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Gouken718 (Read 1202 times)

Started by Odb718, March 09, 2025, 06:23:17 am
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Gouken718
#1  March 09, 2025, 06:23:17 am
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I edited KarmaCharmeleon's Gouken. If had a ton of different edits of Gouken I've made over the years. I had/have a decent SFIV edit, but when I found Karma's I had to edit it the best I could. Plus it was the easier one to make new sprites for :P

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AS OF 3/8/25
Gouken has a ton of control. He has a new way of inputting specials. Other characters may have it, but I haven't seen it. After inputting the normal special commands, you can hold back or forward or return to neutral and get different speeds/distances.
Gouken's fireballs are usually LP goes forward, MP slightly climbs up, and FP goes up the highest. There weren't different speeds. Now, after pressing LP, if you hold back, the forward fireball will go forward, just slower. If you hold forward the fast version comes out, and if you don't hold either, the normal version comes out. This works for almost every special. If you hold the LP Gouken will charge the fireball for 2 hits and you can still control it's speed on release. combine that with his double button gold fireballs being able to be charged and use different buttons and different directions for different speeds,
 I think he has over 40 different fireball combinations. It might be closer to 60. It's a lot.

The same thing for his hurricane kick/Tatsumaki Senpukyaku. In total you can go 9 different distances. Holding back slows it's forward momentum. Holding forward will get you close to the distance one button up would be.

His upward hurricane kick/Tatsumaki Gorasen is a little different. LK,MK,HK all go different heights/total kicks, but if you hold backwards, Gouken will fade back. Neutral goes straight up, and Forwards will move forwards. It takes only a few times of doing the moves until you get used to it. Again, this makes 9 different Tatsumaki Gorasen attacks.

He has run attacks similar to my Sagat. He can run and spear kick, or do a punch attack.
He has a crouching uppercut launcher and can follow for air combos.

He has air moves. Just 3 basic forward fireballs at different speeds based off of the punch button used.
He has his air Tatsumaki Senpukyaku, and Hyakkishu

He has 4 Ultras.  Fireball, Hurricane kick, and 2 different Dragon Punches. You do double motion plus 2 buttons. 2xQCB for fireballs and hurricane kick and 2xQCF for the 2 dragon punches. The 2xQCF+kk is a level 3. It also has a special end animation if it kills.

I created more than a few new sprites for Gouken. His manual counter/Kongoshin move has new sprites in the spirit of Ibuki. I usually try to add a back story to my character's new moves. Gouken was hanging out with Ibuki and taking notes. You'll see he has some effects similar to her SFIII specials. Nothing too crazy.

Oyea, you can do his kick throw into a punch throw if you time it right. It's awesome lol.
I'm not sure if I made new basic attacks for him. It's been a while. But I probably did.
He has "my knee" attack I put into a lot of chars. His light air punch can be held longer. He has an additional Air LP holding up that works normal.
I've edited him so he has more directional moves instead of proximity attacks. You'd be surprised the combos you can do by switching up the directions you hold. But that's the whole idea of the character.

I believe I got rid of all the bugs. There might be some with afterimages and out of place hitsparks. Please let me know.
Thanks to everyone that helped out with the character!
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