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Is it possible to loop character assigned music ? (Read 2424 times)

Started by Shadic12, October 12, 2016, 01:27:26 am
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Is it possible to loop character assigned music ?
#1  October 12, 2016, 01:27:26 am
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I know that you can loop music for stages, but what about characters that are assigned specific music for them.
Last Edit: October 14, 2016, 03:45:47 am by Shadic12
Re: Is it possible to loop character assigned music ?
#2  October 13, 2016, 07:20:34 pm
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It isn't possible as far as I know. There's not setting to do it, so I would guess it can't be done.

Best that can be done is put the BGM into the character snd and have it loop there. Kinda a pain and not worth the effort anyway given how much of a load it puts on mugen.
Re: Is it possible to loop character assigned music ?
#3  October 14, 2016, 03:45:35 am
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Alright thanks for the answer guess I have to use Audacity to extend them so they won't fade out.
Re: Is it possible to loop character assigned music ?
#4  October 14, 2016, 03:29:45 pm
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If you're referring to BGM within the characters themselves, you're pretty much at a loss unless you split the music up into the intro and the looped segment.

If you're referring to BGM assigned to the character for Arcade Mode via their select.def entry, just set them to appear on another version of that stage with the music you want.

Oh, I want a diagram. I fucking love diagrams.
Re: Is it possible to loop character assigned music ?
#5  October 14, 2016, 03:38:38 pm
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I'm not sure if "GameTime" pauses for hits, Superpauses and whatnot.

If not... well let's assume the music is exactly 2 minutes long (7,200 ticks).

[State -2, BG Music]
type = PlaySnd
trigger1 = GameTime%7200 = 0
channel = 30

If Gametime does pause, well I believe you could instead use a VarAdd with ignorehitpause

[State -2, Unpaused Gametime]
type = VarAdd
trigger1 = 1
var(1) = 1

[State -2, BG Music]
type = PlaySnd
trigger1 = var(1)%7200 = 0
channel = 30


Knowing this, you could set up the triggers to StopSnd, and then play the loopable segment of the song.

Re: Is it possible to loop character assigned music ?
#6  October 14, 2016, 04:27:36 pm
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If you're referring to BGM within the characters themselves, you're pretty much at a loss unless you split the music up into the intro and the looped segment.

If you're referring to BGM assigned to the character for Arcade Mode via their select.def entry, just set them to appear on another version of that stage with the music you want.

Yes I am referring to BGM assigned to the character for Arcade Mode via their select.def entry.
Re: Is it possible to loop character assigned music ?
#7  October 14, 2016, 04:33:28 pm
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Then yeah, just create a duplicate .def of the stage you want the character to appear on, change the music for it and set the character to appear on it.

Oh, I want a diagram. I fucking love diagrams.
Re: Is it possible to loop character assigned music ?
#8  October 14, 2016, 05:10:03 pm
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 Alright I will do just that. Thanks for help GarchompMatt. ;)
Re: Is it possible to loop character assigned music ?
#9  October 14, 2016, 07:14:06 pm
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Why even have music in a char lol
Re: Is it possible to loop character assigned music ?
#10  October 16, 2016, 08:42:14 am
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^ You can do that to override the music for whatever reason.
For example, in Blazblue if Bang uses Fu Rin Ka Zan, the regular battle theme is overrided by this song for the rest of the round.
You could put music in a character to replicate this effect.
Re: Is it possible to loop character assigned music ?
#11  October 16, 2016, 01:58:42 pm
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Or like when Phoenix Wright enters Turnabout Mode in UMvC3.

Oh, I want a diagram. I fucking love diagrams.
Re: Is it possible to loop character assigned music ?
#12  October 16, 2016, 05:52:24 pm
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Played BB once cause for the life of me I was not able to find a retail copy of it in Europe,not a VS guy as well, but I get you guys.
I had a char a long time ago that had a full track on him that when you fight his rival played through the whole round and that annoyed me cause I love my music in the stages, but for an effect like that I get it. Its dope.