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Thoughts on Infinity Mugen Team's releases (Read 19953 times)

Started by Saikoro, October 12, 2011, 02:12:41 am
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Thoughts on Infinity Mugen Team's releases
#1  October 12, 2011, 02:12:41 am
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I'm not trying to create a shit storm or anything, but I really don't see much feedback with Acey's recent releases of Snake Eyes, Punisher, Maskless Wolverine, Hulk, etc..

Is it because too many form goers don't like Acey's style?? Kong leave a bad taste in our mouths?? Siding with one particular forum??

Personally, I like Infinity, but some releases feel off. Maskless Wolverine feels too "slippery" and off balance. Even Captain America's attack strings feel like they lack oomph as the attacks don't seem to stick like your common MvC2 character. Even Air Combo's/Aerial Raves don't float as much as they should. I really dig Snake Eyes and Punisher regardless of odd timing.

Thoughts??
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Re: Thoughts on Infinity Mugen Team's releases
#2  October 12, 2011, 02:19:13 am
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It's because they don't listen anyway so why bother.
Re: Thoughts on Infinity Mugen Team's releases
#3  October 12, 2011, 02:42:11 am
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And IMT doesn't have good manners with Mugen Guild and viceversa. I think the only improve to those characters is making patches for them (as I do :P)
Re: Thoughts on Infinity Mugen Team's releases
#4  October 12, 2011, 02:52:18 am
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There comes a time when giving feedback isn't worth it. Feedback was previously given to Kong about his stuff, never even looked at. It was seen as bashing (even when it blatantly wasn't) It is generally the same now. Feedback from here falls on deaf ears over there.

This isn't really a problem and going further into it is a waste of time.


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Re: Thoughts on Infinity Mugen Team's releases
#5  October 12, 2011, 02:54:44 am
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The IMT template is one of the worst things ever produced for Mugen.  There is absolutely no possibility of a solid creation being made from it.  Period.
Re: Thoughts on Infinity Mugen Team's releases
#6  October 12, 2011, 02:58:44 am
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And IMT doesn't have good manners with Mugen Guild and viceversa. I think the only improve to those characters is making patches for them (as I do :P)
You'd be better off creating from scratch unless Kong made the SFF, then just pilfer that.
Re: Thoughts on Infinity Mugen Team's releases
#7  October 12, 2011, 02:58:58 am
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I hear you guys. It's a shame that constructive criticism/feedback falls on deaf ears. I like a majority of their releases. I would love them if they were tightened up further.

Case in point: maskless Wolverine. He has some decent and valid points, but plays very loose and sloppy. Hulk's timing is odd and his sound effects are mixed. As much as I love the Punisher, his velocities feel unpolished. The only release that shines is Snake Eyes as he is clearly the best thus far.

Too bad overall though. Ah well.

And IMT doesn't have good manners with Mugen Guild and viceversa. I think the only improve to those characters is making patches for them (as I do :P)

You patch stuff?? Really.... I'm PMing you tomorrow morning as I've got a few questions....


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Re: Thoughts on Infinity Mugen Team's releases
#8  October 12, 2011, 03:05:51 am
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The IMT template is one of the worst things ever produced for Mugen.  There is absolutely no possibility of a solid creation being made from it.  Period.
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You'd be better off creating from scratch unless Kong made the SFF, then just pilfer that.
I don't know, I never tried to fix some of IMT chars, but if I made something useful with Seth's Superboy and Ex-Inferis&Loganir's Bane, then I think I could make something :P

You patch stuff?? Really.... I'm PMing you tomorrow morning as I've got a few questions....
Look at my website, in Add-ons section, there're some chars patched by me ;)
Re: Thoughts on Infinity Mugen Team's releases
#9  October 12, 2011, 03:31:02 am
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You know, I did try to give feedback a long time ago on one of Kong's characters on their forum.

I got banned within 10 minutes, no joke.

