For those of you that don't know about it, Thrill Kill was intended to be a PSone title that would have been the first game to receive an AO rating by the ESRB. It featured a great range of charming and absolutely demented characters, which I think could translate into MUGEN fairly well.Add to this topic if you feel like you would like to contribute to this idea, or just would like to leave a comment about it.Also, I will help out in any blueprinting or vocal things that a creator would like me to do. Unfortunately, my other practical skills aren't fantastic.
Now this is an interesting idea, what kind of conversion would you like to do, would you actually rip sprites from the game or would you start em forms scratch?, if anything, the source game was incomplete so there is plenty of space here for customization,specially if this chars are to play in a balanced way against other character in mugen.
Thrill Kill was 3d.It would be hard to make all those fatalities from that game, also it looked boring, funny, but I wouldnt fight whole match just to make one fatality.
It would have to be done like that guy who sprite-edited Falcon from Power Stone. It'll take a lot of work.I enjoyed Thrill Kill. I got a complete version running on my PSP. Oddball was my favourite.
indeed it'd be a shitload of work but i think it'd be pretty interestingi was thinking violet because she's not....'overdone' compared to the rest of the cast, if that makes sense...
Was she the one who could twist herself in awkward ways?Well Oddball would be quite straightforward using Guile and Ryu as a base, you wouldn't even have to edit his arms too much because they are strapped away.His 2nd outfit doesn't even have arms.
Blue Monkey said, March 18, 2012, 12:11:39 pmNow this is an interesting idea, what kind of conversion would you like to do, would you actually rip sprites from the game or would you start em forms scratch?, if anything, the source game was incomplete so there is plenty of space here for customization,specially if this chars are to play in a balanced way against other character in mugen.I'd say that using the Altly method (taking pre-existing characters, ripping the animations, changing a function, and adding new sprites over it) would be the best way to make them.Human said, March 18, 2012, 08:01:05 pmThrill Kill was 3d.It would be hard to make all those fatalities from that game, also it looked boring, funny, but I wouldnt fight whole match just to make one fatality.There was other things to that game than fatalities, ya know :p.MelvanaInChains said, March 18, 2012, 09:56:23 pmindeed it'd be a shitload of work but i think it'd be pretty interestingi was thinking violet because she's not....'overdone' compared to the rest of the cast, if that makes sense...I'd say Violet, Cleetus, and Faustus would be the easier ones to do in MUGEN. Mammoth too, but I never really cared for him.
First of all, thanks, because i don't know/remember that game untill i read your post. And btw, your idea is very interesing. It could be fun play with the Ryu+Ken brothers, Judas. Mother of Shotoclones XD
It is a nice idea but it'll never go any further than word in a forum unfortunately.Wasn't the Ryu/Ken Judas outfit his 2nd outfit?What was the name of the guy who was on fire?, I can't remember.
Zantetsuken said, March 18, 2012, 10:11:09 pmWhat was the name of the guy who was on fire?, I can't remember.Cain.
using base of character yes, but utilizing way to many prexistitng frames just break the illusion of actually begin playing with a new character on my opinion, Imp would be a quite interesting option to have in mugen also, not many fighters on his style around here. and i think that, Violet and Cleetus are open canvas to any fatality fanatic out there, i don't remember any other cannibal except for the votes out here but the least i say about them the better