- To detect "beautiful" or "ugly" chars, Vega uses the optional Messatsu animations. Depending on the author of the char, this can lead to curious cases.
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Lol! Hold up... You're not trying to imply that Skullo isn't beautiful are you? Nah, just joking with you. I'm probably one of that last few guys who actually uses those anim traits. I guess it makes it that much more funny to see stuff like that.
I'm not the biggest Vega fan, but I'd like to commend you on a job well done. Reading your profile text, I very much respect that. Rolling up your sleeves and putting in work. Especially with a not beginner friendly char like Vega. Where you had to deal with all the no claw/no mask/mask/claw various variants. Not to mention adding in the gate climbing shenanigans.
I just want to note: When looking over your showcase vid, you seem to be using the old Max Mode depletion I used to use, where it drains half the bar/time per EX move. I've since raised the efficiency to 1/3 instead of 1/2. It's an easy enough tweak. Just go to all the Max Mode drain coding, and change the -500 value to -335.
[State ####, MAX Timer Drain]
type = VarAdd
trigger1 = !Time
trigger1 = var(20) > 0
var(20) = -335 ;<--- This value here