Recent posts

#1
Development Help / Looking for someone to make an...
Last post by ❊ Ivory ❊ - Today at 05:43:31 PM
Heya, idk if this is the right category for this, or if it's even allowed to do this, (if it isn't, or this isn't the correct category, then could the mods plz pinpoint me as to where to go for this?)n but I was wondering if any AI patch creator was up to make a proper AI patch for my Gurospooo-inspired character Jalapeno? Someone has already made one of him, but to be honest I did not like it much, as I found it to be far too spammy and it doesn't utilize his moves creatively enough. The AI patch should be very similar to Gurospooo's AI patch by EFB in terms of aggressiveness, but also mainly use Jalapeno's moves in a creative way like Gurospooo and his patch. I don't have any way to pay, so if you are expecting something in return for this, then sorry but I can't do it.  :bigcry:





Here is the character:

https://mugenguild.com/forum/topics/jalapeno-gurospooo-inspired-character-202132.0.html
#2
Resource Releases / Re: Leona CVS Set with Color S...
Last post by malevka1 - Today at 05:20:08 PM
Thank you so much
#3
Edits & Addons 1.0+ / Re: BurningSoul's Upgraded Edi...
Last post by BurningSoul - Today at 04:50:21 PM
Spiderman Updated
#4
Resource Releases / Sprites: WWF in your house
Last post by tema_fakov - Today at 01:42:18 PM
Sprites from WWF in your house - Ahmed Johnson, British Bulldog, Goldust, Triple H, Bret Hart, Owen Hart, Shawn Michaels, Undertaker, Vader, Ultimate Warrior.
Other sprites: BIOS, rings

Original palettes saved!

https://sprite-ripper.narod.ru/sprites.html
#5
Your Releases, 1.0+ / Re: MUGEN 1.1 unleashed, sourc...
Last post by PotS - Today at 09:34:58 AM
I was just saying earlier that this would happen for sure, haha.

Maybe you'll want to change the executable's name and the versioning.
#6
Your Releases, 1.0+ / MUGEN 1.1 unleashed, source co...
Last post by Romhack - Today at 06:29:20 AM
mugen-unleashed: the M.U.G.E.N 1.1 engine, reconstructed in C

For as long as I can remember, someone in this community has asked "what if we had the MUGEN source code?" Elecbyte never released it, and the engine has been frozen at 1.1 Beta 1 since 2013. Today I'm releasing a full reconstruction of that engine in C:

https://github.com/zxmarcos/mugen-unleashed

What it is
The whole of mugen.exe (1.1 Beta 1, the 2013 build) has been rebuilt as readable source code: state controllers, triggers, the character, stage and screenpack loaders, rounds, the camera, the AI, the menus, music, all of it. It compiles into a new mugen.exe that you drop into your MUGEN 1.1 folder and run.

It behaves like the original
This is not a new engine "inspired by" MUGEN. The goal was to reproduce the original exactly, bugs and quirks included, and it was tested extensively against the original exe to make sure of that. Your characters, stages and screenpacks should behave exactly as they do today.

What it is not
  • It is not Elecbyte's original source. It was rebuilt from the program itself, with names and comments written along the way.
  • It does not include any game files. You need your own MUGEN 1.1 Beta 1, since the new exe uses its data and libraries.
  • It does not fix anything yet. This first release is a faithful starting point on purpose.

Getting it
A ready-to-use exe is attached to the v1.1b1 release on GitHub. If you prefer to build it yourself, the README explains how.

Why this matters
With a faithful starting point in hand, a lot becomes possible:
  • Fixing the engine's long-standing bugs.
  • Lifting old limits.
  • Bringing it to other platforms.
  • Finally answering "how does MUGEN really handle X?" by reading the code instead of guessing.
If you have ever been puzzled by an obscure trigger, a HitDef parameter or a camera behaviour, the answer is now there to read.

Legal
M.U.G.E.N belongs to Elecbyte. This project is for preservation and study, is not affiliated with Elecbyte, and ships none of their files.

Feedback, bug reports (anything that behaves differently from the original exe counts as a bug) and contributions are very welcome. Thanks to Elecbyte for the engine, and to this community for keeping it alive all these years.
#7
IKEMEN Releases / Re: IKEMEN GO – Character Info...
Last post by Alucard4ever - Today at 06:29:03 AM
I kinda dig it, it actually is kind of nice piece of code. I would suggest instead of taking away the x key since it is used for pal select maybe just hover time over a character? Also, instead of carrying the whole weight of a dedicated SFF maybe there is a consensus on the community and assign a specific group index like they did back with MB 7965 animations on each character.
#8
Resource Releases / Re: Leona CVS Set with Color S...
Last post by MR. IBZS II - Today at 12:03:22 AM
Thank you so much for the formal release and color separation.
#9
Resource Releases / Leona CVS Set with Color Separ...
Last post by Rabano - Today at 12:02:38 AM
I finished Leona months ago but Im sure I never actually share it.

Thanks to MT 7 for the color separation for her!



---DOWNLOAD---

vvvvvvvvv

https://www.mediafire.com/file/n5n9tdsiwqoe7z5/Leona+Sprites+by+Rabano+Color+Separation.zip/file
#10
Requests / Re: Snowy's New, Definitive Re...
Last post by snowy997 - Yesterday at 11:34:48 PM