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MK vs SF Chameleon 1.0 Released! (Read 38521 times)

Started by ESFAndy011, December 20, 2008, 08:31:39 pm
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MK vs SF Chameleon 1.0 Released!
#1  December 20, 2008, 08:31:39 pm
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Ooohh hell yes! :D



www.freewebs.com/esfandy011

There are bugs that just couldn't be fixed on time, but they only happen in team mode. These happen with the d f d f punch super and the horizontal harpoon attack, but I made them happen as rarely as I could, so I can almost say you're safe  to do the super and not-so-safe with the harpoon. Just be careful with the harpoon. :P

Anyway, enjoy and hope you like it. =)
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and people who will spit into the glass until that's fixed."
Re: MK vs SF Chameleon 1.0 Released!
#2  December 20, 2008, 09:14:35 pm
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Great job! He's really fun to use and has great combos and AI, he's a great addition to my roster!
Re: MK vs SF Chameleon 1.0 Released!
#3  December 20, 2008, 09:46:36 pm
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OMG YESH !!!!!!!

I'm testing this baby out right now and will edit this post and show how I think this character is .

Most likely this is my review = Epic Win !

Edit : Very fun I have to say , and very glad for him to be in Mugen . Doing a force ball while standing on one of the ice clones while its disappearing makes you stay at the floated area and the addition of walking in mid air as well . Just one of the few bugs I came around while playing with him .
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Last Edit: December 20, 2008, 10:15:04 pm by AceKombat
Re: MK vs SF Chameleon 1.0 Released!
#4  December 20, 2008, 09:51:37 pm
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Testing now.
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Re: MK vs SF Chameleon 1.0 Released!
#5  December 20, 2008, 10:33:16 pm
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Yeashhh!............

Congratulations with the release, cant wait to try him out :sugoi:
If I can find bugs I will report them..
where there is a will,there is a way。
Sounds like you're just jealous that Duke Nukem has a bigger dick and gets ALL the bitches.
Re: MK vs SF Chameleon 1.0 Released!
#6  December 20, 2008, 11:07:07 pm
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Edit : Very fun I have to say , and very glad for him to be in Mugen . Doing a force ball while standing on one of the ice clones while its disappearing makes you stay at the floated area and the addition of walking in mid air as well . Just one of the few bugs I came around while playing with him .
Yep

Adding to that : float on an ice clone. Then, walk back a little (still being on the air on a clone). Press kick to kick the clone you're standing on, and Chameleon will stand in the air.

Edit : Chimeiteki no Hyouketsu also created clones for I don't know what reason in the middle of the fight. Couldn't replicate it though. Was in AI fight.
Last Edit: December 20, 2008, 11:12:29 pm by Cybaster
Re: MK vs SF Chameleon 1.0 Released!
#7  December 20, 2008, 11:44:02 pm
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Doing a force ball while standing on one of the ice clones while its disappearing makes you stay at the floated area and the addition of walking in mid air as well . Just one of the few bugs I came around while playing with him .

Fixed.

Adding to that : float on an ice clone. Then, walk back a little (still being on the air on a clone). Press kick to kick the clone you're standing on, and Chameleon will stand in the air.

Edit : Chimeiteki no Hyouketsu also created clones for I don't know what reason in the middle of the fight. Couldn't replicate it though. Was in AI fight.

Fixed.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs SF Chameleon 1.0 Released!
#8  December 21, 2008, 01:00:07 am
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- His sprite looks like crap because of the palette, and the fact he's been scaled down makes him look worse. He almost looks tolerable at his original size.
- Hitsparks are awful, but then you already know my opinion on the MK vs. SF hitsparks. They look like shit.
- No jump sounds.
- Sound effects overall are really bad.
- Force Ball  moves way too slow and you can have several of them on screen. On top of that, it can hurt you. Retarded.
- You can perform a throw and move forward or backwards at the same time. So you can essentially spam the grab command and move around while doing it.
- Scorpion Spear has way too much recovery time if it whiffs.
- Crouching HP >> Scorpion Spear, repeat is an infinite. Not that it matters because his damage sucks.
- He gains power insanely fast, especially from Scorpion Spear.
- Why is Ice Clones performed with the start button? Stupid...
- Supers pretty much suck and are un-imaginative, and most of them are useless in an actual fight.
- His damage frankly sucks. Seriously. He is weaksauce. I mean it. He is so fucking weak, it's pathetic.

Finally, does the attacking collison boxon crouching HP have to cover nearly his entire body?



Overall, this character is crap, just like you're previous MK vs. SF conversions. I'd stop making these characters because they generally play like crap, and you're too stuck on emulating stupid gimmicks from the flash movie like you're own projectiles hurting you.

Final Grade - F
Last Edit: December 21, 2008, 01:38:11 am by Wild Tengu
Re: MK vs SF Chameleon 1.0 Released!
#9  December 21, 2008, 01:31:24 am
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- The lack of super pauses can be confusing..
- Throw can be spammed.
- Hard/Fierce attacks should have longer pausetimes.
- Forceballs is waay too slow, and should not be able to hurt Chameleon.
- Slide Attack can be canceled into it's self or by movement..
- I can't seem to jump on the Ice clones..
- Ice Cloning upward then pushing attack can do this..

- Performing HP during the teleport attack thing... landing can also do that. ^
- As Tengu stated above the supers are pretty much useless. (Not counting the freeze super).

