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What I'm up to

Started by Kung_Fu_Man, April 02, 2008, 02:26:46 PM

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Kung_Fu_Man



Rubber Soul:
  • Mostly exact to the original. I say mostly because some things are being improved.
  • Stand button now activates his counter attack ability, save for when he's in the air. The counter attack is different additionally: can absorb projectiles, only upper body will activate counter attack when standing
  • QCF+S now drops a piece of his stand that acts as a mine. Contact with it will cause it to lash out and attack. Only one can be down at a time and they have very short shelf life.
  • HCF+2A is a new hyper. Rubber Soul forms a chunk of his stand as a solid mass and toss it out, where it acts like Q-Bee's honey blob bomb.
  • Counter attacks and binding will build a mass gauge. When at least half full, a special hyper can be activated, QCB+2A, that has Rubber Souls spin rapidly, sending chunks of the stand all over the place
  • Fake Stand will now be programmable by QCB+S (this works out as the stand can at least be given commands while still in contact and act upon them when separated).
  • Can't release the stand like you can Kakyoin's. Don't worry :P
  • A 'purist' version via an alt def will most likely be available beside it. Why anyone would want it is beyond me, but eh to each his own.
  • Coconuts BackBreaker will now use JoJo's SGS command instead of the 360 motion, and be closer to its anime counterpart.

    Pretty much it. As you can see not too different than before, just more emphasis on the counter and trap factor to make him less of a Kakyoin clone and more like the manga from the lowdown Shin DIO tossed my way.

    Other stuff:
  • Hashimoto is getting toned down in many ways, but a few new moves coming too.
  • DeDeDe...eh I doubt anyone cares :P

Kung_Fu_Man

Update action to give folks some teasers based off what I said above:

Obviously didn't care for the old anim for this situation

Reused it for an intro though

And programmable "stand" action starting.

Kung_Fu_Man



What I managed to pull together in regards to a better, non-completely-Kakyoin hyper portrait.. Still needs some tweaking, but worked out the best overall...I hope.

Also, cooked up 5 palettes to add to the original 5


All in all things progress pretty well.

Cornholio

dig the hyper portrait dude it looks pretty sick and matches the sprite's facial well.
Quote from: Sol Badguy Z on January 17, 2008, 05:26:16 AM
Hello guys.  I have touched children.

Iced

Far better hyper portrait.I like it.

Rōjenomu

pink pal is too pink i think
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Makkah

Looks like it's supposed to be a joker palette. If that's the case, then it should be a bit more purple than pink, Ash.

Also, good luck, I hope everything turns out great (really digging the hyper portrait as well).