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Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013 (Read 139140 times)

Started by Cybaster, June 17, 2013, 11:47:21 am
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#81  June 22, 2013, 12:41:57 pm
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Little nitpicks regarding Sabat's voice:

"Beat it, punk!" sounds more appropriate for Knee Arrow. :|
No sound for when he hits max power too?

Also, I have the same sentiment about Machine Gun Temper, especially with the slide kick's distance limits removed. A good player can easily lock the opponent into a sadistic Machine Gun Loop, as I'd like to call it. Whether the slide kick is guarded or not, you can just cancel it into a jump, air dash backwards to medium distance where the Machine Gun Temper has the most frame advantage without leaving too much room for someone to jump after them, and continue using it.

There's the argument of just air dashing over it, or super/run-jumping your way over it all, but sometimes the jump height just doesn't cut it, and not everyone's going to play a new age character that has such mobility. Not only that, but if you catch an opponent guarding it's easy to just spam it away thanks to all the pushback.

I'm not the best at wording feedback, but I hope that was clear-cut.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#82  June 23, 2013, 09:17:37 pm
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Bug Report:

1. When you do the motion (D,DF,F x2) while your opponent is executing a move Goku Z2 will automatically use 1000 power to use his teleport air kick special.

Last Edit: June 23, 2013, 09:57:55 pm by Flawless
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#83  June 24, 2013, 01:18:45 am
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The fact I didn't answer these last days doesn't mean I'm not noting everything down. Thanks for the feedback guys, I'll try to fix the critical stuff quickly enough (sorry, I'm not Infinite when it comes to this :P ). The whole balancing of the whole gameplay will take much longer, obviously.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#84  June 24, 2013, 02:49:14 am
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The fact I didn't answer these last days doesn't mean I'm not noting everything down. Thanks for the feedback guys, I'll try to fix the critical stuff quickly enough (sorry, I'm not Infinite when it comes to this :P ). The whole balancing of the whole gameplay will take much longer, obviously.
For some reason there is a different version of the AI for the  Bicycle Kick, I didn't code this version.


Code:
; Bicycle Kick
[State -1, Bicycle Kick]
type = changestate
triggerall = var(59)
triggerall = statetype != A  && !WinKo
triggerall = power >= 1000 && stateno != 2300
triggerall = power < 2000
triggerall = roundstate = 2
triggerall = Enemynear,movetype = A
triggerall = EnemyNear,ctrl = 0
triggerall = Enemynear,statetype != L
triggerall = Enemynear,statetype != C
triggerall = ctrl ;|| stateno = 19|| stateno = 20|| stateno = 21|| stateno = [120,149]
triggerall = p2bodydist x = [-5,200]
triggerall = !(Enemynear,stateno = [5040,5120])
triggerall = !(Enemynear,stateno = [0,160])
triggerall = !(Enemynear,hitdefattr = SC, ST, HT)
triggerall = p2bodydist Y = [-30,0]
trigger1 = Enemynear,time >= 10
trigger2 = EnemyNear,AnimTime <= -7
trigger2 = Enemynear,movetype = A
value = 2300




