Huge shout outs to FeLo for retouching some of the animations in time for this character to drop on the same day the physical version of Fatal Fury: City of Wolves did!
Spoiler: Akira's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Akira's AI to get stuck running when defeating an opponent on specific circumstances.
- Standing Light Kick can now be chain canceled into (but not out of).
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
- High Jump Cancel was slightly adjusted.
Spoiler: Angel's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Angel's AI to get stuck running when defeating an opponent on specific circumstances.
- Adjusted the range at which Close Normals trigger.
- Standing Light Kick can now be chain canceled into (but not out of).
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
Spoiler: Ash's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Ash's AI to get stuck running when defeating an opponent on specific circumstances.
- Adjusted the range at which Close Normals trigger.
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
Spoiler: Chang's Changelog (click to see content)
<v.24/04/2025>
- Chang's SprPriority was set to -1 on some key animations so he is drawn behind smaller characters.
- Fixed a bug that caused Tekkyu Dai Bokusatsu not to transition into the success part.
- Decreased hit stop on Tekkyu Dai Bokusatsu.
- Increased end lag on Tekkyu Dai Bokusatsu to prevent looping.
Spoiler: Dudley's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Dudley's AI to get stuck running when defeating an opponent on specific circumstances.
- Adjusted proximity normal range.
- Standing Light Kick can now be chain canceled into (but not out of).
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
Spoiler: Gouki's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Gouki's AI to get stuck running when defeating an opponent on specific circumstances.
- Adjusted the range at which Close Normals trigger.
- Standing Light Kick can now be chain canceled into (but not out of).
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
Spoiler: Iori's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Iori's AI to get stuck running when defeating an opponent on specific circumstances.
- Adjusted the range at which Close Normals trigger.
- Standing Light Kick can now be chain canceled into (but not out of).
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
Spoiler: Jubei's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Jubei's AI to get stuck running when defeating an opponent on specific circumstances.
- Adjusted the range at which Close Normals trigger.
- Standing Light Kick can now be chain canceled into (but not out of).
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
Spoiler: Ryu's Changelog (click to see content)
<v.24/04/2025>
- Fixed a bug that caused Ryu's AI to get stuck running when defeating an opponent on specific circumstances.
- Adjusted the range at which Close Normals trigger.
- Standing Light Kick can now be chain canceled into (but not out of).
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
- Fixed an issue that projectiles supers not to scale correctly on very specific circumstances.
Spoiler: Terry's Changelog (click to see content)
<v.24/04/2025>
- Adjusted the range at which Close Normals trigger.
- Added Trip Custom State to prevent unwanted scaling on attacks that sweep the opponent off the ground.
- MAX Power Geyser now spawns three geysers.
- Fixed a bug that prevented the Super Finish Font to pop up when killing with Trinity Geyser.