Thanks for your reply guys.
I will test all of that.
Just as an information.
This is how the hitdefs are configured right now.
And the move only hits on OTG situation. (many values are WIP)
code
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;stand
[State 1240, 3]
type = HitDef
trigger1 = animelem = 5
attr = S, SA
damage = 35,3
hitflag = M
guardflag = MAFD
priority = 7
pausetime = 7,27
sparkno = 1
guard.sparkno = 41
;down.velocity = -1.1,-5.5
sparkxy = -20,-50
hitsound = 5,9
guardsound = 6,0
animtype = hard;light
ground.type = low;high
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -3.5
air.velocity = -1.1,-5.5
envshake.time = 20
envshake.ampl = 4
envshake.freq = 70
attack.dist = 110
guard.dist = 110
attack.width = 15,15
air.fall = 1
;air
[State 1240, 3]
type = HitDef
trigger1 = animelem = 5
attr = S, SA
damage = 35,3
hitflag = AF
guardflag = MAFD
priority = 7
pausetime = 7,9
sparkno = 1
guard.sparkno = 41
sparkxy = -20,-50
hitsound = 5,9
guardsound = 6,0
animtype = hard
ground.type = low
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -3.5
air.velocity = -1.1,-5.5
envshake.time = 20
envshake.ampl = 4
envshake.freq = 70
attack.dist = 110
guard.dist = 110
attack.width = 15,15
air.fall = 1
;down
[State 1240, 3]
type = HitDef
trigger1 = animelem = 5
attr = S, SA
damage = 35,3
hitflag = D
guardflag = MAFD
priority = 7
pausetime = 7,9
sparkno = 1
guard.sparkno = 41
down.velocity = -1.1,-5.5
sparkxy = -20,-50
hitsound = 5,9
guardsound = 6,0
animtype = hard
ground.type = low
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -3.5
air.velocity = -1.1,-5.5
envshake.time = 20
envshake.ampl = 4
envshake.freq = 70
attack.dist = 110
guard.dist = 110
attack.width = 15,15
fall = 1
air.fall = 1