*aha moment* ...THAT'S WHERE IT'S FROM. I knew it looked familiar, just couldn't place my finger on it!
Following the suggestion, I've recolored the background (and now the clouds are on another layer too).Started the hyper moves (moves which cost all the MP and does a lot of damage):(Its a backflip, then he shoots a diagonal arrow which just hits the ground and unleash a eletric discharge)
I plan to mix the second level from the Hyperstone game:http://www.youtube.com/watch?v=_uEZK0ulg98with Shinobi III water stagehttp://www.youtube.com/watch?v=TV-wf5z5WRsSo how I would explain that in those stages, you don't need MP to use the moves, but in others you need?
I solved the MP cost question: we will use Dr. Strange on the stage, explaining that through a spell, they don't spend their power on the moves, since we will use those mode as a Weapon, so we won't need any script Some progress:Select screen is doneIronman's new movesUnibeam! (hyper move)Energy Blade (special move)
Bloodbane will be happy now He swipes the floor, from front to back, with bullets.Second stage on the works (the water is animated)There will be more cars on the start of the stage. Some will attack you, some not. After the cars are gone, you can go to that area. And the mine chases you, you need to kill it (one hit) before it gets closer and explodes.Some surprises will come from the water...I plan to remove this truck to make the chars be able to fall on the water.More to come soon
Some progress:- New Playable char: ThorHe was very fast to do (one day only) and its already complete. I edited all his sprites to match the sytle, removing some frames since it uses a high number of frames on the original game.Thunder StrikeWrath of God of Thunder - Hyper moveThe thunders dashes over all the screen, on a straight line, killing anything on their paths.All lighting moves have electric fx, its just too quick to take a screenshot - New Playable char: HulkHe is still wip, but his development is going pretty good. I edited a lot of new sprites to him, to give him new moves and the missed sprits, like the fallGama Charge!
Finally I got some time to work on it.Thanks to Beastie's help (and Jasc Animation Pro), I finally could made the How to Play screens, with animationsThe Pier stage is way wider now, and the boss battle will be on the platform
one thing:good luck with project! so used to download this program OpenBOR then I want to study this out and I want to programe in that program too.
Hey guys, finally its done - First video preview:Player 1 is me and player 2 is my 9 years old son, on the stage 1b. This is a unfinished project, many aspects can be changed until the release.
Wow! I came across this project and registered on the site just so I could comment on it. Captain America and the Avengers was one of my all time favorite arcade games! I used to play it every time I went to the Movie Theater.The video looks like a perfect replication of that style and all the new characters and moves look great! I can't wait to try this one out, any demo available for download?
Some more progress:Ens23 finished Emma Frost (guest char), and I will start her soonJhfer is editing Scarlet WitchWhirlwind is almost doneThe game history is being written by Jhfer. The last boss is Kang.
ThanksScarlet Witch already fully edited, now it will start to be coded.So, these are the new additions to the game:(Black Widow and Iron Fist are wips)
Well, since my beta tester is on vacation, I used a NPC just to show more chars in action Here is a fight showing Beast and Quicksilver (NPC) agains Whirlwind. As you can see, Whirlwind is not so easy as he was on the arcade game.The chars are still in progress (so this is why there is no sound in Whirlwind's attacks), so somethings can be changed.Natasha is comming
hello my friends.really want to say that I think a great project what they are doing. Personally I always wanted to make a game of this style and with these graphics. The work I've seen Thor and War Machine is excellent. Also with Ironman and Hawkeye, did good work. The special moves and gameplay right fit with the characters.There are two types of movements used in the game "Ultimate Marvel aliance" they are very good: the pitfalls (such as a tornado to Thor) and radials (that surround the character). I think must incorporate them so each character has its own gameplay more.from now, I want to say that I am available to help. I chars for over five years. First in DBZ Mugen, and currently with One Piece.on our website you can see my work. (we have made more than 20 chars).http://teamonepieceos.ucoz.es/index/characters/0-4I sincerely would like to participate by providing some grain of sand: a villain, one boss, or some character.I hope you can help because I think a great project.a greeting.