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"M.U.G.E.N Sistan" - WIP by Kanfong (Read 10560 times)

Started by Kanfong, November 21, 2024, 10:13:17 pm
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"M.U.G.E.N Sistan" - WIP by Kanfong
#1  November 21, 2024, 10:13:17 pm
  • *
"M.U.G.E.N Sistan" - WIP by Kanfong

I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.

WIP parts finished (beta version, need testing and tweaking):
-> all idle/non-offensive states and get-hit states
-> throw [x + a]
-> High/Low Button Lock (BL) [z = High BL, c = Low BL]
-> Universal Overhead (UOH) [x + y]
-> Universal Guard Break (UGB) [y + b]
-> Quickrise [x or y]
-> Delayed Wakeup [a or b]
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in
                    M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)"
-> Counterhit States
   -> High Jump Counter: takes 2x damage
   -> Crouching Counter: takes 1.25x damage
-> taunt (Sistan says, "My misson is to search.") [start]
-> hyper moves:
   -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
   -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her
                                                 wounds, as opposed to the source game)
   -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
   -> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug)
      * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick,
        during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by
        pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch"
        (I've made the timer last much longer just for the WIP video demos)

Preview pictures:














Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8
Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6

WIP parts to finish:
-> offensive normal moves
-> special moves
-> palettes
-> some more...

My "M.U.G.E.N Sistan" won't have:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)

My "MUGEN Aja Salisbury v1.01" -> https://mugenguild.com/forum/topics/m-u-g-e-n-aja-salisbury-v1-01-update-kanfong-200142.0.html
My "MUGEN_stage_Yata_Sistan" -> https://mugenguild.com/forum/topics/mugenstageyatasistan-kanfong-happy-halloween-200176.0.html


My PC Yatagarasu EtE is yatagarasuEE_ver20240203

Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984

Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde

Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw

Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)

Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)

Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/

Credits:
-> Sistan EtE sprites & sounds:  Katie/KDT -> https://mugenguild.com/forum/topics/yatagarasu-enter-eastward-spritesound-rips-199915.0.html
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory

Last Edit: November 21, 2024, 10:21:59 pm by Kanfong
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#2  December 06, 2024, 02:45:29 am
  • *
2024-12-04 WIP update
-> offensive normal moves finished
   -> x = LP, y = HP, a = LK, b = HK
   * Sistan can double jump. All four jumping Normals can be double-jump-canceled
   * Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
   * Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
   -> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
   -> y > y = target combo on ground (automatically chains y > B, y)
   -> F, b = a slow, forward-moving poke that cancels into Specials and Supers
   -> D, b > F, b = target combo on ground
   -> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
   -> DF, b = a sliding kick that sweeps (can be chained into)
   -> x + a = throw attempt/throw (airborne too, and can be chained into)
   -> x + y = UOH (opponent needs to block high)
   -> y + b = UGB (unblockable, on ground only)
   -> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
   -> jumping x/a > y/D, y = air chain combo ender #1
   -> jumping x/a > b = air chain combo ender #2, causing a small Ground Bounce, during so Sistan can do Specials and Supers

Preview pictures:
->
->
->
->

Preview video -> https://www.dailymotion.com/video/k2R0lnLf8r8bW6C06Ic
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#3  December 08, 2024, 04:29:36 pm
  • ****
  • Osu!
  • Dragon Destiny Project
    • Brazil
Interesting char, I cant wait to say her in action!
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#4  December 13, 2024, 10:17:53 pm
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Interesting char, I cant wait to say her in action!

Thank you Akito.

2024-12-14 WIP update
-> special moves
   -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes opponent fall on hit)
      * can be charged by holding down the button(s), coming in two different levels
   -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can be blocked high, EX version (level 2&3) links to any other attacks)
      * can be charged by holding down the button(s), coming in three different levels
   -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
   -> will do W. Bind and H. Astoria next
-> hyper move Yokoso My Dimension update, trying to make Sistan's fightstick moment less boring

Preview pictures:
->
     ^ J. Shook
->
     ^ I. Even
->
     ^ A. Upper
->
     ^ Sistan's boring fightstick moment in Yatagarasu EtE
->
     ^ Sistan's less boring fightstick moment (television set) #1 in M.U.G.E.N
->
     ^ Sistan's less boring fightstick moment (hologram) #2 in M.U.G.E.N

Preview video -> https://www.dailymotion.com/video/k4IpaS5zBDj7UBC3dF6
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#5  December 23, 2024, 03:46:47 am
  • *
2024-12-22 WIP update
-> special moves (completed H. Astoria / W. Bind, and tweaked J. Shook / I. Even / A. Upper)
   -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit)
      * can be charged by holding down the button(s), coming in two different levels
   -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high)
      * can be charged by holding down the button(s), coming in three different levels
      * EX version (level 1) links to other attacks with one-body-distance limit
      * EX version (level 2&3) links to any other attacks with no limit
   -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
   -> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low)
      * causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses
      * causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects
      * can also be used in Air
   -> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind)
      * the y version can be charged by holding down the button, coming in three different levels
      * EX version hits her opponent two times
      * causes a Wall Bounce on hit near the corner

Preview pictures:
->
^ J. Shook
->
^ I. Even
->
^ A. Upper
->
->
^ H. Astoria
->
->
^ W. Bind

Preview video -> https://www.dailymotion.com/video/k6cHDVDcbXxkRCC6vkC

Still need to make palettes and A.I.
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#6  December 23, 2024, 09:14:52 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...

Good luck with Sistan.
I'm not so "satisfied" with the "new style" of Styleos.
Less "consistent" to me (cannot express well in english)
But after playing the game, I felt like the characters have some interesting stuffs.

Hope you will make a great work with her.
Really promising!!
Re: "M.U.G.E.N Sistan" - WIP by Kanfong
#7  December 29, 2024, 06:42:56 am
  • *

Good luck with Sistan.
I'm not so "satisfied" with the "new style" of Styleos.
Less "consistent" to me (cannot express well in english)
But after playing the game, I felt like the characters have some interesting stuffs.

Hope you will make a great work with her.
Really promising!!

I like Yatagarasu play style, some art style is more interesting than some others, one of my favorite fighting games.

Just released -> https://mugenguild.com/forum/topics/m-u-g-e-n-sistan-v1-0-kanfong-happy-holidays-200377.0.html