News:

MFG's Character of the Month: September 2026 Voting

Main Menu

[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

Previous topic - Next topic

MDD

Yeah I think the only way to get a proper CvS Blackheart would be to redo the shading entirely.

Diepod

That and matching the style would mean turning the light souce... which would make him look SF3.

I would probably just redraw it anyway, then it wouldn't just look like a conversion.
Spriting is hard.

EnlightendShadow

All of these Tekken conversions are amazing, but here is my kofxiii conversion into this style.  Let me know if it looks right or not. My version is first and then there is the original version.


newboyflow

#2323
Quote from: EnlightendShadow on May 03, 2012, 09:53:32 AM
All of these Tekken conversions are amazing, but here is my kofxiii conversion into this style.  Let me know if it looks right or not. My version is first and then there is the original version.


i like it :)
heres a wip im updating a old alisha sprite
Before and after

Karasai

well, here i go...


Quote

shading looks too kofish

walt

Not at all.

It's just the red vest that is poorly managed and doesn't look CVS-ish. The legs are OK, and the arms are no different than what CVSNB does, and people call that CVS without a doubt

Sean Altly

Just out of curiosity, how would you scale a Saturday Night Slam Masters/Muscle Bomber sprite to make it CVS proportions? SNSM/MB sprites are a bit smaller than most, and I was just curious how you guys would do that to get accurate proportions. I can post a sprite if that helps.

EDIT: Here's one anyway, just in case:


Download Last Bout now!

EnlightendShadow

So how do you guys suggest I fix the KOF style shading? I understand the vest needs work but what else. Thanks for the feed back btw :D

Nightmare Seth

It's the heavy contrast in his arms, and possibly the white glare-ish thing on the white part of his hat. The pants and vest look pretty fine to me.

A$AP Buckus

#2329
Quote from: Sean Altly on May 04, 2012, 10:55:29 PM
Just out of curiosity, how would you scale a Saturday Night Slam Masters/Muscle Bomber sprite to make it CVS proportions? SNSM/MB sprites are a bit smaller than most, and I was just curious how you guys would do that to get accurate proportions. I can post a sprite if that helps.

EDIT: Here's one anyway, just in case:



For small/normal sized chars, use:

width: 112%
height: 116%

Example:



For larger chars(haggar, ortega,maybe not titan though), use:

width: 130%
height: 130%

Example:



I think it works and they still look decent compared to each other


My Biff's y positioning is a lil low, but the size is about correct

Karasai

can someone help me with the chest muscles?  :-\

or at least some tips?

newboyflow



Diepod

swag.

Looks like shes lit from behind though.
Spriting is hard.

newboyflow

Quote from: Diepod on May 06, 2012, 10:34:31 PM
swag.

Looks like shes lit from behind though.
sorry im not use to the lighting method yet but imma work on it. imma finish mako and his brother too

newboyflow

#2335
gotta redo mako's hair its hard

Diepod

#2336

Another commission. (I was asked to fix up the sprite actually)
Spriting is hard.


Duos.act

Takuma's face looks too young IMO, he's supposed to be a middle aged if not older man.

Balthazar

I agree.


wip, sf1, sf2, sf3, cvs palettes.