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(OWO) Neco-Arc Chaos Raleased (Read 24005 times)

Started by OWO, August 01, 2023, 08:09:58 am
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(OWO) Neco-Arc Chaos Raleased
New #1  August 01, 2023, 08:09:58 am
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(I'm not good at English. Sorry about that there may be some mistakes in my words)
   I made Murakumo based on OHMSBY's Akatsuki,.Actually, most of his movements (like 5AAAA ,5BBB, 5C and his 236AB) are identical with Akatsuki and I just simply replace his images from HM's and Mitika's  Murakumo. You can just play him as an ex version of  Akatsuki. Get him here:
https://www.mediafire.com/file/kj3dcfhwsnry46s/Murakumo.zip/file
   If these are not allowed, pleased let me know and I will delete him.


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   I don't know how to make AI for him. His AI is still Akatsuki's , so he has a lot of problems
Last Edit: March 12, 2024, 06:23:33 am by OWO
Re: Murakumo based on OHMSBY's Akatsuki
#2  August 02, 2023, 01:55:19 am
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(Feedback)

- He seems to have a bit of a delay for his victory after his Astral Heat finisher
- He doesn't have a sprite for Faust's "This is me?"

All in all really nice to see more MUGEN creators use the OHMSBY BBTAG gameplay style, I loved to see what more characters you would create.

OWO

Re: Murakumo based on OHMSBY's Akatsuki
#3  August 02, 2023, 08:34:11 am
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(Feedback)

- He seems to have a bit of a delay for his victory after his Astral Heat finisher
- He doesn't have a sprite for Faust's "This is me?"

All in all really nice to see more MUGEN creators use the OHMSBY BBTAG gameplay style, I loved to see what more characters you would create.

Thanks. Sorry about my carelessness. I've updated his link.

OWO

Re: Murakumo based on OHMSBY's Akatsuki
#4  August 04, 2023, 02:58:39 am
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Morning, remember I said that my Murakumo is based on OHMSBY's Akatsuki,. As most of his movements are from Akatsuki, I found it is not a good idea. So I have update Murakumo.
 -His 5AAAA will strike his opponents up instead of push them away like Akatsuki.
 -He lose his 5BBB, but now his 5B and 5BB can pause his opponents briefly. Some of his B version specials also get this ability.
 -His 236A+B is not Kamikaze now, he will try to grasp his opponents and then crate a ball moving continuously to push them away.
Murakumo is my first mugen character. Due to my lack of ability , he is not a neat character.Looking forward to your feedback
Re: Murakumo based on OHMSBY's Akatsuki
#5  August 04, 2023, 09:20:59 am
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I know that this Murakumo is some sort of sprite swap but here's my feedback on him:
- head.pos and mid.pos is not properly aligned to his head and mid section.
- His intro is quite long and lack some lightning sound effects.
- 5B is using light slash instead of strong one.
- 5BB does more damage than some of his special.
- 5C doesn't have a swish sound.
- No swish sound on jB and it lacks the katana sheath sound.
- jC swish sound plays way to early.
- Running grab swish sound effects only plays a single time.
- Running grab lacks sound effects.
- QCB-B is fully invul on startup (lack of hurtbox).
- His mine planting move (44-A/B/C) lack sound effects.
- hitting falling enemies with 2A makes them recover immediately.
- Murakumo cannot rapid cancel with any of his projectile.
- There's an unneeded dash particle when using his
- You can literally do an infinite by using his QCF-A+B distortion https://streamable.com/tkdckd
- QCF-A+B lacks grab sound effects, and is using shock sound effects repeatedly.
- Attempting Astral Heat when enemy is hit by any of his projectile completely cancels it.
- You'll be stuck on his winpose when you perform his astral heat in training mode.
- He's still have Akatsuki's intro leftover in state 5900.
- His EXA is still using Akatsuki's EXA.
- His small portrait is reusing his big portrait.

I didn't comment on his miss aligned sparkfx as I'm using the default screenpack to test him. and the spark effects on it is pretty bad.
also try downloading stupa's training as it'll help you crunch these errors and make your life easier.

Guess that's all from me. I've still got my own projects to finish so good luck.
Last Edit: August 04, 2023, 11:13:18 am by Resentone

OWO

Re: Murakumo based on OHMSBY's Akatsuki
#6  August 06, 2023, 10:34:42 am
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I know that this Murakumo is some sort of sprite swap but here's my feedback on him:
- head.pos and mid.pos is not properly aligned to his head and mid section.
- His intro is quite long and lack some lightning sound effects.
- 5B is using light slash instead of strong one.
- 5BB does more damage than some of his special.
- 5C doesn't have a swish sound.
- No swish sound on jB and it lacks the katana sheath sound.
- jC swish sound plays way to early.
- Running grab swish sound effects only plays a single time.
- Running grab lacks sound effects.
- QCB-B is fully invul on startup (lack of hurtbox).
- His mine planting move (44-A/B/C) lack sound effects.
- hitting falling enemies with 2A makes them recover immediately.
- Murakumo cannot rapid cancel with any of his projectile.
- There's an unneeded dash particle when using his
- You can literally do an infinite by using his QCF-A+B distortion https://streamable.com/tkdckd
- QCF-A+B lacks grab sound effects, and is using shock sound effects repeatedly.
- Attempting Astral Heat when enemy is hit by any of his projectile completely cancels it.
- You'll be stuck on his winpose when you perform his astral heat in training mode.
- He's still have Akatsuki's intro leftover in state 5900.
- His EXA is still using Akatsuki's EXA.
- His small portrait is reusing his big portrait.

