Can people point me into the direction of all undocumented scrtls? I’ve been playing around with Tagin, TagOut, and Zoom. I’m wondering what else is out there. I’ve found those three scrtls very useful and was wondering if there is anything else out there that I could take advantage of.
I've heard stuff about Elecbyte having considerations on replacing the projectile sctrl with a new helper parameter called "helpertype = projectile," but seems that never came to be... honestly, I am glad it didn't happen because the projectile sctrl is a seriously underestimated sctrl that has a lot of unorthodox use whenever I come across coding stumps.
Just No Point said, May 25, 2019, 01:05:21 amI’m not familiar with tagin and tagoutIts a feature use to make Tag Team. I've included an example below. Keep in mind this doesn't work in 1.1[State 200, ChangeState]type = Tagintriggerall = NumPartnertrigger1 = animtime = 0stateno = 1005 ; This is a ki blast stateno I used to just test itpartnerstateno = 1005:This is a ki blast stateno I used to just test itctrl = 0
Nep Heart said, May 25, 2019, 01:33:44 amI've heard stuff about Elecbyte having considerations on replacing the projectile sctrl with a new helper parameter called "helpertype = projectile," but seems that never came to be... honestly, I am glad it didn't happen because the projectile sctrl is a seriously underestimated sctrl that has a lot of unorthodox use whenever I come across coding stumps.Never heard of it. I will give it a try!
With Mugen Ai 1v1 it works well. Or if you're playing with another human. The AI you guys code for Z2 I would think this would be perfect for ya'll project,There is a special trigger you can use called standby which is 0 or 1. I use it with TagOut to tell which character to stay on screen and which one to leave.
It isn’t anything we couldn’t already do easily though. Is that standby trigger useful in other sctrls?
It works with other sctrls. I have it in my -1 as a triggerall for my changestates. triggerall = Standby = 0 triggerall = Partner,Standby = 1 || NumPartner = 0Helpertype = projectile works! Going to dig into it some more!
DeathScythe said, May 25, 2019, 02:10:25 amFeddi09 try not double-posting please, edit your previous post instead. You did it 3 times lolCool. Didn't know the rules. Idk how to fix the first one but I've changed the last two.
Keep digging we need to log all these to MUGEN class. How do you set the standby to be 0 or 1?Here’s a link to more information for the tag stuffhttp://mugenguild.com/forum/topics/tagin-92319.0.html
Its Kinda like how you can put trigger1 = var(0) := 1 but instead when you use tagin/tagout you can puttype = TagOut trigger1 = numPartner trigger1 = standBy = 0 trigger1 = partner, standBy = 1 and that should switch the standbys
Hey Feddi09, what version of mugen do you use? Also where did you findout about tagin code? There's very little documentation for it around now.Other undocumented things:a cond() exploit for 1.0+http://mugenguild.com/forum/topics/redirects-redirects-and-new-redirects-cond-exploit-185881.0.htmlselfstate loop.http://mugenguild.com/forum/topics/vans-loop-186614.0.htmlsome undocumented command line.http://mugenguild.com/forum/msg.2293808
Just No Point said, May 25, 2019, 01:05:21 amI’m not familiar with tagin and tagoutEdit: found more info on those. Pretty useless from what I sawink said, May 25, 2019, 03:42:11 amHey Feddi09, what version of mugen do you use? Also where did you findout about tagin code? There's very little documentation for it around now.Other undocumented things:a cond() exploit for 1.0+http://mugenguild.com/forum/topics/redirects-redirects-and-new-redirects-cond-exploit-185881.0.htmlselfstate loop.http://mugenguild.com/forum/topics/vans-loop-186614.0.htmlsome undocumented command line.http://mugenguild.com/forum/msg.22938081.1 because of Zoom but Tagin/TagOut only works for 1.0 and below. It will crash 1.1
junkerde said, May 25, 2019, 04:46:29 amwhat does helpertype = projectile even do? It's supposedly a replacement for the projectile sctrl since Elecbyte was allegedly going to deprecate it, most likely making the helper function like a projectile sctrl. I don't like the idea at all and, again, I am glad that it never went through.
Nep Heart said, May 25, 2019, 04:52:29 amjunkerde said, May 25, 2019, 04:46:29 amwhat does helpertype = projectile even do? It's supposedly a replacement for the projectile sctrl since Elecbyte was allegedly going to deprecate it, most likely making the helper function like a projectile sctrl. I don't like the idea at all and, again, I am glad that it never went through.I’m not sure if it works. You can literally put anything in front of type and as long as it’s not player than it will behave as normal.
That's why I said that it likely never went through, just that Elecbyte considered replacing the projectile sctrl with "helpertype = projectile" according to those who contribute at Elecbyte's long defunct forum. If only Seravy were present so that he could have given more insight seeing as he was one of the people who knew about this.