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Zolagun's Huitzil/Phobos  (Read 17830 times)

Started by T. Vinceson, September 12, 2013, 01:21:30 pm
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Zolagun's Huitzil/Phobos
#1  September 12, 2013, 01:21:30 pm
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..Er, More like a completion work. The original version has numerous stuff missing. So took liberty to work on this character and, at the same time learn more new stuff in MUGEN CNS coding.






Kindly DL this character here: http://sdrv.ms/16t4eqB

This Huitzil is not exactly 100 percent faithful in terms of certain parameters and stuff, since... Well, I do not know or unaware of the exact game source values for this character.

The following notable edits were done for this character:

-Supplied missing moves, animations etc. that the unfinished version never had: Two EX Moves, ES Genocide Vulcan, Reflect Wall Guard Cancel etc.
-Supplied missing and some additional Helper states for Cecil. (Mostly his reactions to some of Huitzil's states, Especially on Match over victory poses.)
-Added and supplied the missing sounds, and added some extra ones.

Move Notes:

-Throws are done by either holding back or forward then pressing two punches together. This can also be done in the air for Huitzil's Sky Catch throw.
-Circuit Scrapper ES-Throw is now done by HCB + PP.
-All throws can be done even if the target's out of reach, Though the character will be prone to attacks under missed throw animation.
-Final Guardian is Vampire Hunter version, done by DP + KK command. It hits and deals a lot more damage should target be struck in air.
-Erase Sphere is done by RDP + KK. Depending on the two Kick buttons pressed, it determines the projectile's traveling distance before bursting into an explosion that can cause damage and stun. It is an eight hitting EX Move that stuns the opponent for quite sometime--- Letting you add more damage by hitting the stunned target with either chain combos, Special moves and even Final Guardian EX Move.
-Reflect Wall Guard Cancel can be done on either ground or air whilst guarding an attack.

Consider this Huitzil to be a fusion of both Vampire Hunter and Vampire Savior version. (No Plasma Trap.)

This character was tested before publicly making it available. Kindly report any bugs, especially on possibles ones that could be caused by the Helper's State coding. Thanks and I do hope you'll enjoy playing this character~!

Credits: 

-Zolagun for the original WIP version.
-Lord Sinistro and Misao's Huitzil for coding references on moves like Final Guardian, Recovery Roll and Reflect Wall.
-Helpful sprite resource for this character: http://spritedatabase.net/file/258
Last Edit: September 30, 2013, 05:00:15 am by T. Vinceson
Re: Zolagun's Huitzil/Phobos
#2  September 13, 2013, 06:16:10 am
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+1, pumped to try your edit out, I always love your stuff :-)
Re: Zolagun's Huitzil/Phobos
#3  September 13, 2013, 12:24:15 pm
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Ah, ever the appreciative player. ;) Hope you enjoy testing this edited character and feel free to report back any bugs or errors you might find~!
Re: Zolagun's Huitzil/Phobos
#4  September 14, 2013, 07:54:22 pm
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Thanks for the nice edit. Not being a DS player, I can't comment much on accuracy, but overall this plays cool. :)

Would be nice to have a readme written by you with a movelist and a thank you section.
Also, Felineki had started working on his version of Phobos, and had done a few edits and (I think) had ripped a few sprites that were not used in the game, you may want ot look into his WIP topic.
Re: Zolagun's Huitzil/Phobos
#5  September 15, 2013, 03:56:18 am
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Yeah, I too look forward to his Phobos/Huitzil. (The one with the Bug Laser that was a scrapped EX Move in the first game, yes?) Also, the reason I worked on Zolagun's Huitzil was because it seems IMO, there was virtually lack of complete Huitzils for Mugen. The only decent complete ones were an MvC version and Lord Sinistro's.

Thank you very much for the wonderful comment and I shall gladly put the mentioned files on the next update~! (With dizzy state and EX-Move KO finish fx.)
Re: Zolagun's Huitzil/Phobos
#6  September 16, 2013, 08:50:56 am
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Sorry for the double post.

Updated. Character now has a dizzy state and EX Move KO finish effect. Crouch walk sound play also fixed a bit. Character folder now also comes with a little Editor's Read Me and movelist as recommended.

I didn't do any palette works, as I'm not much skilled at it, hence, I'll leave that to those who wish to make extra or PAL corrections for this character.
 
Again, feel free and don't hesitate to report any errors or bugs that you may encounter with this character. Thanks.
Last Edit: September 16, 2013, 08:56:49 am by T. Vinceson
Re: Zolagun's Huitzil/Phobos
#7  September 19, 2013, 12:11:49 am
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Sorry for the double post.

Updated. Character now has a dizzy state and EX Move KO finish effect. Crouch walk sound play also fixed a bit. Character folder now also comes with a little Editor's Read Me and movelist as recommended.

