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Throws don't deal Damage (Read 18727 times)

Started by BeastwithFriends, June 19, 2023, 10:23:57 pm
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Throws don't deal Damage
#1  June 19, 2023, 10:23:57 pm
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I noticed a bug with some characters in my IKEMEN build. Some characters' throws don't deal damage to specific characters. For instance all GM's Street Fighter 3 chars cannot deal damage with throws to any Hyper DBZ Characters. The throws also don't deal damage against Umihei's chars. Is this a common problem? Is there a way to fix this?
Re: Throws don't deal Damage
#2  June 25, 2023, 09:34:57 am
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I think this happens against any character that overrides the hitting the ground states. The easiest way to fix it is to edit the throws to deal damage at time = x instead of when P2 hits the ground.
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Re: Throws don't deal Damage
#3  July 04, 2023, 06:58:46 am
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Thank you! I think that makes sense. Can you give me an example of what that code might look like?

I'm watching this video to try to understand the code a little bit more, but I'm not sure if i get it completely.

https://www.youtube.com/watch?v=II0QQjwq3B4
Re: Throws don't deal Damage
#4  July 05, 2023, 05:59:05 pm
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At 4:30 of that video is when he adds the target life add. But because he uses a negative number it's subtraction.
He uses AnimElem 4 as the trigger, which is similar to
time =
But not exactly the same.
5:04 of the video is how your code should look. But you can edit your trigger1 to be the timing you want.
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Re: Throws don't deal Damage
#5  July 07, 2023, 07:16:50 pm
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That helps a lot. Thank you!
Re: Throws don't deal Damage
#6  November 22, 2024, 10:54:58 pm
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It's been a while, and I finally sat down and implemented the code you recommended. It worked for the most part, but there's a little bit of an issue.

1.)When I throw the opponent forward, I deal damage now.

2.)But if I throw the opponent backward, nothing happens still.

Is there separate code for forward and backward throws? I feel like I'm missing something. Sorry for reviving this old topic! Thanks for your help!
Re: Throws don't deal Damage
#7  November 23, 2024, 10:30:18 pm
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It's been a while, and I finally sat down and implemented the code you recommended. It worked for the most part, but there's a little bit of an issue.

1.)When I throw the opponent forward, I deal damage now.

2.)But if I throw the opponent backward, nothing happens still.

Is there separate code for forward and backward throws? I feel like I'm missing something. Sorry for reviving this old topic! Thanks for your help!

I guess you just need to add the same targetlifeadd controller to the other throwing state, the backward one.
Do the same actions to the different state. :)
Re: Throws don't deal Damage
#8  November 23, 2024, 11:36:15 pm
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@BeastwithFriends: Use Debug (ctrl+d) to view the state's P1 and P2 use during that throw. Then use the targetlifeadd at the timing you think works/looks the best in P1's stateno.
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