Read me" said:Meiling_K (Hong Meiling Arranged) by Kohaku======================================================This is Hong Meiling from the Touhou games (most notably her IaMP counterpart). She is not accurate to any of the source games and instead focuses on melee attacks with her martial arts rather than relying on projectile spam (even though melee attacks was her main means of attacking in IaMP...).------------------------------------------------------Movelist:Basic StandingPunch - xKick - yFollow up kick - y (after landing the normal kick)Heavy attack - z Launch kick - F,z (acts as a launcher for aerial raves)*Ex-Shield - a (can also be done in the air and in the crouching position)Basic CrouchingPunch - xKick - ySweeping kick - z Basic JumpingKick - xKick - yOverhead kick - zSpecial movesColorful Kunai - D,F, x/y/zRenkantai - F,D,DF, x/y/z (doable in the air)Chuugoku Fist - D,B, x/y/zCrescent Moon Cutter - B,D,DB, x/y/zQuick Silver (Sakuya) - bDracula's Cradle (Remilia) - cLevel 1 SupersMountain Breaker - D,F,D,F, zChaotic Dance - D,B,D,B, zLevel 2 Super (must have at least 2000 power)Morning Star - D,F,D,B, zLevel 3 Hyper (must have at least 3000 power)Three Blasts: Ultimate Mountain Breaker - D,B,D,F, zOverdrive (must have at least 3000 power and less than 300 life)Gaia Breaker - HCFx2, z*Can only be done if you have selected "Shield" during the defense selection menu at the start of the match.Defense System:Meiling features a defense selection system and as the name implies you are able to select from 3 (for now) types of defensive abilities you can use before the beginning of the first round from Ex-Shielding to even parrying.- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.------------------------------------------------------Update log(v1.2)4-2-09: Meiling_K released.4-3-09: Increased the duration time of Colorful Kunai to help prevent constant spam combos and fixed a few problems with several of the palettes.4-11-09: Overdrive attack implemented, fixed up Chaotic Dance and Mountain Breaker, fixed the floating problem when ex-shielding, updated defense system, added new ex-shield spark, and fixed up Sakuya striker.4-26-09: Strikers now behave similar to those of Atusi's strikers meaning they can now be hit (only Yuyuko can be interrupted), they will do a pose when you win or lose, turn when they're facing the wrong direction to increase the number of successful attacks, changed her aerial combo abilities making it more like Melty Blood, slightly lowered her power gain, randomized her hit sparks, more invulnerability frames on Gaia Breaker, changed her intro, added an additional hit def to Ultimate Mountain Breaker to vary the get hit animations of the opponent, updated Chaotic Dance, fixed the timing of the Hyper portrait appearing in Chaotic Dance, and several modifications to the AIR file------------------------------------------------------Future Updates:- More super/special moves possibly- Hit/guard sparks- More intros/winposes- More alterations and fixes------------------------------------------------------Special Thanks:- NxL for beta testing and helping out with the coding.- Devil Neko for the palettes.------------------------------------------------------Contact Info:If you have any questions please contant me through my email or through the thread of which this character was posted in.Email: Kohaku@mugen-infantry.netWebsite: http://kohaku.mugen-infantry.net http://kohaku.mugen-infantry.netType-Mugen-->Characters
Quote- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.this is just redundant.
Robert The Small said, April 02, 2009, 12:45:14 pmYou get to chose which one in the beginning soooo...yeah. unnecessary.
MC Two said, April 02, 2009, 01:05:41 pmWell, it's official. All the strange Meiling edits can stop because this is the only one you need.*throws SSB Meiling out the window*
Meiling_K updated 4-3-09Fixed a few problems with several of the palettes and increased the duration time of Colorful Kunai to prevent excessive spam combos.
- I don't like the fact that I can perform the Launch kick 6 times in a row.- When really close to the opponent (tested on SPO Ryu by Rikard), her F+y throw looks strange : she first does the throw attempt, goes back in stance position, then hits him.- Does she really have so few voices in the game ?- Some envshakes one powerful strikes would give more impact IMO.- FXs are too colorfull for my tastes, but well ... IaMP *cough, cough*Really, I don't see anything wrong with this character. I didn't play enough with her, but some combos just feel like they should come out. For example, Crescent Moon Cutter makes the opponent bounce on the ground, so it really looks like we should gain some extra juggling, or be able to combo into some moves such as Renkantai.Anyway, good job. Still waiting for my MB or FSN character.
Meiling_K updated 4-11-09- Overdrive attack implemeted- Fixed up Mountain Breaker- Fixed up Chaotic Dance- Fixed the floating problem when Ex-Shielding- Updated and fixed defense system- Fixed up Sakuya striker
God's Anger said, April 03, 2009, 04:01:05 pm- I don't like the fact that I can perform the Launch kick 6 times in a row.- When really close to the opponent (tested on SPO Ryu by Rikard), her F+y throw looks strange : she first does the throw attempt, goes back in stance position, then hits him.- Does she really have so few voices in the game ?- Some envshakes one powerful strikes would give more impact IMO.- FXs are too colorfull for my tastes, but well ... IaMP *cough, cough*Really, I don't see anything wrong with this character. I didn't play enough with her, but some combos just feel like they should come out. For example, Crescent Moon Cutter makes the opponent bounce on the ground, so it really looks like we should gain some extra juggling, or be able to combo into some moves such as Renkantai.Anyway, good job. Still waiting for my MB or FSN character. We already have every MB character, needs more FSN..... unless Kohaku wants to make Aoko. Or Satsuki.
Meiling updated 4-26-09- Striker system has been updated: 1. Both strikers can now be hit 2. They will perform a pose when you win/lose while they're still on screen 3. Turn to face the opponent if they're facing the wrong direction for more successful attacks- Modified and expanded her aerial combo ability (is now more like Melty Blood)- Lowered her power gain slightly- Randomized hit sparks- Inviciblity frames on Gaia Breaker- Changed intro- Added an addtional hit def to Ultimate Mountain Breaker to vary the get hit animations of the opponent - Updated Chaotic Dance- Fixed the timing of the Hyper portrait appearing in Chaotic Dance- AIR file modifications