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MK vs SF Chameleon 1.0 Released! (Read 38527 times)

Started by ESFAndy011, December 20, 2008, 08:31:39 pm
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Re: MK vs SF Chameleon 1.0 Released!
#21  December 21, 2008, 03:05:45 am
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enjoy your accurate-character-infested roster and have a nice, boring little gaming life with no sense of innovation

Hey, my roster full of as close to accurate characters is at least playable, and far more entertaining than a character based on a lame concept like MK vs. SF, with it's silly gimmicks. As for innovation, don't be so full of yourself, your character is hardly innovative in anyway.

or patience to understand anything else whatsoever.

I probably spent about twenty minutes or so playing with your character and understanding his move list. I fought several characters with him throughout an arcade mode run, and he performed terribly, even with my exceptional skills. Hell, twenty minutes was way too long of a time to play with him, I probably could of been done with him in five or ten minutes, but I wanted to stress his limits.

And another thing, alot of his attacks lack proper knock back. I can get up close and mash jab all day, and not back away one inch.
Last Edit: December 21, 2008, 03:09:35 am by Wild Tengu
Re: MK vs SF Chameleon 1.0 Released!
#22  December 21, 2008, 03:23:09 am
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Any chance we can get wild tengu banned from here, just hates on everyone
Re: MK vs SF Chameleon 1.0 Released!
#23  December 21, 2008, 03:26:22 am
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What for? I haven't broken any rules.
Re: MK vs SF Chameleon 1.0 Released!
#24  December 21, 2008, 03:35:44 am
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enjoy your accurate-character-infested roster and have a nice, boring little gaming life with no sense of innovation

Hey, my roster full of as close to accurate characters is at least playable, and far more entertaining than a character based on a lame concept like MK vs. SF, with it's silly gimmicks. As for innovation, don't be so full of yourself, your character is hardly innovative in anyway.

or patience to understand anything else whatsoever.

I probably spent about twenty minutes or so playing with your character and understanding his move list. I fought several characters with him throughout an arcade mode run, and he performed terribly, even with my exceptional skills. Hell, twenty minutes was way too long of a time to play with him, I probably could of been done with him in five or ten minutes, but I wanted to stress his limits.

And another thing, alot of his attacks lack proper knock back. I can get up close and mash jab all day, and not back away one inch.

If you want accuracy make your own accurate characters, which your doing now right?
And how can a character be "unplayable?" An unplayable character sounds an awful lot like Sandbag or Cheap Boss Type.
Re: MK vs SF Chameleon 1.0 Released!
#25  December 21, 2008, 03:37:14 am
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What for? I haven't broken any rules.

He really hasn't.  His feedback is quite good too... and he does know what he's talking about.

The flaming sucks though... that's innapropriate, but what can you do, it's the internet.  People were flaming him too so he's not the only one to blame.
Check me out.

Naruto sucks.
Re: MK vs SF Chameleon 1.0 Released!
#26  December 21, 2008, 03:38:03 am
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Hey, my roster full of as close to accurate characters is at least playable, and far more entertaining than a character based on a lame concept like MK vs. SF, with it's silly gimmicks. As for innovation, don't be so full of yourself, your character is hardly innovative in anyway.

Hardly innovative? Oh yeah that's right, I forgot, every single character out there can stand on his ice clones for example...

I probably spent about twenty minutes or so playing with your character and understanding his move list. I fought several characters with him throughout an arcade mode run, and he performed terribly, even with my exceptional skills. Hell, twenty minutes was way too long of a time to play with him, I probably could of been done with him in five or ten minutes, but I wanted to stress his limits.

@blackened area: I have no idea how I didn't burst in laughter... who the hell gives a crap? And the reason he "performed terribly" is because there's no way you're gonna fully learn him in 20 minutes... are you fucking kidding me? --; See, this is why I call you impatient. Your "exceptional skills" are based on accurate characters. Period. They HAVE to deal this much damage with one hit, that much with the other, and God forbid they have more than a 5-to-6-hit long combo with nothing more than basic moves.

And another thing, alot of his attacks lack proper knock back. I can get up close and mash jab all day, and not back away one inch.

Proper... unproper... right... wrong... are we seriously gonna have this conversation again? And if you're talking about corner pushbacks, as far as I know, infinites are impossible to achieve, because the enemy can recover in order to prevent it.

