https://www.mediafire.com/file/4twe1qgjtuhiood/Terry.rar/filehttps://www.mediafire.com/file/xul8nyibecl4oyu/Rose.rar/fileEnjoy! Spoiler: Rose (click to see content)<v.16/07/20> - Reduced the distance for cl.HK to trigger. - a.MK does not whiff anymore (now for real)<v.15/07/20> - Turns intro added. - s.HK hitbox enlarged so it doesn't whiff in specific situations. - a.MK does not whiff anymore. - Recoded Soul Drain. - Added sfx when throwing the opponent (from POTS Cammy) - LP Soul Reflect gives meter back when destroying a projectile as it should. - Added Dash Dust vfx on Soul Spiral. - Added missing aura vfx on EX Soul Spiral. - EX sounds do not overlap with other sound effects anymore. - Punch Zero Counter now has the propper TargetBind states. The stun lasts a little bit longer too. - MAX Aura Soul Spark rebalanced. - Added flame particles when Aura Soul Throw connects to match SFA3/CFJ. - Added woosh sound into Illusion Spark. - Added a whole lot of palettes.Spoiler: Terry (click to see content)<v.28/07/20> - All normals were rebalanced. - Wild pixel removed during s.HK. - Added EnvShake during Grasping Upper. - Throw escaped voice added. - Power Charge (mechanic) visual effects aligned properly. - Adjusted frame data on all versions of Crack Shoot. - Rising Force sound effects does not get cut anymore. - Rising Force now plays after killing.<v.17/07/20> - Burn Knuckle sound effects is getting cut by landing sound anymore. - Rising Tackle hitbox slightly amplified for better compatibility with MUGEN character. - EX Mode Punch Alpha Counter now uses the proper voice sample. - Buster Wolf explosion sound now plays properly.<v.16/07/20> - Fixed a series of bugs that happened using EXTerry.def. - Fixed color separation issues (Hammer Throw). - Removed woosh sound during Taunt. - Added woosh sound for both versions of Buster Throw. - j.HK now has a larger hitbox and less startup. - EX Burn Knuckle now plays the proper hitsound. - EX Burn Knuckle now does the proper damage. - Hitspark on second hit of Rising Tackle re-aligned. - Woosh sound on Crack Shoot properly timed. - Power Geyser explosion sounds are not cut by woosh sounds anymore. - Initial hit of Buster Wolf now plays the proper hitsound. - Buster Wolf's energy explosion sound now properly plays when guarded. - Trinity Geyser explosion effects re-aligned. - Rising Force damage buffed quite a bit. - Added damage dampening on all of his juggle resets minus Buster Wolf. - Deleted leftovers portrait folder.<v.15/07/20> - First release.For Rose's next major update I'll try to revamp all the visual effects so they look cooler. I've been messing with a method provided by Trololo, that eventually will make into a public version :]
2 Good news in a row!I have to check what's new about Rose and specific stuff about Terry !Thanks for the release!
Good news indeed, here's some stuff I found for Terry:1. Buster Throw lacks a Swing sound.2. EX Burn Knuckle plays a Medium Kick sound.3. I feel like his Supers could do with stronger blast sounds.4. Could we have a choice between the CvS and MI voice, mainly for the EX Mode.5. EX Power Geyser and Overheat Geyser seems to have missing Geyser helpers so a clone appears.6. EX Mode seems to lack a Level 3 Portrait.7. The Portraits folder seems to be leftovers from Jmm's Kyo.Overall, we have a faithful Terry, it's just that the EX Mode could use some polish.
@RagingRowenAre you 100% sure you got the version I just posted and not a beta? I've never seen you in discord but I share my betas in there regularly. I'm asking because half of the stuff you're saying is simply not happening to me.
Thanks for all your efforts and releasing another great character, Karma.--------Rose's air MK still does not hit the opponent.
I also still have the air MK whiffing, I thought it was just Ikemen, but it seems to still happen in 1.1
Hey guys it's not a version bug. It's a fuck up on my part that happened while updating Rose's frame data for like the fifth time. I thought I fixed it but I think I forgot to save. I did a quick reupload so it should be working. Please redownload.
I think i found out why air MK is whiffing:[State 640, StateTypeSet: Idle]type = StateTypeSettrigger1 = AnimElemTime(3) >= 0movetype = IWhen i removed this code from the state, the attack started working.EDIT: And it looks like the reupload fixed the problem.
Back on the Terry thing, the Geyser FX seems to be in the files, sprites and anim included, but it still produces a clone.
Oh, it's here! Thanks KC. But about EX Terry, Rowen is right about the whole feedback, specially this one.https://streamable.com/cl2mihIt happend both in normal and ex versions of EX Terry's Power Geyser and Overheat Geyser.
Yeah, I'm having the same kind of issues with EX Terry's Power Geysers, too. Got a bit of feedback for both versions:General:- There's honestly no benefit to EX Burn Knuckle, since it only hits once and even does slightly less damage than Light Burn Knuckle [98 on Light, 91 on EX]- A few frames in Hammer Punch aren't properly separated. [Bringing this to General because it's in the SFF itself]- The woosh sound in his taunt feels very unnecessary imo.Normal:- The energy explosion sound for Buster Wolf only plays if the explosion itself hits the opponent.- The initial hit for Buster Wolf plays the light punch sound instead of heavy punch.EX:- Rising Force feels very un-impactful and personally kind of lame for a Level 3, but I honestly think that might just be a fault of the move in general. I'd suggest Star Dunk Volcano, but that might be a bit too similar to Overheat Geyser for your liking.Everything else was already mentioned. I'm of the same mind as Rowen, Normal Terry's nice with just a few minor issues, but it's mainly EX Terry that needs a bit more work.
Thanks for the releases of Terry and Rose!Always good to see well-made characters like yours, especially in this time of covid-19, when mugen has been a powerful ally against the boredom of not leaving home.And thanks FeLo for providing us this Rose's wonderful sprites!
【MFG】gui0007 said, July 15, 2020, 11:17:57 pmBut about EX Terry, Rowen is right about the whole feedback, specially this one.https://streamable.com/cl2mihIt happend both in normal and ex versions of EX Terry's Power Geyser and Overheat Geyser.I wonder what's the issue here, because both EX Terry's Geysers work perfectly fine to me.
Whats with the clones ? what are you people doing ?https://streamable.com/v7ns4dI dont have that issue ?Also Project and Rowen could you please elaborate on polish ? EX Terry can do some cool stuff EX crack shoot to rising tackle etc.
RagingRowen said, July 15, 2020, 11:44:31 pmWell I tested it in FF3. Maybe it was stealth updated or w/e.The version I have is right when the release dropped.Can this be related to ADD004 ?I am using 1.1 btw if that makes any difference.
Tested in 1.1PeXXeR said, July 15, 2020, 11:56:27 pmCan this be related to ADD004 ?Probably is cause i use add004 constantly.
Its very strange, me DW and the Jman have all beta tested Terry and im guessing none of us had that issue.Also props to you guys for catching stuff like the sounds and etc.I can barely tell a punch sound from a kick so it flew right over my head.