Versatile Projectile Reflector Problem

Started by PauloHPBender, October 20, 2022, 11:30:23 PM

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PauloHPBender

This is a problem based off of this topic: https://mugenguild.com/forum/topics/versatile-projectile-reflector-186170.0.html

I've tried to replicate your method (mostly Vans never posted the second half of his tutorial and I couldn't understand what they were doing with their reflectors'cns), but I'm facing a issue: re-reflection.

If my helper gets reflected, I'm totally unable to reflect it back again, even though I've implemented a "re-reflected" extra state.

Odb718

I've moved this post here to get more eyes on it. It didn't push the tips n tricks thread forward. Hopefully someone here can help fix the problem.

What exactly happens? Your character creates a projectile, then P2 reflects it, then your character can't reflect it back?
Is P2 a totally different character or just your character fighting itself as P2?
vVv Gouken718 vVv SabreTooth718 vVv


PauloHPBender

https://streamable.com/ix3v2p

He's fighting himself for now, as "Kenplate" will be the basis for my project.
P1 shoots his projectiles, P2 reflects it, P1 can't reflect it back nor block it, but P1 is able to destroy the reflected projectile with another projectile.

Odb718

It seems like you'd have to make a "cousin" of the original reflection code. Obviously the attributes of the projectile have changed. You'd have to set up that 2nd reflection for those changes.
I'd keep the 2 things separate and "combine" them once it's working properly.

Since it's your character sending the projectile back, you should be able to read/know the values. You should be able to copypasta a clone as a second move and change the values of the "new" projectile.
vVv Gouken718 vVv SabreTooth718 vVv