Dr. Doom plays a zoning role in MSH:R. Having a variety of specials and projectiles he is equipped to deal with an opponent at nearly any position on screen as long as he chooses the correct action.MOVELISTShort flight - tap any direction twice while airborn and not attackingstomp - f+FKspecials:Plasma Beam - d,f+P (can also be performed in air)Photon shot - d,b+P (can also be performed in air)Molecular Shield - d,b+KShield Charge - d,f+Kteleport - b,d,b+kDoom lazer - d,b+k (air only)lvl.1 Hypers:Mega Plasma Beam - d,f+2pPhoton Array - d,b+2p (can also be performed in air)Electric cage - d,f+2kSphere Flame - d,b+2klvl.3 Hyper:Doom Time - d,f+FP&FK (must be above 25% HP)Desperation Hyper:Dimensional Tear - d,b+FP&FK (must be below 25% HP)