They can't take a drop of criticism. So they shut up anyone who dared to give feedback to their work.
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Re: Thoughts on Infinity Mugen Team's releases
#10  October 12, 2011, 03:32:42 am
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Read the part where he says he recoded everything. Believe me, I made my C. Evil Ryu with the IMT template and I know exactly how bad that template is. You will have an easier time basing an MVC style character off Kung Fu Man than you will the IMT template. The list of things they got wrong will take way too much of my time to list...

Yet most IMT members actually use this template and create their character with no concern towards important gameplay data and quality assurance. These characters also tend to be outfitted with custom moves and features that are poorly thought out and look retarded in action. The worst part? These fools take themselves so seriously! IMT members can't take criticism, they can't take jokes, and the very thought of people not liking things released on their little section of the community pisses them off to a comical degree. They think outsiders are bashing their character makers for making the characters custom and refuse to believe that their ideas and abilities to translate them into MUGEN are what's wrong.
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Re: Thoughts on Infinity Mugen Team's releases
#11  October 12, 2011, 03:35:12 am
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I hear you guys. It's a shame that constructive criticism/feedback falls on deaf ears. I like a majority of their releases. I would love them if they were tightened up further.

Case in point: maskless Wolverine. He has some decent and valid points, but plays very loose and sloppy. Hulk's timing is odd and his sound effects are mixed. As much as I love the Punisher, his velocities feel unpolished. The only release that shines is Snake Eyes as he is clearly the best thus far.

Too bad overall though. Ah well.

And IMT doesn't have good manners with Mugen Guild and viceversa. I think the only improve to those characters is making patches for them (as I do :P)

You patch stuff?? Really.... I'm PMing you tomorrow morning as I've got a few questions....

i agree his wolverene seems like waisted potential
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Re: Thoughts on Infinity Mugen Team's releases
#12  October 12, 2011, 05:37:57 am
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Only Vyn and Sabaki. The rest can eat shit.
Re: Thoughts on Infinity Mugen Team's releases
#13  October 12, 2011, 05:39:50 am
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Only Vyn's CVSX characters.  His older characters use that god awful template.
Re: Thoughts on Infinity Mugen Team's releases
#14  October 12, 2011, 09:52:19 am
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If you read CVSX quick it sounds like you're saying CVSEX  :P

Eh... I never liked his creations that much. They kinda lack something to be far more solid.
Re: Thoughts on Infinity Mugen Team's releases
#15  October 12, 2011, 10:19:51 am
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Id much rather start with KFM(which I switched to cuz I was using IMT template and realized how much it sucked and Im growing outta the MvC craze) I also try to use POTS stuff as reference to learn new stuff. Vyns stuff is great and challenging too. I thought the best creation from IMT would be Vyns works but thats it.. Captain America is meh.
Re: Thoughts on Infinity Mugen Team's releases
#16  October 12, 2011, 12:26:16 pm
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Great point Alpha-San. Every single move you can perform using IMT's template feels off, slippery as I have mentioned before. Why can't this be addressed and ultimately fixed?? I honestly think that Infinity is actually decent (to say the least). Having constructive feedback fall on deaf and sensative ears only hurts their credibility in the long run. That's not a good thing.

Vyn's EOH template characters are a perfect example of having a good author use a broken template. His Wolverine is limited by IMT's design flaws. Compare his Wolverine to his Evil Ryu and you will notice quite the contrast.

Lastly, I went on their forums saying how their filtered Sabretooth (a blown up "HD" version) should have been based off of another author besides Kong. I was quoted as "passing on slander/propaganda" when I was simply voicing my opinion. Here's the link. I should be right at the top of page 2:

 http://www.infinitymugenteam.com/Forum_345/index.php?topic=35779.15

Seriously??
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Re: Thoughts on Infinity Mugen Team's releases
#17  October 12, 2011, 02:26:17 pm
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Lastly, I went on their forums saying how their filtered Sabretooth (a blown up "HD" version) should have been based off of another author besides Kong. I was quoted as "passing on slander/propaganda" when I was simply voicing my opinion. Here's the link. I should be right at the top of page 2:

 http://www.infinitymugenteam.com/Forum_345/index.php?topic=35779.15

Seriously??