What for? I haven't broken any rules.

Good God, now he's a hyppocrite... you come here, flame, bash, insult, nag, whine, bitch, moan and rant non-stop, and you haven't broken any rules? Really? You're being worse here than at the MI thread, and you already got warned there so, I hate to break it to ya, but yeah. You're breaking the "no flaming" rule. Yeah, go figure, there is such a thing.


He really hasn't.  His feedback is quite good too... and he does know what he's talking about.

The flaming sucks though... that's innapropriate, but what can you do, it's the internet.  People were flaming him too so he's not the only one to blame.

His "feedback" is full of "shit", "sucks", "stupid", etc. He should be happy I bothered reading it.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Chameleon 1.0 Released!
#27  December 21, 2008, 03:43:55 am
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- The lack of super pauses can be confusing..
- Throw can be spammed.
- Hard/Fierce attacks should have longer pausetimes.
- Forceballs is waay too slow, and should not be able to hurt Chameleon.
- Slide Attack can be canceled into it's self or by movement..
- I can't seem to jump on the Ice clones..
- Ice Cloning upward then pushing attack can do this..

- Performing HP during the teleport attack thing... landing can also do that. ^
- As Tengu stated above the supers are pretty much useless. (Not counting the freeze super).

Also this :



;D

WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: MK vs SF Chameleon 1.0 Released!
#28  December 21, 2008, 03:45:52 am
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Sigh, I get tired of your nonsensical comebacks ESF, seriously. Nobody will actually play with you're characters not because of the learning curve or anything like that, but simply because they play not like a fighting game character should. Not to mention they are aesthetically displeasing as well.

Go play more fighting games and learn what good gameplay is all about before you make a Mugen character. MK vs. SF is just a terrible concept with cookie cutter ideas and lame gimmicks. OH, MY OWN PROJECTILES HURT ME! OH HEY, ME AND MY OPPONENT CAN STAND ON TOP OF MAH ICE CLONES! You make it sound like these ideas are your characters #1 saving grace.

But the biggest mistake is using the start button for a special move. Thats just lame. Start should be for taunt/pause/whatever only. Why the hell should I have to reach all the way over to the start button on my arcade stick for one (lousy) special move?
Re: MK vs SF Chameleon 1.0 Released!
#29  December 21, 2008, 03:57:16 am
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Sigh, I get tired of your nonsensical comebacks ESF, seriously. Nobody will actually play with you're characters not because of the learning curve or anything like that, but simply because they play not like a fighting game character should. Not to mention they are aesthetically displeasing as well.

Go play more fighting games and learn what good gameplay is all about before you make a Mugen character. MK vs. SF is just a terrible concept with cookie cutter ideas and lame gimmicks. OH, MY OWN PROJECTILES HURT ME! OH HEY, ME AND MY OPPONENT CAN STAND ON TOP OF MAH ICE CLONES! You make it sound like these ideas are your characters #1 saving grace.

But the biggest mistake is using the start button for a special move. Thats just lame. Start should be for taunt/pause/whatever only. Why the hell should I have to reach all the way over to the start button on my arcade stick for one (lousy) special move?

You're talking about accurate correct? these chars are all meant to be played with TOGETHER ofcourse they may do more damage etc to other chars but its accurate to his standards if you have no imagination and want accuracy here is a tip, actually play the fucking games?  A MVC may do more damage then a KOF/Capcom chars obvious reasons, Also the char wasn't creating to be accurate with your joystick either his may be different like mine or most use there keyboard. We could argue this all day its just your personal preference and does not deem it a shitty char at all.
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Last Edit: December 21, 2008, 04:01:47 am by BigBoss
Re: MK vs SF Chameleon 1.0 Released!
#30  December 21, 2008, 04:05:14 am
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Last Edit: December 21, 2008, 04:19:20 am by Wild Tengu
Re: MK vs SF Chameleon 1.0 Released!
#31  December 21, 2008, 04:10:10 am
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Well I already pointed out why this character might be functional if you have the PATIENCE and sense of IMAGINATION.

You're just comfortable with the majority's ideal of fighting games because you want to be right all the time, nice and cozy with the majority's choice. And so far, it hasn't worked, so you're just pissed. But you know what? That's seriously not my problem. So why don't you just fuck off and rant elsewhere? You've been reported here as well, don't push things. Seriously.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Chameleon 1.0 Released!
#32  December 21, 2008, 04:25:44 am
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You're talking about accurate correct?

