M.U.G.E.N 1.1 CHARAbout:Spoiler, click to toggle visibiltyWith the high quality spites ripped by oscar123 from DBZF i decided to give it a spin and create my own version of Nappa.I managed to edit the sprites so they weight much less, making a gameplay way smoother. Nappa is a 4 button character. I wanted to make a dedicated 'special' button which u can make various 'energy' actions.He also have a dedicated button for 'Dragon Rush' which is a dash imitatig dbzfz move.Nappa can perform easy punch/kick combos by pressing a/c, and some special moves with simple combinations of b.I decided to give him two hypers - Saibaman Rush and Break Cannon(which has sweet animation).Added animated intro for arcade mode and animated win screen.Gameplay:Spoiler, click to toggle visibiltyMoveset:Spoiler, click to toggle visibiltyDownload:Spoiler, click to toggle visibiltyhttp://www.mediafire.com/file/2dbcnfde3ujk02e/Nappa.rar/file
Character doesn't work on 1.0 even though the mugenversion says it is in the def file. Gives this error due to the SFF having 32 bit sprites:QuoteError message: Can't load Nappa.sffError loading chars/ffs_0/ffs_0.defError loading p1
GOOD MODIFICATION.run nice.i only make some Little changes the position of magic and explosión.can put this chars in my fighter z proyect site??make more chars fz?ahh,how reduce the weight of sprites?
QuoteCharacter doesn't work on 1.0 even though the mugenversion says it is in the def file. Gives this error due to the SFF having 32 bit sprites:You are right, Ill edit the post so people know it for 1.1 version.QuoteGOOD MODIFICATION.run nice.i only make some Little changes the position of magic and explosión.can put this chars in my fighter z proyect site??make more chars fz?ahh,how reduce the weight of sprites?You can do whatever you want with this char :>Ill pm you with sprite editing process i used.