I didn't do any palette works, as I'm not much skilled at it, hence, I'll leave that to those who wish to make extra or PAL corrections for this character.
 
Again, feel free and don't hesitate to report any errors or bugs that you may encounter with this character. Thanks.

Re-Downloading now sir!
Re: Zolagun's Huitzil/Phobos
#8  September 19, 2013, 06:22:21 am
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Little update.

First of all, I'd like to apologize to everybody who was inconvenienced by a loop error in the Helper's (Cecil) state. Someone managed to encounter it and then report it back to me at the other MUGEN forum days ago, so I took time to study a topic that deals with such bug and then did some changes on the Helper's statedef that caused the loop bug.

With the adjustments in the Helper CNS in place and after 10 matches in Watch Mode, the loop error did not occur. So hopefully the changes did indeed remedy it.

Also, Guard Hitshakes now comes with a sound.

Again, feel free to report if there's still any loop errors or any other bugs not related to it occurring. 
Last Edit: September 26, 2013, 04:35:58 pm by T. Vinceson
Re: Zolagun's Huitzil/Phobos
#9  September 26, 2013, 04:36:08 pm
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Some latest updates:

- Fixed the EX Move KO effect's trigger. The effect won't happen for circumstances the opponent is KO'ed first by other attacks before making collision with the Erasing Sphere's damaging explosion sequence.

- Fixed the ES Plasma Beam bug. Statedef 1016 is the last leg of the target's frozen state, (Both shared by normal and ES Plasma Beam.) with a selfstate value of 5100. Previously, its ctrl is set to 1, meaning the target can just instantly shift to any controllable states-- They can get hit again by the ES Plasma beam for a second time, instead of getting hit once and then they're in liedown states before getting back up to their feet. To prevent this, I set the target's selfstate ctrl parameter to 0.

- Mentioning Plasma Beam, the states for the High and Low Plasma Beams have been modified. The Ice Beam projectiles are now Helper, and they can be canceled when their root, aka Huitzil gets hit.

- Explods like that on the Genocide Vulcans (Specifically the "laser beam") have been given proper triggers to be removed when Huitzil gets hit by the enemy.

That all. Feel free to report any other errors you might find.
Re: Zolagun's Huitzil/Phobos
#10  September 29, 2013, 11:47:49 pm
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For so many years i have waited for this! Thanks for putiing your time in that character.
Re: Zolagun's Huitzil/Phobos
#11  September 30, 2013, 12:13:54 am
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so because u updated this char. Do we just download from the original link?
Re: Zolagun's Huitzil/Phobos
#12  September 30, 2013, 01:00:55 am
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Re: Zolagun's Huitzil/Phobos
#13  September 30, 2013, 01:03:04 am
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For so many years i have waited for this! Thanks for putiing your time in that character.
You're welcome. :) I did this edit out of not only boredom and purpose to learn more about CNS coding , but seems the lack of complete and near original gameplay style of Huitzils compatible for WinMUGEN.
Last Edit: September 30, 2013, 07:05:25 am by T. Vinceson
Re: Zolagun's Huitzil/Phobos
#14  September 30, 2013, 01:26:37 am
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Re: Zolagun's Huitzil/Phobos
#15  September 30, 2013, 02:21:50 am
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For so many years i have waited for this! Thanks for putiing your time in that character.

Thanks. :) I did this edit out of not only boredom and purpose to learn more about CNS coding , but seems the lack of complete and near original gameplay style of Huitzils compatible for WinMUGEN.

which means phobos has been updated

Yes. The one in my SkyDrive now is the recently updated version. With fixes that remedied the bugs or errors reported earlier.
Re: Zolagun's Huitzil/Phobos
#16  October 30, 2013, 11:59:29 am
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Late update: Modified the character's palettes. Cecil's sprite has now six color variation per buttons.
Re: Zolagun's Huitzil/Phobos
#17  October 30, 2013, 10:06:46 pm
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nice thx for the release
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Re: Zolagun's Huitzil/Phobos
#18  October 30, 2013, 11:38:45 pm
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You're welcome. Thanks to your own Huitzil as well for coding guide/references to Final Guardian and Reflect Wall states. :)
Re: Zolagun's Huitzil/Phobos
#19  November 08, 2013, 03:22:24 am
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It should be noted that his Standing Medium and Heavy Punches and Kicks, and Crouching Medium and Heavy Punches miss Kung Fu Man in the corner.

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Re: Zolagun's Huitzil/Phobos
#20  November 15, 2013, 07:05:38 am
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It should be noted that his Standing Medium and Heavy Punches and Kicks, and Crouching Medium and Heavy Punches miss Kung Fu Man in the corner.

Can I ask for the version of Kung-Fu Man that has the corner bug with Huitzil? I'll gladly test and then try my best in remedying it later on. Been quite busy and then catching up some stuff in RL.