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Akatsuki Released (Read 35461 times)

Started by Walruso, July 18, 2023, 04:59:57 am
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Akatsuki Released
#1  July 18, 2023, 04:59:57 am
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Last Edit: January 15, 2024, 06:37:49 am by Walruso
Re: Miyako Arima + Mirai Akari UPDATE Released
#2  July 19, 2023, 04:48:07 am
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Mirai Akari and Miyako Arima has received a little quick fix.

Quote
Mirai Akari
-Fixed the Future of Memories upon hit effect that is misaligned.

Quote
Miyako Arima
-Fixed the SuperPause darken.

I was testing that effect on 1270x720 localcoord and didn't notice that the effect for this is misaligned on 640x480 localcoord, while Miyako's that would which I left the SuperPause's darken coding and continued working and never bothered to change it.
Re: Miyako Arima + Mirai Akari UPDATE Released
#3  July 21, 2023, 06:17:50 am
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This style look interesthing. It really worth to try it out.
Re: Miyako Arima + Mirai Akari UPDATE Released
#4  July 27, 2023, 05:12:25 am
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Small update fix for Mirai Akari and Miyako:

Quote
Both
-Fixed the custom state which some characters don't recover from wallbounce.

Quote
Mirai Akari
-Fixed the Guard Counter that doesn't hit.

Quote
Miyako Arima
-Fixed the custom state from Fly Kick that some character don't recover.
Re: Miyako Arima + Mirai Akari UPDATE Released
#5  August 03, 2023, 03:26:21 pm
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Mirai Akari and Miyako Arima received a minor update:

Quote
Both
-Adjusted Roll Forward and Backward.
-Added Auto Combo Air Throw.

Quote
Mirai Akari
-Fixed the Future Light effect which was misaligned in 640x480 and 320x240.

Quote
Miyako Arima
-Fixed the Guard Counter hyper effect which was misaligned.
Last Edit: August 03, 2023, 03:29:46 pm by Walruso
Re: Miyako Arima + Mirai Akari UPDATE Released
#6  August 17, 2023, 01:46:41 am
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Some changes for both Akari and Miyako:

Quote
Both
-Fixed the Rage Hyper Command which was left on powermax.
-Fixed and adjusted the Rage.
-Dodge, Forward Roll, and Guard Cancel Forward Roll can now be thrown.
-Adjusted the damage.

Quote
Mirai Akari
-Fist Rise Uppercut can now be hit by projectiles.

Quote
Miyako Arima
-Combo Attack + EX can now be hit by projectiles.
Re: Miyako Arima + Mirai Akari UPDATE Released
#7  November 06, 2023, 01:35:10 am
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​Its been a while since I've been working on three of my characters, and I have some good news and bad news.

Good news is that Mirai Akari's second update is released.

Bad News is that my zip file for both Akatsuki and Miyako Arima's update disappeared or got deleted and I have to start over...

The updated link for Mirai Akari:
https://drive.google.com/file/d/1Oif3aDKWPsnE8ewxfiYW8zL5N1uVZOdt/view
Re: Miyako Arima + Mirai Akari UPDATE Released
#8  November 06, 2023, 05:17:57 pm
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Re: Miyako Arima + Mirai Akari UPDATE Released
#9  November 07, 2023, 02:25:40 pm
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Is it in your Recycle Bin?

It's not in my recycle bin, I check on both of my files and it didn't got deleted.

Both of my files disappeared off when I accidentally press ctrl+z... I tried to do ctrl+y and did not work. So, I have to start over with Akatsuki and the update for Miyako.

Re: Miyako Arima + Mirai Akari UPDATE Released
#10  November 07, 2023, 05:18:16 pm
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nice char, thanks
Re: Miyako Arima + Mirai Akari UPDATE Released
#11  November 19, 2023, 05:22:35 am
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Miyako Arima's update is out!

