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ZeroLeona, 1.0...Released! (Read 16028 times)

Started by Zero-Sennin, October 19, 2009, 11:00:31 pm
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ZeroLeona, 1.0...Released!
#1  October 19, 2009, 11:00:31 pm
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroLeona, 1.0...Released!
#2  October 19, 2009, 11:15:26 pm
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:kugoi: testing her out right now

just acouple of things
low punch low kick and Grand Saber are infinite(juggling aswell)
clsn needs work, but for the most part its ok
x-calibur attack, the helper for it the vels seem wrong, ive played kof with leona before iirc its suppose to be like a circle around motion not just a forward and comeback move. Also the rool back could be slower and less longer.
Strong Baltic Launcher would look better if leona didnt move forward as much(also its not propery destroyed right)

other then that its a solid characters, likeing the hypers.
and dude if you need highres effects to replace the low res one you got just hit me up.
Last Edit: October 19, 2009, 11:43:53 pm by Luis Alejandro
Re: ZeroLeona, 1.0...Released!
#3  October 20, 2009, 12:42:33 am
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  • Mach Punch Zoning Arm
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    • Skype - Zero-Sennin
    • tinyurl.com/zstrinmu
:kugoi: testing her out right now

just acouple of things
low punch low kick and Grand Saber are infinite(juggling aswell)
clsn needs work, but for the most part its ok
x-calibur attack, the helper for it the vels seem wrong, ive played kof with leona before iirc its suppose to be like a circle around motion not just a forward and comeback move. Also the rool back could be slower and less longer.
Strong Baltic Launcher would look better if leona didnt move forward as much(also its not propery destroyed right)

other then that its a solid characters, likeing the hypers.
and dude if you need highres effects to replace the low res one you got just hit me up.


The punch-kick thing should be fixed with what I did just now, but I'm not doing a fix release yet, so I'll test it out.
Grand Saber is fixed up though.

I assume you meant I-Slasher instead of X-Caliber -- I think I tried making the circle movement once, but I didn't quite manage to do it....

And how is the Baltic Launcher ball not destroyed right exactly? Is the time mis-set, the animation wrong?

(Oh, yes, BTW, hires would be nice like.)
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroLeona, 1.0...Released!
#4  October 20, 2009, 01:09:17 am
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  • DCB | Vato
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What i mean is that when your hit, the helper will still be up. it should be that when your hit, the helper dissapears aswell.
use a root,stateno trigger to fix that.

ok ill hit you up when im done with the high res effects