Winpose problem

Started by Koop, April 29, 2009, 05:19:00 PM

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Koop

Why didn't I listen to Anjel? Now it's too late.

How do you changestate to a winpose if the state the character is in never goes back to 0.
Roundstate = 4 didn't work because the round doesn't end until you reach state 0. :bigcry:

 

Anjel

#1
Just make the character go back to 0 and fix that changeanim up some.

Use this if your var is set to 1.
[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0+(var(transformationvaraaaaaa)*10000) && Anim != 5 && Anim != 12
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 12 && AnimTime = 0
value = 0+(var(transformationvaraaaaaa)*10000)
My shitty mugen stuff:

Koop

I...didn't use any vars.  :sweatdrop:

DAMN I'M SCREWED.

Anjel

It is cool.
Just set a var up in the transformation state. Even if it is just for the winpose.
My shitty mugen stuff:

Koop

YAY!  :D

Hopefully I don't run into any more problems during these final tests/fixes.