I didn't comment on his miss aligned sparkfx as I'm using the default screenpack to test him. and the spark effects on it is pretty bad.
also try downloading stupa's training as it'll help you crunch these errors and make your life easier.

Guess that's all from me. I've still got my own projects to finish so good luck.

Thanks for your feedback to him. I've fixed some of these problems . Sorry that I can't fix  so fast like others. The remaining problems (like he EXA and spark effect) will be tackled in the future.
Beside, wish you  the best in your projects.

OWO

Re: Murakumo based on OHMSBY's Akatsuki
#7  August 13, 2023, 05:31:40 am
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Last Edit: August 13, 2023, 05:33:34 am by OWO

OWO

Re: Murakumo based on OHMSBY's Akatsuki
#8  August 17, 2023, 07:48:45 am
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A little update for Murakumo  :megusta:

17/08/2023
-He can perform jump cancel after his 5B and jB now.
-fixed some problems of his spark effects
-His AI won't have something wrong to change his state
Last Edit: August 17, 2023, 07:54:11 am by OWO

OWO

Re: Murakumo based on OHMSBY's Akatsuki
New #9  September 02, 2023, 04:31:06 pm
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    I released Skul from Skul; The Hero slayer :megusta:
https://www.mediafire.com/file/p32tyjibgiwd1z2/Skul.zip/file
    Since he have not the animation of getting hit in his game, it may be hard to distinguish whether he get hit.
    Also, I haven't found his sounds , sorry that these were not added.


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Last Edit: March 09, 2024, 11:40:55 am by OWO
Re: (OWO) Skul from Skul: The Hero Slayer
#10  September 08, 2023, 12:30:25 am
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Awesome! You second character!

Skul plays really nice from what I have played.

Keep up the great work.

OWO

(OWO) Neco-Arc Chaos Raleased
New #11  February 25, 2024, 08:18:38 am
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Last Edit: March 09, 2024, 11:41:20 am by OWO
Re: (OWO) Neco-Arc Chaos Raleased
#12  February 25, 2024, 08:47:04 am
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Wait that's ready for Nero-arc OHMSBY-Style
sprites set (MB or MBTL)
Re: (OWO) Neco-Arc Chaos Raleased
#13  February 25, 2024, 11:49:46 am
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I've tested your new character and noticed some few flaws:

-His 5B didn't play a sound and it occurs short debug flood.
-His 236C's hitbox is huge that he can hit standing large opponents from corner. (Potemkin, for example)
-His Ultra Burst hitbox is also huge comparing to the rest of characters from OHMSBY and other authors.
-He can't dodge during air dash.

OWO

Re: (OWO) Neco-Arc Chaos Raleased
#14  February 25, 2024, 12:43:24 pm
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I've tested your new character and noticed some few flaws:

-His 5B didn't play a sound and it occurs short debug flood.
-His 236C's hitbox is huge that he can hit standing large opponents from corner. (Potemkin, for example)
-His Ultra Burst hitbox is also huge comparing to the rest of characters from OHMSBY and other authors.
-He can't dodge during air dash.

Thank you for your finding.
His Ultra Burst hitbox is normal and he can dodge during air dash now.
Still I have not been clear about how the debug flood occurs, sorry for this.
Re: (OWO) Neco-Arc Chaos Raleased
#15  February 25, 2024, 05:49:49 pm
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Neco Chaos's air grab doesn't do damage.
Re: (OWO) Neco-Arc Chaos Raleased
#16  February 25, 2024, 10:00:53 pm
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Also spotted one flaw on Murakumo and Skul

- Both seem to have some missing sprites (example there is no sprite showing up when I use the Pirahna Plant's finisher on Skul or Murakumo)

I also wonder if you are planning to update your characters for OHMSBY's Coco Kiryu since it has a new state.

Please keep up the great work.
Last Edit: February 25, 2024, 10:04:36 pm by Mr. Nobody

OWO

Re: (OWO) Neco-Arc Chaos Raleased
New #17  February 27, 2024, 03:27:29 pm
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Neco Chaos's air grab doesn't do damage.

Also spotted one flaw on Murakumo and Skul

Those should be fixed now.
https://drive.google.com/drive/folders/11a_3t1olAp_ZzP1CfdIz_C1AQByMeiG2?usp=drive_link

I also wonder if you are planning to update your characters for OHMSBY's Coco Kiryu since it has a new state.

Maybe I will.  I haven't play Idol Showdown so I don't know what it should be like.
Last Edit: February 27, 2024, 05:06:13 pm by OWO