Also this :

WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Last Edit: December 21, 2008, 01:34:46 am by Tetsuo9999
Re: MK vs SF Chameleon 1.0 Released!
#10  December 21, 2008, 01:37:56 am
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- His sprite looks like crap because of the palette, and the fact he's been scaled down makes him look worse. He almost looks tolerable at his original size.
- Hitsparks are awful, but then you already know my opinion on the MK vs. SF hitsparks. They look like shit.
- No jump sounds.
- Sound effects overall are really bad.
- Force Ball  moves way too slow and you can have several of them on screen. On top of that, it can hurt you. Retarded.
- You can perform a throw and move forward or backwards at the same time. So you can essentially spam the grab command and move around while doing it.
- Scorpion Spear has way too much recovery time if it whiffs.
- Crouching HP >> Scorpion Spear, repeat is an infinite. Not that it matters because his damage sucks.
- He gains power insanely fast, especially from Scorpion Spear.
- Why is Ice Clones performed with the start button? Stupid...
- Supers pretty much suck and are un-imaginative, and most of them are useless in an actual fight.
- His damage frankly sucks. Seriously. He is weaksauce. I mean it. He is so fucking weak, it's pathetic.


Finally, does the attacking collison box have to cover nearly his entire body?



Overall, this character is crap, just like you're previous MK vs. SF conversions. I'd stop making these characters because they generally play like crap, and you're too stuck on emulating stupid gimmicks from the flash movie like you're own projectiles hurting you.

Final Grade - F

Things you should remove from your list. Because they make no sense and show you obviously haven't seen the flash.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: MK vs SF Chameleon 1.0 Released!
#11  December 21, 2008, 01:39:12 am
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I have seen the flash, and I think the flash sucks. I know what I am talking about here.
Re: MK vs SF Chameleon 1.0 Released!
#12  December 21, 2008, 01:41:30 am
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I have seen the flash, and I think the flash sucks. I know what I am talking about here.


Then you should know the forceballs were obviously meant to be that slow and are able to repeat them.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: MK vs SF Chameleon 1.0 Released!
#13  December 21, 2008, 01:44:06 am
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Tengu, you say everything that isn't Ryo Sakazaki is crap. It's understandable that this character is somewhat buggy, but you just have to go shitfest on it, don't you?

I swear, someone's going to make a character that isn't SNK and this guy's going to bash the fuck out of it.

You don't like the flash because it isn't a Ryo lovefest.

I'll post my feedback soon, when I can get Mugen to fucking start on my crappy machine.
Re: MK vs SF Chameleon 1.0 Released!
#14  December 21, 2008, 01:48:21 am
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Tengu, you say everything that isn't Ryo Sakazaki is crap. It's understandable that this character is somewhat buggy, but you just have to go shitfest on it, don't you?

I swear, someone's going to make a character that isn't SNK and this guy's going to bash the fuck out of it.

You don't like the flash because it isn't a Ryo lovefest.

I'll post my feedback soon, when I can get Mugen to fucking start on my crappy machine.

Oh yes it is someone hasn't seen azcal's ryo aka ryako.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: MK vs SF Chameleon 1.0 Released!
#15  December 21, 2008, 01:51:31 am
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You mean the guy that make all those overpowered Level 2 characters?
Re: MK vs SF Chameleon 1.0 Released!
#16  December 21, 2008, 01:52:58 am
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Then you should know the forceballs were obviously meant to be that slow and are able to repeat them.

But that's stupid. Why should it be so slow, and why should it hurt you? It just makes the move more useless. Do you understand? It's about playability. This character has none, and thats why the MK vs. SF flash fails so much. People try to convert all of its gimmicks to Mugen, but none of them are actually decently playable, and the end result is terrible gameplay.

Vegeta 20XX - Quit being a fag.
Re: MK vs SF Chameleon 1.0 Released!
#17  December 21, 2008, 01:55:08 am
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You mean the guy that make all those overpowered Level 2 characters?

Yes, They're god awful that's an understandable hate.
These aren't that bad considering the other MKVSSF releases out there.

Then you should know the forceballs were obviously meant to be that slow and are able to repeat them.

But that's stupid. Why should it be so slow, and why should it hurt you? It just makes the move more useless. Do you understand? It's about playability. This character has none, and thats why the MK vs. SF flash fails so much. People try to convert all of its gimmicks to Mugen, but none of them are actually decently playable, and the end result is terrible gameplay.

Vegeta 20XX - Quit being a fag.

Because in the flash you can knock them into it i assume this was made to be played with his chars, And its slow so you can actually use the combo factor. Also yes Vegeta 20XX Quit being a fag for telling him the truth, Don't troll here sir you will get butthurt.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Last Edit: December 21, 2008, 01:58:45 am by BigBoss
Re: MK vs SF Chameleon 1.0 Released!
#18  December 21, 2008, 01:57:08 am
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Then you should know the forceballs were obviously meant to be that slow and are able to repeat them.

But that's stupid. Why should it be so slow, and why should it hurt you? It just makes the move more useless. Do you understand? It's about playability. This character has none, and thats why the MK vs. SF flash fails so much. People try to convert all of its gimmicks to Mugen, but none of them are actually decently playable, and the end result is terrible gameplay.

Vegeta 20XX - Quit being a fag.

I'm not the one who obsesses over Dan's lower half.
Re: MK vs SF Chameleon 1.0 Released!
#19  December 21, 2008, 02:11:42 am
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LOVE IT  ;D ;D ;D ;D ;D
Re: MK vs SF Chameleon 1.0 Released!
#20  December 21, 2008, 02:57:30 am
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People try to convert all of its gimmicks to Mugen, but none of them are actually decently playable, and the end result is terrible gameplay.

And you know perfectly well I won't stop doing this kind of characters, so... what are you doing here again? Seriously, chill out, watch some Ryo porn, enjoy your accurate-character-infested roster and have a nice, boring little gaming life with no sense of innovation or patience to understand anything else whatsoever.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."