaneous air-heavy kicks. At medium 4 onward, it will be able to counterguard more often and use defensive Symbiote Spin. At difficulty medium 5, it will start doing combo into hyper more when your health is below 50%. Will also occasionally taunt if it knows it is winning.  I also made dynamic behavior based on its life bar, and less prone to do punishable moves based on enemies power bar. It has a good sense of spacing, and will back dash Crouch medium and heavy kick from Kung Fu Man and GM's SF3 characters, or any character that has the same common state number as kfm.


Good if you want something challenging, AI battle, sparring partner if you play mirror match.
To perform moves like Guard counter: down, down back, back, light kick + medium kick(consume 1 bar). New symbiote moves: down, down forward, forward, low or medium, or high kick. The rest should be the same as MVC Spider-Man except instead of crawler assault, it's the Symbiote ground spike, not sure if it's the same input.
Preview of CPU fight:

https://www.youtube.com/watch?v=VqU_XOwpsik

Link: https://drive.google.com/file/d/1nIp2ZRtXY_sTXPpotRqV4rc2bLhSTkQZ/view?usp=sharing
Last Edit: July 22, 2023, 07:59:43 pm by Annamquocnhin
Re: Symbiote Spider-Man (MVCX) (Updated + AI)
#2  July 21, 2023, 11:31:29 pm
  • **
    • USA
Remove the MA Links as it's blacklisted
Re: Symbiote Spider-Man (MVCX) (Updated + AI)
#3  July 21, 2023, 11:36:23 pm
    • USA
removed