We can not read the forums without accounts. And many here on the Guild can't get accounts because we are banned from the forums or our emails are banned even before registering (they suck like that).

Can you screen cap it?
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Re: Thoughts on Infinity Mugen Team's releases
#18  October 12, 2011, 02:33:51 pm
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I'm currently on my HTC Evo, so I'll just copy and paste. Here's what I said about the so called "HD Sabretooth":

"Kong. Yikes. I remember posting on this when all of his characters were originally released.

Kong's creations are better suited for people who don't know squat about Mugen's vast library of Mugen stuffs. There's probably another 5 better Sabretooth's out there. To the oblivious, Kong's works are fine. To the Mugen Diehards, Kong's coding is atrocious.

These releases are great to see, but why not take better coded work and filter that?? I'd rather have a filtered Omega Red by Cyanide instead of Kong's or whomever's work as Cyanide's coding is far superior. If you want to release quality stuff, have quality standards.

Alas, it's neat to see these releases. I wish their sources were far superior, like GM's SF3 Akuma and Ryu counterparts."


And here's Acey's reply:

 Vague, and the typical reply. If you knew the slightest about code I don't believe you would have made such a comment. This is the propoganda coming from the other forums, that obviously you believe. It you were talking about playing style we'd be having a different discussion. So please, enlighten us with an example of atrocious coding?

And my reply to Acey read:

It's certainly not propaganda. I really don't side with any particular forum's word except my own. I may agree/disagree with people on forums, but I don't want to alienate anyone in the process. If I did this here, I do apologize.

Also consider that when Kong went on his initial release fit a couple of years ago, countless forum goers were making comparisons to Kong's releases, saying how some of his coding wasn't up to standards while compared to previous releases of other characters at that time. I am no coder by any means, but I do have a sense to say "hey, this doesn't feel as accurate as it should." But its also Mugen, so accuracy doesn't apply. With my hands on time using Kong's characters, I didn't hate them, I just thought he could have done a much better job, that's all. His Omega Red is OK, but compared to Cybaster's recent release, the coding is atrocious in comparison. Again, you have multiple people on various forums who say this. You also have plenty of other forum goers who would have agreed with me on this subject.

Are these releases cool?? Absolutely. Could the source material be better?? Sure. That's my opinion and I'm sticking to it.


Allof this came from saying "Hey!! Why cant your material be based off of better sources??"
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Last Edit: October 12, 2011, 04:04:02 pm by Saikoro
Re: Thoughts on Infinity Mugen Team's releases
#19  October 12, 2011, 06:59:01 pm
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I hear you guys. It's a shame that constructive criticism/feedback falls on deaf ears.
More than deaf ears, I think those guys have no ears to hear. The only way to improve some of their characters are patching them, period. Seriously I'm thinking about making a patch to some IMT char as a personal challenge :twisted:

Only Vyn and Sabaki. The rest can eat shit.
Totally agree :brofist:
Re: Thoughts on Infinity Mugen Team's releases
#20  October 12, 2011, 07:03:42 pm
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I hear you guys. It's a shame that constructive criticism/feedback falls on deaf ears.
More than deaf ears, I think those guys have no ears to hear. The only way to improve some of their characters are patching them, period. Seriously I'm thinking about making a patch to some IMT char as a personal challenge :twisted:

Only Vyn and Sabaki. The rest can eat shit.
Totally agree :brofist:

Ha!! I then suggest you patch Maskless Wolverine, Snake Eyes and Arthur. Wolverine is in desperate need of an overhaul. Arthur and Snake Eyes only need tweaks as they are actually DECENT!!

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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.