Quote
Miyako Arima
-Adjusted the attackmulset.
-Adjusted Ultimate Finisher.
-Miyako can now move from Final Smashing Quake Storm.
-Triple Combo Attack is air unblockable on the first hit.
-Combo Attack + EX can now be hit by projectiles.
-Fixed and adjusted Elbow Drop + EX.
-Timed the voice right for the End state for Experience Finish.
-Fixed Pallete 2,3, 4, and 7.
-Replaced Palletes 9 and 12.

The link will be the same on the main page.
Re: Akatsuki Released
#12  January 15, 2024, 06:25:50 am
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Since there is nothing else for what I plan for the next character... I will be going hiatus for while.

Here are some updates given for Akari and Miyako.

Quote
Both:
 -Removed State 824.
-Timer now halts upon Rage move.
-Other things have yet adjusted and fixed.

Quote
Miyako Arima:
-Fixed the Air Dodge and Guard Backward Roll Cancel anim which it lacks a hitbox.

Quote
Mirai Akari:
-Fixed the hitbox on the jump frame.

Re: Akatsuki Released
#13  February 03, 2024, 06:15:00 pm
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Did some small changes and fix for Akatsuki, Mirai Akari, and Miyako Arima.

Quote
Both Mirai Akari and Miyako:
-Adjusted the Hitdef and Damage.
-Removed Counter Hitdefs.

Quote
Miyako Arima:
-Adjusted and fixed the Charged Battle Step.
-Air Combo Kick is now timed right on Air Throw, or Finale Elbow Drop cancel.

Quote
Akatsuki:
-Replaced Pallete 11 with a new one.
-Adjusted jC.
-Fixed the command stateno 212 from 200 and 201 which opponents would immediately block it upon hit.
-Adjusted Blitzshot and Blitzstorm hittime.
-Fixed TargetState when Thunder Lightning Impact hits.
Re: Akatsuki Released
#14  April 10, 2024, 06:31:06 pm
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Since it was late for me to do other things, here are a couple of changes for the three.

Quote
Mirai Akari, Miyako, and Akatsuki:
-Fixed the SprPriority on Dodge states.
-Adjusted the Counter message.
-Adjusted the FallRecover time.

Quote
Both Mirai Akari and Miyako Arima:
-Adjusted the Air Throw bind.
-Fixed and adjusted the Varset.

Quote
Akatsuki:
-Adjusted the DD+Y Human Cannon hitdef.
-Added QCF+Y Armor Piercing Kick Cancel
-Fixed the "Chesto!" sound left played on State 3005, 3015, 3020, 3030, and 3040.
-Fixed Stateno 909 command.
-Adjusted 2B and 66B command.
Re: Akatsuki Released
#15  April 10, 2024, 07:41:25 pm
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I tried Akatsuki for a bit. I have some feedback but keep in mind I know next to nothing about the source game.

- Only 1 default palette in the def file?
- The back dash has no special properties? No invincibility. No control. Is grounded so can be punished with anything
- Why are all normals forbidden to miss against crouching characters?
- He can air dash then air jump for a total of 5 air actions
- He can attempt throws when P2 is in state 5120
- Dashing throw is completely invincible up until recovery frames
- I can do 24 hits just jamming HP in the corner (with P2 set to tech automatically)
- He has a lot of leftover invincibility after Breaker
- Alpha Counter is completely instant, safe and unblockable. Also has leftover invincibility
- Taunt has no hurtboxes
- Damage output without meter is very low overall. I guess it goes up if you're always comboing but still
- All versions of Human Cannon have leftover invincibility
- Lightning Pierce Kick startup seems too fast for its range
- The joke voice in Blitzshot plays so frequently that I wonder if you left it in accidentally
- Thunderbolt also with leftover invincibility
- Lightning Bolt has 1F startup? Also you might as well list its command since it's right there in the cmd file
- He does a "cheese kill" animation even if you kill him with a beefy normal
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
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