No, FUNCTIONAL. What good is a character if they aren't functional like a fighting game character should be?


I can still turn that around if you're going to post something atleast post something valid, instead of just personal preferences, like the clsn boxes and what not was good input, So instead of just saying what you like and don't like then deeming it shit.

So at this point we're just going in circles.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: MK vs SF Chameleon 1.0 Released!
#33  December 21, 2008, 04:41:29 am
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These aren't "personal" preferences. I'm sure alot of people prefer a fighting game character that is actually functional and has some kind of substance, which MK vs. SF Chameleon, and ESFAndy's previous MK vs. SF characters, all sorely lack.

Last thing I want to do is make a video of the character to show how much he fails. I did it for Alexlexus' Gouken, I can do it again.
Re: MK vs SF Chameleon 1.0 Released!
#34  December 21, 2008, 04:47:20 am
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These aren't "personal" preferences. I'm sure alot of people prefer a fighting game character that is actually functional and has some kind of substance, which MK vs. SF Chameleon, and ESFAndy's previous MK vs. SF characters, all sorely lack.

Last thing I want to do is make a video of the character to show how much he fails. I did it for Alexlexus' Gouken, I can do it again.


Oh hai gai's ima make a threatening video like everyone cares. That statement is old no one cared last time you made a 'VIDEO'.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: MK vs SF Chameleon 1.0 Released!
#35  December 21, 2008, 04:56:37 am
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Funny, because last time I made a video, Alexlexus shat solid cement bricks over it and was all the rage. Most people also agreed with me on the subject of Gouken as well, and I think so far most people also agree with me on Chameleon. I mean let's face it -

- Chameleon is not a good looking character, nor does he sound good. He's very quiet for a fighting game character.
- Chameleon is loaded with tons of special moves, it obstructs his movelist. Most of these moves are pretty much useless too or do too little damage to be of any use.
- His overall combo ability is sorely lacking. No cancelabe moves, just the dull and tired "dial-a-chombo" system, which is poorly implemented.
- Has it's already been pointed out, he has a brainlessly easy infinite.
- His supers are just lackluster and pretty much useless. With no cancelable moves, it's very hard to connect with these moves without using the Scorpion Spear or Freeze to render your opponent defenseless for a moment enabling you to connect with them. They do little actual damage, and they don't look very good.
- He is missing important things like push back/knock back and things like that.

But the worst of all... having to press start to do a special move. Just retarded.
Re: MK vs SF Chameleon 1.0 Released!
#36  December 21, 2008, 05:16:45 am
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Thank you for proving you do nothing more than trying to piss people off instead of being useful. Bugs and weird things I might agree with will be dealt with, things you happen to dislike or not understand most likely won't. DEAL WITH IT. If there is something TRULY wrong with my character, go ahead and post. But I'm not gonna pick sides and sidetrack to a style I'm not even aiming for.

My style is my style. Like it? Great. Don't like it? Don't download. It's that simple. Why waste time getting pissy about something you just KNOW you're not gonna like in the first place?!

Seriously, even YOU must have something better to do than this. DON'T FUCKING COME BACK HERE OR AT MY MI THREAD!
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Chameleon 1.0 Released!
#37  December 21, 2008, 05:26:16 am
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 :D this char is great!, i love mortal kombat chars, make more please.
Re: MK vs SF Chameleon 1.0 Released!
#38  December 21, 2008, 05:40:14 am
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Screw the debate and all that.
I really like this char and the sprites. The ice clone thing is sweet, too.
Re: MK vs SF Chameleon 1.0 Released!
#39  December 21, 2008, 05:56:32 am
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Screw the debate and all that.
I really like this char and the sprites. The ice clone thing is sweet, too.
Agreed.

Played with him for about 30 mins and its a really well done character i dont get why wild tengu had a bitch about this (im sure he cant do better  --;) even i couldnt even make something like this, it has ice clones that are punchable and kickable thats quite amazing for mugen

for the few bugs that have been posted, otherwise this character is greatly made and needed to be released

Good Release, My Friend
And Wild Tengu...dont complain about this character you have no reason to bitch about it.
Re: MK vs SF Chameleon 1.0 Released!
#40  December 21, 2008, 06:05:54 am
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