; Bicycle Kick
;[State -1, Bicycle Kick]
;type = changestate
;triggerall= var(59)>=1 && numenemy && roundstate = 2 && statetype != A   && power >= 1000 && stateno != 2300
;triggerall= (enemy,stateno!=[120,155])&&(enemy,stateno!=[5100,5120])&&(enemynear,statetype!=L)
;triggerall= (p2bodydist x=[80,180]) && (p2bodydist y=[-120,5])
;trigger1 = Ctrl && (Random<100)
;trigger2 = (stateno = 100 || stateno = 101)&& (Random<20)
;trigger3 = stateno = 1300 && movecontact  && (Random<50);Slash Chop
;trigger4 = ((stateno = 200) || (stateno = 210) || (stateno = 220) || (stateno = 215)) && movecontact && (Random<100)
;trigger5 = ((stateno = 230) || (stateno = 240) || (stateno = 250)) && movecontact && (Random<100)
;trigger6 = ((stateno = 400) || (stateno = 410) || (stateno = 420)) && movecontact && (Random<100)
;trigger7 = ((stateno = 430) || (stateno = 440)) && movecontact && (Random<100)
;trigger8 = stateno=1002 && AnimElem = 3, >= 5 && (Random<20)
;trigger9 = stateno=1005 && AnimElem = 3, >= 5 && (Random<20)
;trigger10 = stateno=1008 && AnimElem = 3, >= 5 && (Random<20)
;trigger11 = stateno=1401 && anim=1402 && (Random<100);hurricane kick
;trigger12 = stateno=1411 && anim=1402 && (Random<50);EX hurricane kick
;trigger13 = ctrl && random<300 && enemynear,stateno=652 && enemynear,movetype=H && enemynear,statetype=A
;value = 2300

The second is the one I did, but it is crossed out. The first one is the one causing the problem, but it is easy to fix.
triggerall = var(59)>=1   
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#85  June 24, 2013, 07:57:48 am
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@Cybaster: i sent you a video of the bug i told you about before, so that you have a better idea & maybea clue of why it is happening!
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#86  June 27, 2013, 05:50:58 pm
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Um is it just me or Vegeta won't say "Fuck your shit" or something similar in a taunt because of this update? As I clearly remember that being in the previous version consider I have it.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#87  June 27, 2013, 06:07:13 pm
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yeah we took out most of the swearing in this version. In the config there is an option to turn on the '+18' mode, which has the 'fuckyous' in tact.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#88  June 27, 2013, 08:12:57 pm
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Hey guys, i dunno if it's just me but iirc wasn't there a 1.0 def in goku at one point? :o
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#89  June 27, 2013, 08:22:25 pm
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There was, because at the time there were bugs in 1.0 that weren't in Winmugen, hence I used a different DEF file linking to different codes to fix said bugs.
Now, everything has been fixed so the character works the same in both Winmugen and 1.0, so no need for different DEF files, it's all in one character.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#90  June 27, 2013, 08:25:03 pm
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Ah, alright gotcha I thought you had just missed it. Well thanks!
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#91  June 27, 2013, 09:59:08 pm
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There's a new reason for Balth to switch to 1.0 (a good one) Flawless' X-Costume Selector

Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#92  June 27, 2013, 10:16:40 pm
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^ I doubt that would be a good enough reason for Balthazar, come on if he hasn´t leaved Winmugen by now he will never do it :P Plus I don´t like palette selectors that much.
Chilling
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#93  June 27, 2013, 11:06:40 pm
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Never tried really these chars lol dat fame is well deserved.
Btw think you guys can add a patch for widescreen mode?
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#94  June 28, 2013, 06:00:17 am
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THE UPDATE IS AWESOME AND BTW CAN'T WAIT TILL FRIEZA AND POCKET BLUESTREAK MAN U RULE
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#95  June 28, 2013, 06:13:25 am
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- The AI takes over Goku.  Is anyone else having this problem?
- Vegeta can cause his opponent to become stuck in the air temporarily in certain instances (Going to look deeper into this).
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#96  June 28, 2013, 06:18:49 am
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Micah if u think about it i have faced goku Z2 and he is a hellofa challenge
and the vegetas ai is the master of air combos so i agree with u there they are tough
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#97  June 28, 2013, 06:20:29 am
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vegetas ai is the master of air combos
His AI barely uses air combos. That and what Micah meant was that sometimes, when playing as Goku, the AI would just start playing and you'd lose control for the rest of the match.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#98  June 28, 2013, 06:27:33 am
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 i feel like an idiot lol i mean that never happen to me before
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#99  June 28, 2013, 06:31:00 am
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#100  June 28, 2013, 06:33:05 am
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i am dude i really confused lol


     Posted: June 28, 2013, 06:33:49 am
im new to this :)