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Walking animation (Read 1037 times)

Started by omnivore, May 14, 2013, 11:31:37 pm
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Walking animation
#1  May 14, 2013, 11:31:37 pm
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Alright, if there is a better place for this question, please direct me or move this thread. Because I looked around at the options, and I don't know where a better place for this question would be.

As I have said before, I am spriting my own (and first and probably only) mugen character, and I have a lot of sprites done already,

I have created my walking animation, or at least part of it.  The legs.

I took the sprites from an existing mugen Character (Alice from Asura blade) and I used her walking animation because I liked it and it seemed like a good match for my character (whom is also a skirt wearing female with skinny legs). But I frankensprited my characters leg features over Alice's legs, just keeping the positions for the same movement..

But before I did that, I scaled up each Alice sprite to only loosely the correct scale to my character (on the sprite sheet for comparison). So they were not all scaled up to exactly uniform proportions, and I had to do a fair amount of editing to get my characters legs on her looking right.

I have not done the torso sprites for the walking animation yet, because I have not decided on a position.

If I want to make the animation, how should I progress from here? Obviously, I have a basic understanding of Fighter factory. I am talking more about alignment.

If I want to make this match up well, then how important is accuracy of the positioning of my upper torso sprites?

As long as I put it into fighter factory and position the sprites with the head in the same place in fighter factory? (assuming my leg positions are not all over the place), this will look right?

I want this walk to look good and fairly accurate to Alice's walking animation style when done.

I have researched some general information about animating walking, but I haven't seen a lot of info specific to what I am wanting to know in relation to mugen.

I THINK i might have seen someone mention some extra utility that was useful for aligning such things. Does anyone know, or can direct me?

Once I get my character walking, dashing, and jumping, I will create a project thread and show who I decided to make. I think there will some interest in this character being animated in such a way (in a fighting game) Although, I don't know about how  enthusiastic the mugen community specifically will be.
 
Last Edit: May 14, 2013, 11:57:32 pm by omnivore
Re: Walking animation
#2  May 15, 2013, 12:55:15 am
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The best you can do is probably open other characters in Fighter Factory, which have a walking animation a little similar to yours, in order to base yours on them.

Basically, you align the center of your gravity with the cross X-wise on all the sprites. Using the belt of the character to do so and aligning the FF cross X(wise with the belt should ensure correct alignment.
Then, for the Y-alignment, make sure the feet touch the ground when necessary, and always have the lower point of the sprite (ie the foot touching the ground) be at the same Y coordinate, to ensure the character always has the "floor" at the same Y axis. Depending on your sprites, you should then see the belt moving up and down throught the walking animation.

Finally, during your alignment process, use the onion skin feature to ensure each sprite is correctly aligned with respt to the previous one.